Beats and rhymes are life in the world of hip-hop. A rapper’s ability to seamlessly merge the two is the mark of a master wordsmith. Ranking a rapper’s contributions to hip-hop will forever remain subjective, however [Matt] sought to apply a more quantitative approach to the matter. He created an interactive data set containing all the lyrics from over 150 rappers in order to determine which rapper’s vocabulary was the largest. Now everyone can know definitively which rapper’s rhymes truly are “the freshest”.
The study encompasses hip-hop artists from the last thirty years, pitting recent hit-makers like Lil Uzi Vert against veteran artists like KRS-One. To ensure everything is on even playing field [Matt] limited the study to the first 35,000 lyrics of each artist including any material on a mixtape, EP, or full album release. Rappers’ vocabulary was then plotted according to the total number of unique words found in their lyrics (i.e.: “shorty” and the alternative spelling “shawty” were each considered to be unique words). Oddly enough, there were some notable exclusions from the list as artists like Chance the Rapper, Queen Latifah, and The Notorious B.I.G’s discography did not exceed the 35,000 lyrics mark.
When digging into the data, there was a downward trend in the vocabulary used amongst popular artists of the last decade. [Matt] attributed this trend to the fact that many of these artists have modeled their music to reflect the pop/rock music structure that makes use of simple, repetitive choruses. While others may attribute this downward trend to a general lack of talent when it comes to lyricism, however, it should be noted that the economics of music streaming platforms have had an effect on the average song length. Though whatever era of hip-hop you subscribe to, it is always interesting to see where your favorite emcees rank.
It was foolish to think that the adventure of the Mario Bros. would ever exist outside of the castle walls of the Nintendo Entertainment System. Except for that one time it did. The Hudson Soft company was a close collaborator with Nintendo, and parlayed that favor into being tasked with bringing Super Mario Bros. to platforms beyond the NES. The result of that collaboration would be 1986’s Super Mario Special, a port for the NEC PC-88 line of desktop computers. What ended up on that 5.25″ floppy sounded reminiscent of the Famicom original, but with a grand total of four colors (including black) and not a single scrolling screen in sight; Super Mario Special felt decidedly less than spectacular to play. Those eternally flickering sprites mixed with jarring blank screen transitions would never make it outside of Japan, so for a large swath of the world Mario would remain constrained to a gray plastic cartridge for years to come.
There are no shortage of ways to play Super Mario Bros. these days. Emulation in all of its various official and unofficial forms has taken care of that. Virtually everything with a processor more capable than the NES’s 6502 can play host to the Mushroom Kingdom, however, machines more contemporary with the NES still lacked access to the iconic title.
Enter the 2019 port of Super Mario Bros. for the Commodore 64 by [ZeroPaige]. A culmination of seven years work to port the game onto one of the most prolific computers of the eighties was a clear feat of brilliance and an amazing bit of programming that would have taken 1986 by storm. No pale imitation, this was Mario on the C64. Despite all of the nuance in recreating the jump-and-run model of the original paired with enveloping all eight sound channels of a dual SID chip setup, Nintendo saw fit to stifle the proliferation of this incredible 170 kB of software because they claim it infringes on their copyright.
Continue reading “That Super Mario Bros. C64 Port Was Too Good For This World”
The 1970s, it was a time when cameras needed film, phones had cords, and televisions masqueraded as furniture. A time where hi-fi systems were judged by the volume knob feel, and thanks to YouTube user [nefesh22] we have a behind-the-scenes glimpse of what the era was like from the Sony corporate perspective in this mini documentary of the company’s history below. The film was originally created for internal use at Sony’s US manufacturing facilities in San Diego, however, now it now can be watched by anyone with an internet connection.
Sony’s corporate ethos of allowing its engineers to drive business innovation is on full display here. For instance how in 1950 Sony introduced the first magnetic tape recorder, the G-Type, in Japan and followed that up with the first portable television, the TV8-301, a decade later. Throughout the 1970s Sony became an innovator in the video space. In fact, the Sony Trinitron brand of color TVs garnered so much notoriety in the television industry that the company was awarded an Emmy in 1973. Though the most telling feature is the documentary’s focus on the 3/4-inch U-Matic videocassette format, a precursor to VHS and Sony’s own Betamax videotapes. Highlighting the “superiority” of those VTR systems of the day really does date the film as those hulking decks failed to penetrate the market beyond early adopters and media companies.
It’s interesting to see how hands-on quality assurance testing used to be. Whether it’s glancing at NPN transistors under a microscope, dialing in the focus on a Super 8 camera, or a quick wave of the degaussing wand before a tube leaves the line, each of the QA tasks were carried out by individual employees rather than the automated methods of today. On an unrelated note, the brief overview of the Sony’s on-site “fiefdom” for its young workforce is a reminder that some ideas may be better left in the past… Google’s Mountain View campus anyone? If anything is to be gleaned from this retrotechtacular retrospective is that we could all use a little more wood-grain in our electronics these days.
Continue reading “Retrotechtacular: History Of Sony Mini Doc Bursts With 1970s Style”
It was about time (Mario Time) that Super Mario Land for the original Game Boy was revisited. The game served as the entry point into the world of portable gaming for millions, and it was an early example of the type of adventure players could expect from a handful of AA batteries. The original Game Boy system itself may have only been able to display four shades of grey, however, that never stopped players of Super Mario Land from imagining what the game would have looked like in stunning color. Now thanks to [toruzz] we no longer have to imagine, because their Super Mario Land DX ROM Hack does just that…and then some.
The Super Mario Land DX ROM hack adheres to the Game Boy Color’s 16-bit color palette, so it actually runs on real hardware. No changes to the gameplay were made and it also runs in the native 10:9 aspect ratio for the Game Boy. According to the patch readme file, it is recommended to use a legally sourced dump of the 1.0 version of Super Mario Land and utilize Lunar IPS to apply the patch. Additionally a CRC check sum is provided to ensure everyone is working from the same starting point.
Super Mario Land was a launch title for the Game Boy in 1989, but there was another handheld game system that released that year as well (the Atari Lynx). The Lynx featured a full color backlit LCD display, so it was not as if handheld game systems of the era were restricted to being monochromatic. Granted the Lynx came with a price tag nearly twice that of the Game Boy, but a transformative ROM hack such as the Super Mario Land DX one can serve almost as an alternate history. An alternate history that we all can experience now be it on a desktop or in true portable form.
To see the Super Mario Land DX ROM Hack in motion, there is the gameplay video from YouTube user Vincent Hernandez below:
Continue reading “Super Mario Land DX ROM Hack Shows What Game Boy Could Have Looked Like”
Videogames have always existed in a weird place between high art and cutting-edge technology. Their consumer-facing nature has always forced them to be both eye-catching and affordable, while remaining tasteful enough to sit on retail shelves (both physical and digital). Running in real-time is a necessity, so it’s not as if game creators are able to pre-render the incredibly complex visuals found in feature films. These pieces of software constantly ride the line between exploiting the hardware of the future while supporting the past where their true user base resides. Each pixel formed and every polygon assembled comes at the cost of a finite supply of floating point operations today’s pieces of silicon can deliver. Compromises must be made.
Often one of the first areas in games that fall victim to compromise are environmental model textures. Maintaining a viable framerate is paramount to a game’s playability, and elements of the background can end up getting pushed to “the background”. The resulting look of these environments is somewhat more blurry than what they would have otherwise been if artists were given more time, or more computing resources, to optimize their creations. But what if you could update that ten-year-old game to take advantage of today’s processing capabilities and screen resolutions?
NVIDIA is currently using artificial intelligence to revise textures in many classic videogames to bring them up to spec with today’s monitors. Their neural network is able fundamentally alter how a game looks without any human intervention. Is this a good thing?
Continue reading “NVIDIA’s A.I. Thinks It Knows What Games Are Supposed Look Like”
Amidst the vast expanse of sand dunes in the Namib desert, there now exists a sound installation dedicated to pouring out the 1982 soft rock classic “Africa” by Toto. Six speakers connected to an MP3 player all powered by a few solar powered USB battery packs, and it is literally located somewhere down in Africa (see lyrics). The whole project, known as TOTO FOREVER, was the creation of film director [Max Siedentopf] who himself grew up in Namibia.
“I set up a sound installation which pays tribute to probably the most popular song of the last four decades…and the installation runs on solar batteries to keep Toto going for all eternity.”
– Max Siedentopf, Creator of TOTO FOREVER
[Siedentopf] certainly chose a song that resonates with people on a number of levels. Toto’s “Africa” was one of the most streamed songs on YouTube in 2017 with over 369 million plays. The song continues to reach a new generation of fans as it has also been the subject of a number of internet memes. Though those local to the sound installation have had some less than positive things to say. [Siedentopf] told BBC, “Some [Namibians] say it’s probably the worst sound installation ever. I think that’s a great compliment.”
The idea of the installation “lasting for all eternity” will certainly be difficult to achieve since the components most certainly lack any serious IP rating. The audio player itself appears to be a RHDTShop mp3 player that according to its Amazon listing page, has three to four hours of battery life per charge. Considering the size of those solar cells the whole thing will probably be dead in a week or two (it is in a desert after all), but no one can deny the statement TOTO FOREVER makes. Below is some footage of the art piece in action taken by the artist himself.
Continue reading “Somewhere Down In Africa Toto Is Playing On Loop”
It’s January, and that means it’s time once again for the Consumer Electronics Show. CES is the place where electronic manufacturers from all across the globe to show off their future products and make promises they probably can’t keep. Of course there is no better indicator of a company’s future than looking at the past, and thanks to [Home & Garden Television] we have a comprehensive look at what CES was twenty three years ago. The cable channel aired a special, “Plugged In with Wil Shriner”, covering CES 1996 and it is certainly illuminating to see in hindsight. Plus it even comes complete with “cable money” tier mid 90s motion graphics.
Over on YouTube, user [videoholic] has uploaded the HGTV CES ’96 special into five separate segments (links provided below). Some of the highlights include:
Part 1 – Home Video
- Canon introduces IR eye tracking (akin to the New 3DS) in their camcorder line
- Dual recording VCR from Sharp on one VHS tape provided you can fix the tracking with the remote.
- The term “I triple E 1394” may just have been said for the first (and last) time ever on cable television.
Part 2 – Audio
- A digital alarm clock from Oregon Scientific (called the Time Machine) that will tell you the weather.
- Magellan thought, “Who needs a cell phone when you can have a satellite phone for $8000”.
- Soundtube, the fashionable beer cozy for your gigantic speakers as seen on MTV Beach House.
Part 3 – Games & Multimedia
- Noise Cancellation Technologies INC wanted to turn your cars headliner into a big ol’ speaker.
- Cyber Pong promised online multiplayer a full decade before Rockstar’s Table Tennis on Xbox 360.
- The Simpsons Cartoon Studio helps create fan fiction on multimedia CD-ROM.
Part 4 – Home & Office
- Compaq’s PC keyboard with an integrated fax machine.
- Norris Communication’s handheld voice recorder full of flash memory to offload to your PDA.
- Crestron’s idea of home automation involved a touchscreen to operate a light switch (some things never change).
Part 5 – Digital Video