Join us Wednesday at noon Pacific time for the Autodesk Fusion 360 Hack Chat!
Most of us have a collection of tools that we use for the various mechanical, electronic, and manufacturing tasks we face daily. But if you were asked to name one tool that stretches across all these spaces, Autodesk Fusion 360 would certainly spring to mind. Everyone from casual designers of 3D-printed widgets to commercial CNC machine shops use it as an end to end design solution, and anyone who has used it over the last year or so knows that the feature set in Fusion is expanding rapidly.
Matt, who goes by technolomaniac on Hackaday.io, is Director of Product Development for EAGLE, Tinkercad, and Fusion 360 at Autodesk. He’ll drop by the Hack Chat this week to discuss your questions about:
- All the Autodesk design software components, from EAGLE to Fusion and beyond
- Future plans for an EAGLE-Fusion integration
- Support for manufacturing, including additive, CNC, and even mold making
- Will there ever be “one design tool to rule them all?”
You are, of course, encouraged to add your own questions to the discussion. You can do that by leaving a comment on the Autodesk Fusion 360 Hack Chat page and we’ll put that in the queue for the Hack Chat discussion.
Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, April 10, at noon, Pacific time. If time zones have got you down, we have a handy time zone converter.
Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
If you want to do a quick design for 3D printing, Tinkercad is pretty easy to use. Although it was briefly in danger of going out of business, it was bought by AutoDesk who have made a lot of improvements. It is possible to program and simulate an Arduino in the same tool — which always strikes us as an odd juxtaposition. However, [Chuck] shows us in the video below how you can use the same Codeblocks to automate Tinkercad 3D modeling thanks to a beta feature in the software. Think of it as a GUI-based OpenSCAD in your browser.
You have to start a Codeblocks project, and when you do you can pick a starter design or just press the button for a new design to get a blank slate. The blocks look like other Scratch-related programming languages. You can create variables, repeat groups of commands, and create items. [Chuck] mentions the starter codes have no comments in them, which is a fair critique. There is a comment block you can use.
Continue reading “Tinkercad Coding Tricks To Automate Modeling”
STL files are everywhere. When there’s something to 3D print, it’s probably going to be an STL. Which, as long as the model is good just as it is, is no trouble at all. But sooner or later there will be a model that isn’t quite right in some way and suddenly project progress hits a snag.
When models interface with other physical things, those other components may not always be exactly as the designer expected. Being mindful about such potential inconsistencies during the design phase can help prevent problems, but it’s not always avoidable. The reason it’s a problem is because an STL file represents a solid model as a finished unit; it is not really intended to be rolled back into CAD programs for additional design changes.
STL files can be edited, but just like re-modeling a component from scratch, it can be a tricky process for those who don’t live and breathe this stuff. I’ll describe a few common issues related to STLs that can hold up getting that new project together, along with ways to deal with them. Thanks to 3D printing becoming much more commonplace, basic tools are within reach of even the least CAD-aware among us.
Continue reading “3D Printering: When an STL File is Not Quite Right”
Simple tools are great, but sometimes it is most convenient to just use something easy, and since it gets the work done, you don’t try out some of the other features. Tinkercad is a great example of that kind of program. It is actually quite powerful, but many people just use it in the simplest way possible. [Chuck] noticed a video about making a 3D-printed hinge using Tinkercad and in that video [Nerys] manually placed a bunch of hinges using cut and paste along with the arrow keys for positioning. While it worked, it wasn’t the most elegant way to do it, so [Chuck] made a video showing how to do it parametrically. You can see that video below, along with the original hinge video.
There are really two major techniques [Chuck] shows. First, he adds the necessary pieces to create the hinges to the Tinkercad toolbox. That makes it really simple to add them to any of your future designs. Second, he uses a combination of numeric parameters and duplication to quickly and precisely place the hinge components across another object — in this case a Batman logo.
Continue reading “Parametric Hinges with Tinkercad”
[Ash] built Moo-Bot, a robot cow scarecrow to enter the competition at a local scarecrow festival. We’re not sure if Moo-bot will win the competition, but it sure is a winning hack for us. [Ash]’s blog is peppered with delightful prose and tons of pictures, making this an easy to build project for anyone with access to basic carpentry and electronics tools. One of the festival’s theme was “Out of this World” for space and sci-fi scarecrows. When [Ash] heard his 3-year old son sing “hey diddle diddle, the cat and the fiddle…”, he immediately thought of building a cow jumping over the moon scarecrow. And since he had not seen any interactive scarecrows at earlier festivals, he decided to give his jumping cow a lively character.
Construction of the Moo-Bot is broken up in to three parts. The skeleton is built from lumber slabs and planks. The insides are then gutted with all of the electronics. Finally, the whole cow is skinned using sheet metal and finished off with greebles to add detailing such as ears, legs, spots and nostrils. And since it is installed in the open, its skin also doubles up to help Moo-bot stay dry on the insides when it rains. To make Moo-Bot easy to transport from barn to launchpad, it’s broken up in to three modules — the body, the head and the mounting post with the moon.
Moo-Bot has an Arduino brain which wakes up when the push button on its mouth is pressed. Its two OLED screen eyes open up, and the MP3 player sends bovine sounding audio clips to a large sound box. The Arduino also triggers some lights around the Moon. Juice for running the whole show comes from a bank of eight, large type “D” cells wired to provide 6 V — enough to keep Moo-Bot fed for at least a couple of months.
Check out the video after the break to hear Moo-bot tell some cow jokes – it’s pretty funny. We’re rooting for it to win the competition — Go Moo-bot.
Continue reading ““The Cow Jumped Over The Moon””
[Andrew Sink] made a brief video demonstrating how he imported an STL of the well-known 3D Benchy tugboat model, and instead of sending it to a 3D printer used the Brick Mode feature to make a physical copy out of LEGO bricks in an eye-aching kaleidoscope of colors.
For those of you who haven’t used Tinkercad lately, Brick Mode allows you to represent a model as LEGO bricks at various scales. You model something as usual (or import a model) and by pushing a single button, render it in LEGO as accurately as can be done with standard bricks.
In addition, [Andrew] shows how the “Layers” feature can be used as a makeshift assembly guide for the model, albeit with a couple of quirks that he explains in the video embedded below.
Continue reading “LEGO Prototyping with Tinkercad’s Brick Mode”
If you’ve done 3D printing, you’ve probably at least heard of Tinkercad. This popular CAD package runs in your browser and was rescued from oblivion by Autodesk a few years ago. [Chuck] recently did a video about a new Tinkercad feature: building and simulating virtual Arduino circuits. You can watch it below.
There are a variety of components you can add to your design. You’ll find an integrated code editor and a debugger. You can even get to the serial monitor, all in your browser with no actual Arduino hardware. You can also build simple circuits that don’t use an Arduino, although the component selection is somewhat limited.
Continue reading “Tinkercad does Arduino”