A map of the world with continents in light grey and countries outlined in dark grey. A nuber of yellow and grey circles with cartoon factories on them are connected with curved lines reminiscent of airplane flight paths. The lines have seemingly-arbitrary binary ones and zeros next to them. All of the grey factories are in the Americas, likely since IoP is currently focused on Africa and Europe.

Internet Of Production Alliance Wants You To Think Globally, Make Locally

With the proliferation of digital fabrication tools, many feel the future of manufacturing is distributed. It would certainly be welcome after the pandemic-induced supply chain kerfuffles from toilet paper to Raspberry Pis. The Internet of Production Alliance (IoP) is designing standards to smooth this transition. [via Solarpunk Presents]

IoP was founded in 2016 to build the infrastructure necessary to move toward a global supply chain based on local production of goods from a global database of designs instead of the current centralized model of production with closed designs. Some might identify this decentralization as part of the Fourth Industrial Revolution. They currently have developed two standards, Open Know-Where [PDF] and Open Know-How.

Open Know-Where is designed to help locate makerspaces, FabLabs, and other spaces with the tools and materials necessary to build a thing. The sort of data collected here is broken down in to five categories: manufacturing facility, people, location, equipment, and materials. Continue reading “Internet Of Production Alliance Wants You To Think Globally, Make Locally”

How The WS2812 Is Made

[Scotty Allen] of Strange Parts is no stranger to Chinese factory tours, but this one is now our favorite. He visits the font of all WS2812s, World Semi, and takes a good look at the machines that make two million LEDs per day.

The big deal with the WS2812s, and all of the similar addressable LEDs that have followed them, is that they have a logic chip inside the LED that enables all the magic. And that means die-bonding bare-die ICs into each blinky. Watching all of the machines pick, place, glue, and melt bond wire is pretty awesome. Don’t miss the demo of the tape-and-frame. And would you believe that they test each smart LED before they kick it out the door? There’s a machine that clocks some data in and reads it back out the other side.

Do we take the addressable LED for granted today? Probably. But if you watch this video, maybe you’ll at least know what goes into making one, and the next time you’re blinking all over the place, you’ll spill a little for the epoxy-squirting machine. After all, the WS2812 is the LED that prompted us to ask, three years ago, if we could live without one.
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Taking A Public Transit Display From Project To Product

We’ve noticed an uptick in “project to product” stories lately, which seems like a fantastic trend to us. It means that hackers are turning out projects that really resonate with people, to the degree that taking the leap and scaling up from a one-off to a marketable product is worth the inherent risk. And luckily enough for the rest of us, we get to learn from their experiences.

The latest example of this comes to us from [Stefan Schüller], who from the sound of things only reluctantly undertook the conversion of his LED matrix public transit sign into an actual product. The original project had a lot going for it; it looked fantastic, it was technologically simple, and it provided a valuable service. But as a project, it made certain assumptions and concessions that would cause problems when in the hands of a customer. Chief among these was the physical protection of the fragile LEDs, which could easily shear off the display modules if bumped or dropped. There were also firmware issues, such as access to the backend API that serves the transit data; requiring each customer to sign up for and configure their own API key is a non-starter for a product.

In the article, [Stefan] enumerates a long list of problems that going from project to product raises, as well as how he addressed them. The API issue was solved by implementing his own service, which acts as a middleman between the official API and his customers. A nice plexiglass and sheet-metal frame serves to protect the display, too. Design changes were made as well, not only to provide better functionality but to make manufacturing easier. [Stefan] also relates a tale of woe with regard to getting the display’s app into the app stores, something that few of us have to deal with when we’re just fiddling around with something on the bench.

All in all, [Stefan] does a great job walking us through the trials and tribulations of bringing a product to market. There are similar lessons in this production run scale-up, too, but with an entirely different level of project complexity.

Lessons In Mass Production From An Atari Punk Console

Sometimes the most interesting part of a project isn’t the widget itself, but what it teaches you about the manufacturing process. The story of the manufacturing scale-up of this Atari Punk Console and the lessons learned along the way is a perfect example of this.

Now, don’t get us wrong — we love Atari Punk Consoles. Anything with a couple of 555s that bleeps and bloops is OK in our books. But as [Adam Gulyas] tells the tale, the point of this project was less about the circuit than about the process of making a small batch of something. The APC was low-hanging fruit in that regard, and after a quick round of breadboarding to decide on component values, it was off to production. [Adam] was shooting for 20 units, each in a nice enclosure and a classy package. PCB assemblies were ordered, as were off-the-shelf plastic enclosures, which ended up needing a lot of tweaking. [Adam] designed custom labels for the cases, itself a fraught job; glossy label stock and button bezels apparently don’t mix.

After slogging through the assembly process, boxing the units for shipping was the next job. [Adam] sourced jewelry boxes just a bit bigger than the finished APCs, and rather than settle for tissue paper or packing peanuts, designed an insert to hold the units snugly. That involved a lot of trial and error and a little bit of origami-fu, and the results are pretty nice. His cost per unit came out to just a hair over $20 Canadian, including the packaging, which is actually pretty remarkable for such a short production run.

[Adam] includes a list of improvements for larger-scale runs, including ordering assembled PCBs, outsourcing the printing processes, and getting custom boxes made so no insert is needed. Any way you cut it, this production run came out great and teaches us all some important lessons.

A woman with a black vest and pink shirt with curly hair stands behind a podium in front of a projected presentation. She is speaking and has her hands moving in a vague guesture.

Supercon 2022: Carrie Sundra Discusses Manufacturing On A Shoestring Budget

Making hardware is hard. This is doubly true when you’re developing a niche hardware device that might have a total production run in the hundreds of units instead of something mass market. [Carrie Sundra] has been through the process several times, and has bestowed her wisdom on how not to screw it up.

The internet is strewn with the remains of unfulfilled crowdfunding campaigns for tantalizing devices that seemed so simple when they showed of the prototype. How does one get something from the workbench into the world without losing their life savings and reputation?

[Sundra] walks us through her process for product development that has seen several products successfully launch without an army of pitchfork-wielding fiber crafters line up at her door. One of the first concepts she stresses is that you should design your products around the mantra, “Once it leaves your shop IT SHOULD NEVER COME BACK.” If you design for user-serviceability from the beginning, you can eliminate most warranty returns and probably make it easier to manufacture your widget to boot. Continue reading “Supercon 2022: Carrie Sundra Discusses Manufacturing On A Shoestring Budget”

A Die-Cast Car Subframe, Pushing The Limit Too Far?

A piece of manufacturing news from Tesla Motors caught our eye, that Elon Musk’s car company plans to die-cast major underbody structures — in effect the chassis — for its cars. All the ingredients beloved of the popular tech press are there, a crazy new manufacturing technology coupled with the Musk pixie dust. It’s undeniably a very cool process involving a set of huge presses and advanced 3D-printing for the sand components of the mould, but is it really the breakthrough it’s depicted as? Or has the California company simply scored another PR hit?

We produced an overview of die casting earlier in the year, and the custom sand moulding in the Tesla process sounds to us a sort of half-way house between traditional die casting and more conventional foundry moulding. I don’t doubt that the resulting large parts will be strong enough for the job as the Tesla engineers and metallurgists will have done their work to a high standard, but I’m curious as to how this process will give them the edge over a more traditional car manufacturer building a monocoque from pressed steel. The Reuters article gushes about a faster development time which is no doubt true, but since the days of Henry Ford the automakers have continuously perfected the process of making mass-market cars as cheaply as possible. Will these cast assemblies be able to compete with pressed steel when applied to much lower-margin small cars? I have my doubts.

Aside from the excessive road noise of the Tesla we had a ride in over the summer, if I had a wish list for their engineers it would include giving their cars some longevity.

Header: Steve Jurvetson, CC BY 2.0.

Automate Away The Drudgery Of CNC Manufacturing

One of the keys to making money with manufacturing is to find something that you can make a lot of. Most small manufacturers have one or two “bread and butter” items that can be cranked out in quantity, which of course has a quality all its own. The problem with that approach, though, is that it runs the risk of being boring. And what better way to avoid that than by automating your high-volume job, with something like this automated  CNC work cell?

Looks like money.

[Maher Lagha] doesn’t offer too much in the way of build details, but the video below pretty much tells the tale. The high-volume items in this case are customized wooden coasters, the kind a restaurant would buy for their bar or a business would give away as swag. The small 3-axis CNC router at the center of the work cell is the perfect choice for making these — one at a time. With no desire to be tied to the machine all day to load raw stock and unload completed coasters, [Maher] came up with automated towers that hold stacks of pallets. Each pallet, which acts as a fixture for the workpiece through multiple operations, moves from the input stack into the router’s work envelope and to the output stack using a combination of servos and pneumatics. The entire work cell is about a meter on a side and contains everything needed for all the operations, including air for the pneumatics and dust extraction.

Each coaster requires two tools to complete — one for surfacing and one for lettering — and [Maher] has two ways to tackle that. The first is to allow a stack of coasters to go through the first operation, change tools, and switch the roughed-in stock back to the input stack for the second round of machining. The other is just to build another work cell dedicated to lettering, which seems to be in progress. In fact, it looks as if there’s a third work cell in the works in [Maher]’s shop. The coaster business must be pretty good.

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