The Goalie Mask, Reenvisioned

The goalie mask, at least the retro-styled fiberglass types from the 60s and 70s, hasn’t been used in hockey for about 50 years —  it’s instead made many more appearances in horror movies than on ice rinks. Since then, though, there’s been very little innovation surrounding the goalie mask even though there’s much more modern technology that could theoretically give them even greater visibility. [Surjan Singh] is hoping to use his engineering and hockey backgrounds to finally drive some improvements.

The “uncage” is based on Dyneema thread, a polyethylene fiber known for its strength and durability. It’s often used in applications that demand high strength with minimal weight, such as for sails or backpacking equipment. Using strands of Dyneema woven through a metal support structure is what gives this mask its high strength while also improving the visibility through it dramatically. [Surjan] has been prototyping this design extensively, as there were some issues with the fibers chafing on attachment points on the metal frame, but most of these issues have been ironed out or are being worked on currently.

In the meantime, [Surjan] has been looking for a professional-level goalie to help refine his design further and does seem to have some interest, but it doesn’t seem to have progressed past testing in the more controlled test environments yet. It’s not too far-fetched to imagine this as the future of goalie masks in professional hockey though since some innovation after 50 years of relative stagnation seems to be due. For something more accessible to those of us not currently playing in the NHL, though, you can wheel, snipe, and celly on this air hockey table instead.

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Cute NFL Standings Tracker Uses Little Mini Helmets

If you’re a die-hard sports fan, there’s nothing you love more than staying abreast of developments in the league, from top to bottom. [Kiu] had a family member that was big into NFL, so set about building them a remarkably cool ladder tracker.

The tracker displays the NFL league table with a ten-minute delay, thanks to a paid live data feed from MySportsFeeds.com. When an update comes in, miniature helmets representing each team in the competition are moved into the correct order. The helmets sit on little plastic tags that make moving them easy, reliable, and repeatable. Built using parts familiar to the 3D printer world, this tracker relies on steppers and V-rails for linear movement, under the command of an Arduino Nano.

It’s a build that would look great in any games room, and we bet a scaled-up version would look the business in an upmarket sports bar. Let’s be honest – the league’s top quarterbacks will all be fighting to have one of these sooner rather than later. That’s not to say it won’t sting to come home to your team’s helmet scooting down the board after a painful loss!

We’ve seen some other interesting sports tracking projects over the years, too. Video after the break!
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Hackaday Links: November 8, 2020

Saturday, November 7, 2020 – NOT PASADENA. Remoticon, the virtual version of the annual Hackaday Superconference forced upon us by 2020, the year that keeps on giving, is in full swing. As I write this, Kipp Bradford is giving one of the two keynote addresses, and last night was the Bring a Hack virtual session, which I was unable to attend but seems to have been very popular, at least from the response to it. In about an hour, I’m going to participate in the SMD Soldering Challenge on the Hackaday writing crew team, and later on, I’ll be emceeing a couple of workshops. And I’ll be doing all of it while sitting in my workshop/office here in North Idaho.

Would I rather be in Pasadena? Yeah, probably — last year, Supercon was a great experience, and it would have been fun to get together again and see everyone. But here we are, and I think we’ve all got to tip our hacker hats to the Remoticon organizers, for figuring out how to translate the in-person conference experience to the virtual space as well as they have.

The impact of going to a museum and standing in the presence of a piece of art or a historic artifact is hard to overstate. I once went to an exhibit of artifacts from Pompeii, and was absolutely floored to gaze upon a 2,000-year-old loaf of bread that was preserved by the volcanic eruption of 79 AD. But not everyone can get to see such treasures, which is why Scan the World was started. The project aims to collect 3D scans of all kinds of art and artifacts so that people can potentially print them for study. Their collection is huge and seems to concentrate on classic sculptures — Michelangelo’s David is there, as are the Venus de Milo, the Pieta, and Rodin’s Thinker. But there are examples from architecture, anatomy, and history. The collection seems worth browsing through and worth contributing to if you’re so inclined.

For all the turmoil COVID-19 has caused, it has opened up some interesting educational opportunities that probably wouldn’t ever have been available in the Before Time. One such opportunity is an undergraduate-level course in radio communications being offered on the SDRPlay YouTube channel. The content was created in partnership with the Sapienza University of Rome. It’s not entirely clear who this course is open to, but the course was originally designed for third-year undergrads, and the SDRPlay Educators Program is open to anyone in academia, so we’d imagine you’d need some kind of academic affiliation to qualify. The best bet might be to check out the intro video on the SDRPlay Educator channel and plan to attend the webinar scheduled for November 19 at 1300 UTC. You could also plan to drop into the Learning SDR and DSP Hack Chat on Wednesday at noon Pacific, too — that’s open to everyone, just like every Hack Chat is.

And finally, as if bald men didn’t suffer enough disrespect already, now artificial intelligence is having a go at them. At a recent soccer match in Scotland, an AI-powered automatic camera system consistently interpreted an official’s glabrous pate as the soccer ball. The system is supposed to keep the camera trained on the action by recognizing the ball as it’s being moved around the field. Sadly, the linesman in this game drew the attention of the system quite frequently, causing viewers to miss some of the real action. Not that what officials do during sporting events isn’t important, of course, but it’s generally not what viewers want to see. The company, an outfit called Pixellot, knows about the problem and is working on a solution. Here’s hoping the same problem doesn’t crop up on American football.

How Many Punches Does It Take?

Do you ever wonder just how many punches you have thrown? The answer is going to be different if you happen to use a punching bag as part of your exercise routine. So is the case with the [DuctTapeMechanic] and while restoring an old speed ball punching bag, he decided to combine his passions for sports and electronics by adding a punch counter.

Perhaps most interesting in this build is the method used to monitor the bag. A capacitance proximity sensor most often used for industrial automation is mounted in the wooden base. He just calls it “an NPN capacitive sensor” without mentioning part number but these are rather easy to find from the usual places. It has no problem sensing each punch — assuming you swing strong enough so that the bag comes near the sensor. Two battery packs, an Arduino, and an optocoupler round out the bill of materials. We were a little disappointed not to see any duct tape in the construction of this project, but since the electronics are outside and exposed to the elements, maybe duct tape will be used to install a roof in a future episode.

The [DuctTapeMechanic] likes to repurpose items which would otherwise be thrown away, which is something to be applauded. The frame of this punching bag was welded from a discarded metal bed frame (a regular occupant of crawl spaces and self storage places), and you might remember he repurposed the electric motor from a discarded clothes dryer last month, changing it into a disk sander.

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Climbing Everest One Hill At A Time – And Keeping Track Of It

The internet is full of self-proclaimed challenges, ranging from some absolutely pointless fads to well-intended tasks with an actual purpose. In times of TikTok, the latter is of course becoming rarer, as a quick, effortless jump on the bandwagon is just easier for raising your internet points. Cyclists on the other hand love a good challenge where they compete with one another online, testing their skills and gamifying their favorite activity along the way. One option for that is Everesting, where you pick a hill of your choice, and within a single session you ride it up and down as many times as it takes until you accumulated the height of Mount Everest on it. Intrigued by the idea, but not so much its competitive aspect, [rabbitcreek] became curious how long it would take him to reach that goal with his own casual bicycle usage, so he built a bicycle computer to measure and keep track of it.

While the total distance and time factors into the actual challenge, [rabbitcreek]’s primary interest was the accumulated height, so the device’s main component is a BMP388 barometric pressure sensor attached to a battery-powered ESP32. An e-paper display shows the total height and completed percentage, along with some random Everest-related pictures. Everything is neatly packed together in a 3D-printed case that can be mounted on the bicycle’s handlebar, and the STL files are available along with the source code in his write-up.

Of course, if you’re actually interested in the challenge itself, you probably have an assortment of sports tracking equipment anyway, but this is a nice addition to keep track as you go, and has a lower risk of ransomware attacks. And in case [rabbitcreek] sounds like a familiar name to you, he’s indeed become a Hackaday regular with his environmental hacks like the tide clock, a handheld particle sniffer, or logging temperatures in the Alaskan wilderness.

A Basketball Hoop That Never Lets You Brick

With none of the major leagues in any team sport currently meeting, sports fans have a huge void that has to be filled with something. For [Shane Wighton], the machine shop is the place to go when sports let you down, and the result is this basketball backboard that lets you sink every shot every time.

When we first saw this, we thought for sure it would be some overly complicated motorized affair that would move the hoop to catch the basketball, sort of like the dart-catching dartboard we featured some time ago. And while that would be awesome and somebody should totally build that so we can write it up, [Shane]’s hoop dream is a lot simpler mechanically, even if the math needed to determine the proper shape for the backboard was complex. He wrote software to simulate throws from hundreds of positions to determine the shape for the board, which ends up looking like a shallow elliptic paraboloid. The software created a mesh that was translated into CNC tool paths in Fusion 360, and the backboard was carved from blocks of softwood.

The first tests were disappointing; instead of landing every shot, the board seemed to be actively denying them. [Shane] had to puzzle over that for a while before realizing that he didn’t account for the radius of the ball, which means the centroid never actually contacts the backboard. Rather than recalculate and create a new backboard, he just shifted the hoop out from the backboard by a ball radius. With that expedient in place, the setup performed exactly as calculated.

[Shane] may have taken the long road to hoops glory, but we appreciate the effort and the math lesson. And the fact that this ends up being the same shape as some antennas is a plus.

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ESP8266 And Sensors Make For A Brainy NERF Ball

For his final project in UCLA’s Physics 4AL program, [Timothy Kanarsky] used a NodeMCU to smarten up a carefully dissected NERF football. With the addition to dual MPU6050 digital accelerometers and some math, the ball can calculate things like the distance traveled and angular velocity. With a 9 V alkaline battery and a voltage regulator board along for the ride it seems like a lot of weight to toss around; but of course nobody on the Hackaday payroll has thrown a ball in quite some time, so we’re probably not the best judge of such things.

Even if you’re not particularly interested in refining your throw, there’s a lot of fascinating science going on in this project; complete with fancy-looking equations to make you remember just how poorly you did back in math class.

As [Timothy] explains in the write-up, the math used to find velocity and distance traveled with just two accelerometers is not unlike the sort of dead-reckoning used in intercontinental ballistic missiles (ICBMs). Since we’ve already seen model rockets with their own silos, seems all the pieces are falling into place.

The NodeMCU polls the accelerometers every 5 milliseconds, and displays the data on web page complete with scrolling graphs of acceleration and angular velocity. When the button on the rear of the ball is pressed, the data is instead saved to basic Comma Separated Values (CSV) file that’s served up to clients with a minimal FTP server. We might not know much about sportsball, but we definitely like the idea of a file server we can throw at people.

Interestingly, this isn’t the first time we’ve seen an instrumented football. Back in 2011 it took some pretty elaborate hardware to pull this sort of thing off, and it’s fascinating to see how far the state-of-the-art has progressed.