After years of prototyping hobby electronics we’ve learned (several times actually) that when something’s not working it’s a problem with the hardware. Usually the jumper wires aren’t hooked up correctly, or we needed to throw a pull-up resistor in and forgot to. One thing that can really help sort these problems out quickly is a pinout label for each chip like the ones seen above. This is a project which [John Meacham] came up with. It uses a script to generate chip pinouts on a label maker.
The label maker he started with is a Brother PT-1230PC. It connects to a computer via USB and can use a few different widths of self adhesive label tape. [John] found that the 1/4″ wide tape is nearly a perfect fit for PDIP components.
His script takes a YAML file as the input. This formatting standard makes is quick an easy to whip up a label for a new chip using just your text editor. From there his Pearl script turns the data into a Portable Network Graphics (.png) file with the labels spaced for the 0.1″ pitch of the chip. Send this graphic to your label maker and you’ve got an adhesive reminder that will help reduce the time you spend pawing through datasheets just for the pinouts.
We love to see Doom ported to new hardware because it usually means that someone has found a way around the manufacturer’s security measures. But the most exciting thing for us to see this time is that Doom II is played on an epaper display. These are notorious for slow refresh rates, but as you can see in the video after the break, this one achieves an admirably fast page redraw.
According to a translation of the original forum post, the PocketBook 360° Plus boasts a 5″ E Ink Pearl screen, 533 MHz Freescale i.MX35 ARM11 processor, 128 Mb of RAM, 2 gigs of storage, and WiFi. No word on price for one of these babies as it seems they’ve not yet been release. Remind anyone of the green monochrome goodness from the original Game Boy?
Continue reading “Doom II On Epaper Display”
[Kyle Kroskey] just finished his first Arduino project, adding web control to a slot machine. He started with an IGT S+ model which were extremely popular in Vegas and Atlantic City casinos for years, but are now being replaced with more modern versions. His grand idea was to modify the machine so that it can be controlled from a PC, then unleash a live stream so that the Internets can play.
This turned out not to be too hard, there’s just a few controls he patched the Arduino into; the button for maxing out the wager amount, and sensors that measure coin inserts and payouts. In order to keep the peace he disconnected the speaker but rerouted the audio into a PC so that it can be played over the streaming feed. This make sure it’s quiet in the room without sacrificing the online fun. The PC is running Ubuntu and controls the video feed, a screen detailing jackpot data above the machine, and facilitates passing webpage player requests to the Arduino for machine control.
For another fun slot machine hack, check out this gaming device turned bartender.