The dark room at Maker Faire was loud, after all it’s where Arc Attack was set up plus several other displays that had music. But if you braved the audio, and managed not to experience a seizure or migraine from all the blinking you were greeted with these sharply glowing vector displays on exhibit at the TubeTime booth. We did the best we could with the camera work, but the sharpness of the lines, and contrast of the phosphorescent images against the black screen still seems to pop more if viewed in person.
This isn’t [Eric’s] first attempt at driving high-voltage tube displays. We previously covered his dekatron kitchen timer. But we’d say he certainly stepped things up several notches in the years between then and now. He blogged about Asteroids, which is running on the same hardware as the Flappy Bird demo from our video above. An STM32F4 Discovery board is running a 6502 emulator to push the game to [Eric’s] CRT vector driver hardware.
Just before we were done at the booth, [Eric] turned to us with a twinkle in his eye. He confessed his delight in purposely leaving out any button debounce from the Flappy Bird demo. As if it wasn’t hard enough it tends to glitch after passing just a few of the pipe gates. Muhuhahaha!
4 thoughts on “Vector Graphic Flappy Bird Harder Than It Should Be”
Cool. Veccy Bird (http://www.pouet.net/prod.php?which=62787) says hi.
It’s funny and a little sad that we have to explain how CRTs work now. Then again, if he rolled his own, he definitely deserves to.
I think it’s all to do with how people interact with the gameplay, so sometimes the games even though they are extremely hard, it still doesn’t provoke the player to engage more with the game. This is kind of interesting perspective and peobably niche game http://gamefic.tumblr.com/harder-than-flappy-birds-colorence
Please be kind and respectful to help make the comments section excellent. (Comment Policy)