Microcassette Recorders Become A Tape Delay

Long before audio engineers had fancy digital delays, or even crappy analog delays, there were tape delays. Running a tape around in a loop with a record and play head is the basis of the Echoplex and Space Echo, and both of these machines are incredible pieces of engineering.

Microcassette recorders are not, in general, incredible pieces of engineering. They do, however, have a strip of magnetic tape, a record head, and a play head. Put two of them together, and you can build your own tape delay.

The basic principle of a tape delay is simple enough – just run a loop of tape round in a circle, through a record and playback head, record some audio, and send the output to an amplifier. In practice, it’s not that simple. [dogenigt] had to manufacture his own tape loop from microcassettes, a process that took far too long and was far too finicky.

For a control circuit, [dogenigt] is using four audio pots and one linear pot for speed control. The audio pots are responsible for input gain, feedback, the amplitude of the clean signal, and the output of the signal after it’s been run through the delay.

Apart from being one of those builds that’s very dependent on the mechanical skill of the builder, it’s a pretty simple delay unit, with all the electronics already designed for a stripboard layout. You can hear an example of what it sounds like below.

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It’s A Sega It’s A Nintendo! It’s… Unique!

Before the days of the RetroPie project, video game clones were all the rage. Early video game systems were relatively easy to duplicate and, as a result, many third-party consoles that could play official games were fairly common. [19RSN007] was recently handed one of these clones, and he took some pretty great strides to get this device working again.

The device in question¬†looks like a Sega Genesis, at least until you look closely. The cartridge slot isn’t quite right and the buttons are also a little bit amiss. It turns out this is a Famicom (NES) clone that just looks like a Sega… and it’s in a terrible state. After a little bit of cleaning, the device still wasn’t producing any good video, and a closer inspection revealed that the NOAC (NES-on-a-Chip) wasn’t working.

Luckily, [19RSN007] had a spare chip and was able to swap it out. The fun didn’t stop there though, as he had to go about reverse-engineering this chip pin-by-pin until he got everything sorted out. His work has paid off though, and now he has a video game system that will thoroughly confuse anyone who happens to glance at it. He’s done a few other clone repairs¬†as well which are worth checking out, and if you need to make your own NES cartridges as well, we’ve got you covered there, too.