The IBM PC spawned the basic architecture that grew into the dominant Wintel platform we know today. Once heavy, cumbersome and power thirsty, it’s a machine that you can now emulate on a single board with a cheap commodity microcontroller. That’s thanks to work from [Fabrizio Di Vittorio], who has shared a how-to on Youtube.
The full playlist is quite something to watch, showing off a huge number of old-school PC applications and games running on the platform. There’s QBASIC, FreeDOS, Windows 3.0, and yes, of course, Flight Simulator. The latter game was actually considered somewhat of a de facto standard for PC compatibility in the 1980s, so the fact that the ESP32 can run it with [Fabrizio’s] code suggests he’s done well.
It’s amazingly complete, with the ESP32 handling everything from audio and video to sound output and keyboard and mouse inputs. It’s a testament to the capability of modern microcontrollers that this is such a simple feat in 2021.
We’ve seen the ESP32 emulate 8-bit gaming systems before, too. If you remember [Fabrizio’s] name, it’s probably from his excellent FabGL library. Videos after the break. Continue reading “Emulating The IBM PC On An ESP32”
If you wanted me to demo CP/M running on an emulated Altair 8800, I’d pull out a tiny board from my pocket. You might wonder how I wound up with an Altair 8800 that runs CP/M (even WordStar), that fits in your pocket and cost less than $10. Turns out it’s a story that goes back to 1975.
When the Altair 8800 arrived back in 1975, I wanted one. Badly. I’d been reading about computers but had no hands-on experience. But back then, as far as I was concerned, the $400 price tag might as well have been a million bucks. I was working for no real pay in my family’s store, though in all fairness, adjusted into today’s money that was about $2,000.
I’d love to buy one now, but a real Altair costs even more today than it did back then. They also take up a lot of desk space. Sure, there are replicas and I’ve had a few. I even helped work the kinks out of Vince Briel’s clone which I’ve enjoyed. However, the Briel computer has two problems. First, it takes a little work to drive a serial port (it uses a VGA and a PS/2 keyboard). Second, while it’s smaller than a real Altair, it is still pretty large — a byproduct of its beautiful front panel.
So to quickly show off CP/M to someone, you need to haul out a big box and find a VGA monitor and PS/2 keyboard — both of which are becoming vanishing commodities. I made some modifications to get the serial port working, but it is still a lot to cart around. You could go the software route with a simulator like SIMH or Z80pack, but now instead of finding a VGA monitor and a PS/2 keyboard, you need to find a computer where you can install the software. What I really wanted was a simple and portable device that could boot CP/M.
Continue reading “ESP32 Altair Emulator Gets Split Personality”
We featured [Fabrizio Di Vittorio]’s FabGL library for the ESP32 back in April of this year. This library allows VGA output using a simple resistor based DAC (3 resistors for 8 colors; 6 resistors for 64 colors), and includes functions for PS/2 mouse and keyboard input, a graphics library, and many of the miscellaneous functions you might need to develop games on the ESP32. Now, a GUI interface library has been added to ease application development.
The GUI, of course, runs on the VGA output. The library includes what you’d expect from a minimal windowing GUI, like keyboard and mouse support, windows with the usual minimize/maximize/close controls, and modal and message dialog boxes. For input controls, there are labels, text boxes, buttons, radio buttons, checkboxes, normal and editable combo boxes, and listboxes — you know, pretty much everything you need to develop a modern GUI application. All the code is open-source (GPL 3.0) and in the GitHub repo.
While the original FabGL had a game-development orientation, the addition of this new GUI functionality opens up a new range of applications. If you want to find out more about using the FabGL library, you can check out our previous coverage of the mostly game-oriented functions.
You can get a look at the new GUI functions in action in the video, after the break.
Continue reading “ESP32 Gets Advance Windowed Apps Using This VGA GUI Library”