A vintage British sportscar is a wonderful thing. Inimitable style and luxury, beautiful curves, and a soundtrack that could make even Vinnie Jones shed a tear. However, even under the most diligent maintenance schedule, they are known, above all, for their unreliability. As the value of such cars is tied heavily to their condition as unmodified examples, owners are typically reluctant to make modifications to remedy these issues.
However, things are starting to change. Cities across the world are enacting measures to ban fossil fuel vehicles from their streets, and sales of such vehicles are similarly going to be banned entirely. The automotive industry is preparing for a major pivot towards electric drivetrains, and no carmaker will be left untouched. In this landscape, it’s not just Tesla and Nissan who are selling electric cars anymore. Luxury brands are beginning to deliver electric vehicles, too.
Continue reading “Why Converting Classic Cars To Electric Drive Is A Thing”
Anyone who has an interest and/or career in manufacturing would have heard of Kaizen, generally a concept to continuously improve your process everywhere. Under that huge umbrella is Karakuri Kaizen, encouraging workers on the factory floor to adopt a hacker mentality and improve their own work stations. It is right up our alley, manufacturer or not, making this overview by Automotive News an entertaining read.
Karakuri could be translated as “mechanism”, but implies something novel in the vein of English words gadgets, gizmos, or dare we say it: hacks. Karakuri has a history dating back to centuries-old wind-up automatons all the way to modern Rube Goldberg contraptions. When applied to modern manufacturing (as part of factory training) it encourages everyone to devise simple improvements. Each might only shave seconds off assembly time, but savings add up in due time.
Modern global manufacturing is very competitive and survival requires producing more efficiently than your competitors. While spotlights of attention may be focused on technology, automation, and construction of “alien dreadnoughts”, that focus risks neglecting gains found at a smaller and simpler scale. Kaizen means always searching for improvements, and the answer is not always more technology.
Several points in these articles asserted purely mechanical karakuri are far less expensive than automated solutions, by comparing price tags which are obviously for industrial automation equipment. We’d be curious to see if our favorite low cost tools — AVR, PIC, ESP32, and friends — would make future inroads in this area. We’ve certainly seen hacks for production at a much smaller scale.
Embedded below the break is a short video from Toyota showing off a few karakuri on their factory floor.
Continue reading “Karakuri Kaizen: Hacks For The Factory Floor”
If you grew up watching the Pokémon TV series, you’d naturally be familiar with the cries of all your favourite Pocket Monsters. Most of the creatures in the anime tend to say their own name, over and over again. Pour one out for the legions of parents who, upon hearing a distant “PIKA PIKA!”, still involuntarily twitch to this day.
However, the games differ heavily in this area. Generation I of Pokémon was released on the Game Boy, which simply didn’t have the sound capabilities to deliver full bitstream audio. Instead, sounds were synthesized for the various Pokémon based on various parameters. It’s quite a deep and involved system, but never fear – help is at hand via [Retro Game Mechanics Explained].
The video breaks down, at a bitwise level, how the parameters are stored for each Pokémon’s cry, and how they are synthesized. It’s broken down into easily understandable chunks, explaining first how the Game Boy’s sound hardware works, with two pulse channels and a noise channel, before later expanding upon why some Pokémon have the same or similar cries.
It’s a tour de force in retro game reverse engineering, and expertly presented with high quality graphical guides as to what’s going on at the software level. There’s even an emulator you can use to explore the various cries from the original game, and generate your own, too.
Now that we’re up to speed with Pokémon, how about fixing bugs in a 37 year old game? Video after the break.
Continue reading “Pokemon Cries And How They Work”