Rescuing A Pokémon Off A Pokéwalker After Losing The Game Cartridge

The Pokéwalker is a gadget that was sold alongside the Pokémon HeartGold and SoulSilver games for the Nintendo DS which players could use to take a Pokémon out on a walk in the real world. Not only would you earn points while walking, but you’d be able to find items, battle wild enemies, etc. The Pokémon inside the device is however linked to the game cartridge. This fact turned into tragedy when [Etchy] found his old Pokéwalker with a treasured Pokémon still on it, but was forced to erase the device as he had lost the cartridge over the years.

Although he had been told repeatedly by then that it was impossible to transfer such a digital pet to a new save file, this never felt right. Although it made some sense that a specific critter would be linked to a specific save file as a level of security, there’s also the question of whether all data of the Pokémon in question would be erased from said save file.

Cloning a Snickers. {Credit: Etchy, YouTube)
Cloning a Snickers. {Credit: Etchy, YouTube)

Fortunately, [Dmitry] has reverse-engineered the Pokéwalker already, including the infrared protocol that uses the IR transceiver in the cartridge itself. As it turns out, only some basic information is sent over to the device, while the Pokémon is simply hidden in the save file, including the data that isn’t sent to the device. Case closed, right?

It would be a sad ending for those who have lost Pokémon on these devices if it was that simple, fortunately. After some digging, [Etchy] found out that the device only checks for three pieces of information to ensure that it is being accessed from a valid game session: the version (HeartGold or SoulSilver), the region (NA, JP, etc.), and the training and secret IDs.

This thus means that if you try long enough, or use an RNG manipulation hack as demonstrated, you can get a new save file created that has the exact same IDs. As long as you make sure that your local critter’s details in terms of species and form are the same as on the device, there’s nothing really stopping the device from happily handing over the critter’s details.

Of course, the real thing that defines a single Pokémon is its ID (PID) that defines its properties, and this is only saved in the save file. The final answer is thus that there’s no way to rescue a trapped Pokémon, as it only really exists on the cartridge that may or may not still exist in some physical form.

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Pokemon Go Had Players Capturing More Than They Realized

Released in 2016, Pokemon Go quickly became a worldwide phenomenon. Even folks who weren’t traditionally interested in the monster-taming franchise were wandering around with their smartphones out, on the hunt for virtual creatures that would appear via augmented reality. Although the number of active users has dropped over the years, it’s estimated that more than 50 million users currently log in and play every month.

From a gameplay standpoint, Go is brilliant. Although the Pokemon that players seek out obviously aren’t real, searching for them closely approximates the in-game experience that the franchise has been known for since its introduction on the Game Boy back in 1996.

But now, instead of moving a character through a virtual landscape in search of the elusive “pocket monsters”, players find them dotted throughout the real world. To be successful, players need to leave their homes and travel to where the Pokemon are physically located — which often happens to be a high-traffic area or other point of interest.

As a game, it’s hard to imagine Pokemon Go being a bigger success. At the peak of its popularity, throngs of players were literally causing traffic jams as they roamed the streets in search of invisible creatures. But what players may not have realized as they scanned the world around them through the game was that they were helping developer Niantic build something even more valuable.

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Exploring Homebrew For The Pokémon Mini

Originally only sold at the Pokémon Center New York in late 2001 for (inflation adjusted) $80, the Pokémon Mini would go on to see a release in Japan and Europe, but never had more than ten games produced for it. Rather than Game Boy-like titles, these were distinct mini games that came on similarly diminutive cartridges. These days it’s barely remembered, but it can readily be used for homebrew titles, as [Inkbox] demonstrates in a recent video.

Inside the device is an Epson-manufactured 16-bit S1C88 processor that runs at 4 MHz and handles basically everything, including video output to the monochrome 96×64 pixel display. System RAM is 4 kB of SRAM, which is enough for the basic games that it was designed for.

The little handheld system offered up some capabilities that even the full-sized Game Boy couldn’t match, such as a basic motion sensor in the form of a reed relay. There’s also 2 MB of ROM space directly addressable without banking.

Programming the device is quite straightforward, not only because of the very accessible ISA, but also the readily available documentation and toolchain. This enables development in C, but in the video assembly is used for the added challenge.

Making the screen tiles can be done in an online editor that [Inkbox] also made, and the game tested in an emulator prior to creating a custom cartridge that uses an RP2040-based board to play the game on real hardware. Although a fairly obscure gaming handheld, it seems like a delightful little system to tinker with and make more games for.

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A picture of a life sized magikarp from pokemon

Magic Magikarp Makes Moves

One of the most influential inventions of the 20th century was Big Mouth Billy Bass. A celebrity bigger than the biggest politicians or richest movie stars, there’s almost nothing that could beat Billy. That is, until [Kiara] from Kiara’s Workshop built a Magikarp version of Big Mouth Billy Bass.

Sizing in at over 2 entire feet, the orange k-carp is able to dance, it is able to sing, and it is able to stun the crowd. Magikarp functions the same way as its predecessor; a small button underneath allows the show to commence. Of course, this did not come without its challenges.

Starting the project was easy, just a model found online and some Blender fun to create a basic mold. Dissecting Big Mouth Billy Bass gave direct inspiration for how to construct the new idol in terms of servos and joints. Programming wasn’t even all that much with the use of Bottango for animations. Filling the mold with the silicone filling proved to be a bit more of a challenge.

After multiple attempts with some minor variations in procedure, [Kirara] got the fish star’s skin just right. All it took was a paint job and some foam filling to get the final touches. While this wasn’t the most mechanically challenging animatronic project, we have seen our fair share of more advanced mechanics. For example, check out this animatronic that sees through its own eyes!

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2025 One-Hertz Challenge: Pokémon Alarm Clock Tells You It’s Time To Build The Very Best

We’ve all felt the frustration of cheap consumer electronics — especially when they aren’t actually cheap. How many of us have said “Who designed this crap? I could do better with an Arduino!” while resisting the urge to drop that new smart doorbell in the garbage disposal?

It’s an all-too familiar thought, and when it passed through [Mathieu]’s head while he was resetting the time and changing the batteries in his son’s power-hungry Pokémon alarm clock for the umpteenth time, he decided to do something about it.

The only real design requirement, imposed by [Mathieu]’s son, was that the clock’s original shell remained. Everything else, including the the controller and “antique” LCD could go. He ripped out the internals and installed an ESP32, allowing the clock to automatically sync to network time in the event of power loss. The old-school LCD was replaced with a modern, full-color TFT LCD which he scored on AliExpress for a couple of Euros.

Rather than just showing the time, the new display sports some beautiful pixel art by Woostarpixels, which [Mathieu] customized to have day and nighttime versions, even including the correct moon phase. He really packed as much into the ESP32 as possible, using 99.6% of its onboard 4 MB of flash. Code is on GitHub for the curious. All in all, the project is a multidisciplinary work of art, and it looks well-built enough to be enjoyed for years to come.

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Sealed Packs Of Pokémon Cards Give Up Their Secrets Without Opening Them

[Ahron Wayne] succeeded in something he’s been trying to accomplish for some time: figuring out what’s inside a sealed Pokémon card packet without opening it. There’s a catch, however. It took buying an X-ray CT scanner off eBay, refurbishing and calibrating it, then putting a load of work into testing and scanning techniques. Then finally combining the data with machine learning in order to make useful decisions. It’s a load of work but [Ahron] succeeded by developing some genuinely novel techniques.

While using an X-ray machine to peek inside a sealed package seems conceptually straightforward, there are in fact all kinds of challenges in actually pulling it off.  There’s loads of noise. So much that the resulting images give a human eyeball very little to work with. Luckily, there are also some things that make the job a little easier.

For example, it’s not actually necessary to image an entire card in order to positively identify it. Teasing out the individual features such as a fist, a tentacle, or a symbol are all useful to eliminate possibilities. Interestingly, as a side effect the system can easily spot counterfeit cards; the scans show up completely different.

When we first covered [Ahron]’s fascinating journey of bringing CT scanners back to life, he was able to scan cards but made it clear he wasn’t able to scan sealed packages. We’re delighted that he ultimately succeeded, and also documented the process. Check it out in the video below.

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Blastoise Humidifier Shows Us You Don’t Need A 3D Printer If You’re This Good With A 3D Pen

[3D SANAGO] is a bit of a master when it comes to using a 3D-printing pen. Their latest work involved fixing a broken humidifier and giving it a Pokemon-themed makeover. It’s an education in just what can be achieved with a tool many of us write off as a simple novelty.

The basic idea of the build was to create a Blastoise figurine that serves as a humidifier. Work starts with marking out a basic outline on a round stone. The 3D pen is then used to create a tortoise shell with the appropriate concave shape, directly on the rock. [3D SANAGO] also demonstrates how a simple plastic framework can be heated with a blowtorch and shaped around the rock as needed to generate gentle curves. Meanwhile, a simple marker pen serves as a form for creating the gun barrels on Blastoise’s back. The legs are built with a similar technique, but with expert manipulation with a blowtorch to turn them into stubby muscular forms.

The full figurine is built up in stages, with individual wireframe components assembled into a complete body. The gaps in the frame are then filled in by hand, which takes a long time; [3D SANAGO] calls it “the most boring for sure.” Plenty of post-processing is then done with various sanding tools and a bladed tip on a soldering iron. The latter is used as the melting action allows the creation of a smooth final surface. In contrast, subtractive methods like sanding would leave holes and divots that need to be filled in before painting. There’s plenty of sealing to be done before paint, too, to ensure the interior of Blastoise can hold water without leaking. Then, the internal componets are installed and the body finished to its final cartoon form. In case you’re wondering, [3D SANAGO] says that sanding took 2-3 days to get such a great result.

If you really dig it, it’s on display at [3D SANAGO’s] cafe in Daejeon. Overall, it’s amazing to see such craftsmanship with a 3D pen. A resin printer could obviously print a wonderful Blastoise of similar quality, but there’s something about watching the level of human skill in this that’s just compelling. Video after the break.

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