Parametric Design With Tinkercad

Tinkercad is like the hamburger helper of 3D design. You hate to admit you use it, and you know you should put in more effort, but — darn it — it’s easy, and it tastes pretty good. While I use a number of CAD programs for serious work, sometimes, when I just want a little widget like a flange for my laser cutter’s exhaust, it is just easier to do it in a few minutes with Tinkercad. However, I heard someone complaining the other day that it wasn’t of any use anymore because they took away custom shape generators. That statement is only partially true. Codeblocks allow you to easily create custom parametric items for use in Tinkercad.

A Tinkercad-designed flange

There was a time when you could write Javascript to create custom shapes, and it is true that they removed that feature. However, they replaced it with Codeblocks which is much easier to use for their target audience — young students — and still very powerful.

If you’ve used parametric design in a professional package or even used something like OpenSCAD, you probably don’t need to be sold on the benefit. This is, of course, a simple form of it, but the idea is to define things as mathematical relationships. As an example, suppose you have a front panel with two rows of four holes for switches evenly spaced and centered. That would be easy to draw. But if you later decide the top row needs five holes and the bottom only needs three, it will be a fair amount of work. But if you have the math defining it right, you change a few variables, and the computer does the rest. Continue reading “Parametric Design With Tinkercad”

The Goalie Mask, Reenvisioned

The goalie mask, at least the retro-styled fiberglass types from the 60s and 70s, hasn’t been used in hockey for about 50 years —  it’s instead made many more appearances in horror movies than on ice rinks. Since then, though, there’s been very little innovation surrounding the goalie mask even though there’s much more modern technology that could theoretically give them even greater visibility. [Surjan Singh] is hoping to use his engineering and hockey backgrounds to finally drive some improvements.

The “uncage” is based on Dyneema thread, a polyethylene fiber known for its strength and durability. It’s often used in applications that demand high strength with minimal weight, such as for sails or backpacking equipment. Using strands of Dyneema woven through a metal support structure is what gives this mask its high strength while also improving the visibility through it dramatically. [Surjan] has been prototyping this design extensively, as there were some issues with the fibers chafing on attachment points on the metal frame, but most of these issues have been ironed out or are being worked on currently.

In the meantime, [Surjan] has been looking for a professional-level goalie to help refine his design further and does seem to have some interest, but it doesn’t seem to have progressed past testing in the more controlled test environments yet. It’s not too far-fetched to imagine this as the future of goalie masks in professional hockey though since some innovation after 50 years of relative stagnation seems to be due. For something more accessible to those of us not currently playing in the NHL, though, you can wheel, snipe, and celly on this air hockey table instead.

Continue reading “The Goalie Mask, Reenvisioned”

Vectrex Light Pen Works Without A Raster

Sometimes the simplest of projects end up revealing the most interesting of things, as for example is the case with [Ryo Mukai]’s light pen for the Vectrex console. It’s an extremely simple device using an integrated light sensor with built-in Schmitt trigger, but for us the magic isn’t in the pen itself but in discovering how it worked with the Vectrex’s vector graphics.

Light pens were a popular accessory in the 8-bit computing days, offering a relatively inexpensive pointing device that gave your micro an even more futuristic feel. On most computers that used a raster-scanning TV display they simply picked up the flying dot on the screen as it passed the end of the pen, but the Vectrex with its display not scanning all of the screen at once needed a different approach.

This piqued our interest, and the answer to how it was done came from PlayVectrex. There was a target X on the screen which could be picked up with the pen, and when picked up it would surround itself with a circle. Crossing the dot as it flew round the circle would tell the console where the pen was, and the position would move to fit. For those of us who only saw a Vectrex in a shop window back in the day, mystery solved! We’ve placed a video showing the process below the break.

This isn’t the first light pen we’ve seen, they can even be connected to modern computers, too.

Continue reading “Vectrex Light Pen Works Without A Raster”