We’ve been keeping a close eye on the development of electronic paper tablets such as the reMarkable for a while now. These large-format devices would be a great way to view schematics and datasheets, and with the right software, could easily become an invaluable digital sidekick. Unfortunately, a troubling discovery made in a beta version of the reMarkable firmware is a strong indication the $400 USD device may be heading down a path that many in this community wouldn’t feel comfortable with.
While trying to get a reMarkable tablet running firmware version 126.96.36.1995 synced up to self-hosted server using rmfakecloud, Reddit user [dobum] was presented with a very unusual prompt. The tablet displayed several subscription levels, as well as brief description of what each one unlocked. It explained that standard users would get “basic functions only”, while the highest tier subscription would unlock an “expanding universe of powerful tools” for the e-paper tablet. In addition, only recently used documents would be synced with the cloud unless you had a paid subscription.
Continue reading “Firmware Find Hints At Subscription Plan For ReMarkable Tablet” →
Word of Sony shutting down PlayStation storefront servers for PS3 this summer spread like wildfire on the internet Monday. The discourse in comment sections were filled with anti-DRM rhetoric and renewed pledges of physical-only game collections, because without content servers to connect to, your digital PS3 purchases will eventually become unplayable. Even if legitimate purchases are installed to the console’s hard drive before Sony “flips the switch”, they may only live on as long as the internal clock stays in sync. Which is why this guide to replace a PS3 PRAM battery written by [Andrew] has renewed importance. After a battery replacement the internal clock needs to be reset and this requires validation from the PlayStation network (you know, the one that’s soon to be shut down).
Game preservationist group [Does it play?] drove home the impact of such a business decision by Sony on Twitter. The thread is quick to point out that even if users are quick to re-download all of their purchases to a PS3 system before the purported July 2nd deadline, those games will eventually become unplayable if the system clock becomes desynchronized. Replacing the PRAM battery and reconnecting to the PlayStation Network prior to Sony shuttering their servers should buy the user some more playtime. However, without any further changes to Sony’s licensing policy little else can be done physically to ensure those digital PS3 games will work in perpetuity.
Sony isn’t the only one to have drawn the ire of digital rights advocates in regards to terminating their online services. Nintendo shuttered the DSI-Shop in 2017 and Microsoft turned off access to the original Xbox LIVE servers in 2010. The big three console makers have all let their consumers down by removing the ability to reacquire purchases in some way, but the fact that so many PS3 exclusives were only ever available digitally just further exacerbates issues with digital rights. Dropping in a fresh coin-cell may not be the permanent solution everyone is looking for at the moment, but it couldn’t hurt to re-familiarize yourself with the Cell processor.
Continue reading “Digital PlayStation 3 Purchases May Only Live As Long As Your PRAM Battery Without Sony Servers” →
We often hear people touting the evilness of DRM, but usually they are talking about the idea of ownership. In this case, DRM is actually causing harm. It turns out that Microsoft’s msnetobj.dll, which is supposed to enforce DRM on your computer, stopping you from doing certain things like saving files you don’t “own” is open to 3 attacks. Vulnerable to buffer overflow, integer overflow, and denial of service, this sucker is riddled with issues.
The vulnerabilities in this file aren’t groundbreaking. Buffer overflow is a common method to get to many systems. The problem here, according to some commenters at BoingBoing, is the fact that this DLL is called every time you open a media file.