Using A Level 2 Charger To Work Around Slow 120 VAC Kettles

To those of us who live in the civilized lands where ~230 VAC mains is the norm and we can shove a cool 3.5 kW into an electric kettle without so much as a second thought, the mere idea of trying to boil water with 120 VAC and a tepid 1.5 kW brings back traumatic memories of trying to boil water with a 12 VDC kettle while out camping. Naturally, in a fit of nationalistic pride this leads certain North American people like that bloke over at the [Technology Connections] YouTube to insist that this is fine, as he tries to demonstrate how ridiculous 240 VAC kettles are by abusing a North American Level 2 car charger to power a UK-sourced kettle.

Ignoring for a moment that in Europe a ‘Level 1’ charger is already 230 VAC (±10%) and many of us charge EVs at home with three-phase ~440 VAC, this video is an interesting demonstration, both of how to abuse an EV car charger for other applications and how great having hot water for tea that much faster is.

Friendly tea-related transatlantic jabs aside, the socket adapter required to go from the car charger to the UK-style plug is a sight to behold. All which we starts as we learn that Leviton makes a UK-style outlet for US-style junction boxes, due to Gulf States using this combination. This is subsequently wired to the pins of the EV charger connector, after which the tests can commence.

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3D Printing And The Dream Of Affordable Prosthetics

As amazing as the human body is, it’s unfortunately not as amazing as e.g. axolotl bodies are, in the sense that they can regrow entire limbs and more. This has left us humans with the necessity to craft artificial replacement limbs to restore some semblance of the original functionality, at least until regenerative medicine reaches maturity.

Despite this limitation, humans have become very adept at crafting prosthetic limbs, starting with fairly basic prosthetics to fully articulated and beautifully sculpted ones, all the way to modern-day functional prosthetics. Yet as was the case a hundred years ago, today’s prosthetics are anything but cheap. This is mostly due to the customization  required as no person’s injury is the same.

When the era of 3D printing arrived earlier this century, it was regularly claimed that this would make cheap, fully custom prosthetics a reality. Unfortunately this hasn’t happened, for a variety of reasons. This raises the question of whether 3D printing can at all play a significant role in making prosthetics more affordable, comfortable or functional.

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On The Benefits Of Filling 3D Prints With Spray Foam

Closed-cell self-expanding foam (spray foam) is an amazing material that sees common use in construction. But one application that we hadn’t heard of before was using it to fill the internal voids of 3D printed objects. As argued by [Alex] in a half-baked-research YouTube video, this foam could be very helpful with making sure that printed boats keep floating and water stays out of sensitive electronic bits.

It’s pretty common knowledge by now that 3D printed objects from FDM printers aren’t really watertight. Due to the way that these printers work, there’s plenty of opportunity for small gaps and voids between layers to permit moisture to seep through. This is where the use of this self-expanding foam comes into play, as it’s guaranteed to be watertight. In addition, [Alex] also tests how this affects the strength of the print and using its insulating properties.

The test prints are designed with the requisite port through which the spray foam is injected as well as pressure relief holes. After a 24 hour curing period the excess foam is trimmed. Early testing showed that in order for the foam to cure well inside the part, it needed to be first flushed with water to provide the moisture necessary for the chemical reaction. It’s also essential to have sufficient pressure relief holes, especially for the larger parts, as the expanding foam can cause structural failure.

As for the results, in terms of waterproofing there was some water absorption, likely in the PETG part. But after 28 hours of submerging none of the sample cubes filled up with water. The samples did not get any stronger tensile-wise, but the compression test showed a 25 – 70% increase in resistance to buckling, which is quite significant.

Finally, after tossing some ice cubes into a plain FDM printed box and one filled with foam, it took less than six hours for the ice to melt, compared to the spray foam insulated box which took just under eight hours.

This seems to suggest that adding some of this self-expanding foam to your 3D printed part makes a lot of sense if you want to keep water out, add more compressive strength, or would like to add thermal insulation beyond what FDM infill patterns can provide.

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KiDoom Brings Classic Shooter To KiCad

As the saying goes: if it has a processor and a display, it can run DOOM. The corollary here is that if some software displays things, someone will figure out a way to make it render the iconic shooter. Case in point KiDoom by [Mike Ayles], which happily renders DOOM in KiCad at a sedate 10 to 25 frames per second as you blast away at your PCB routing demons.

Obviously, the game isn’t running directly in KiCad, but it does use the doomgeneric DOOM engine in a separate process, with KiCad’s PCB editor handling the rendering. As noted by [Mike], he could have used a Python version of DOOM to target KiCad’s Python API, but that’s left as an exercise for the reader.

Rather than having the engine render directly to a display, [Mike] wrote code to extract the position of sprites and wall segments, which is then sent to KiCad via its Python interface, updating the view and refreshing the ‘PCB’. Controls are as usual, though you’ll be looking at QFP-64 package footprints for enemies, SOIC-8 for decorations and SOT-23-3 packages for health, ammo and keys.

If you’re itching to give it a try, the GitHub project can be found right here. Maybe it’ll bring some relief after a particularly frustrating PCB routing session.

Boosting Antihydrogen Production Using Beryllium Ions

Antihydrogen forms an ideal study subject for deciphering the secrets of fundamental physics due to it being the most simple anti-matter atom. However, keeping it from casually annihilating itself along with some matter hasn’t gotten much easier since it was first produced in 1995. Recently ALPHA researchers at CERN’s Antimatter Factory announced that they managed to produce and trap no fewer than 15,000 antihydrogen atoms in less than seven hours using a new beryllium-enhanced trap. This is an eight-fold increase compared to previous methods.

To produce an antihydrogen atom from a positron and an antiproton, the components and resulting atoms can not simply be trapped in an electromagnetic field, but requires that they are cooled to the point where they’re effectively stationary. This also makes adding more than one of such atom to a trap into a tedious process since the first successful capture in 2017.

In the open access paper in Nature Communications by [R. Akbari] et al. the process is described, starting with the merging of anti-protons from the CERN Antiproton Decelerator with positrons sourced from the radioactive decay of sodium-22 (β+ decay). The typical Penning-Malmberg trap is used, but laser-cooled beryllium ions (Be+) are added to provide sympathetic cooling during the synthesis step.

Together with an increased availability of positrons, the eight-fold increase in antihydrogen production was thus achieved. The researchers speculate that the sympathetic cooling is more efficient at keeping a constant temperature than alternative cooling methods, which allows for the increased rate of production.

Unusual Circuits In The Intel 386’s Standard Cell Logic

Intel’s 386 CPU is notable for being its first x86 CPU to use so-called standard cell logic, which swapped the taping out of individual transistors with wiring up standardized functional blocks. This way you only have to define specific gate types, latches and so on, after which a description of these blocks can be parsed and assembled by a computer into elements of a functioning application-specific integrated circuit (ASIC). This is standard procedure today with register-transfer level (RTL) descriptions being placed and routed for either an FPGA or ASIC target.

That said, [Ken Shirriff] found a few surprises in the 386’s die, some of which threw him for a loop. An intrinsic part of standard cells is that they’re arranged in rows and columns, with data channels between them where signal paths can be routed. The surprise here was finding a stray PMOS transistor right in the midst of one such data channel, which [Ken] speculates is a bug fix for one of the multiplexers. Back then regenerating the layout would have been rather expensive, so a manual fix like this would have made perfect sense. Consider it a bodge wire for ASICs.

Another oddity was an inverter that wasn’t an inverter, which turned out to be just two separate NMOS and PMOS transistors that looked to be wired up as an inverter, but seemed to actually there as part of a multiplexer. As it turns out, it’s hard to determine sometimes whether transistors are connected in these die teardowns, or whether there’s a gap between them, or just an artifact of the light or the etching process.

Testing The Survivability Of Moss In Space

The cool part about science is that you can ask questions like what happens if you stick some moss spores on the outside of the International Space Station, and then get funding for answering said question. This was roughly the scope of the experiment that [Chang-hyun Maeng] and colleagues ran back in 2022, with their findings reported in iScience.

Used as moss specimen was Physcomitrium patens, a very common model organism. After previously finding during Earth-based experiments that the spores are the most resilient, these were subsequently transported to the ISS where they found themselves placed in the exposure unit of the Kibo module. Three different exposure scenarios were attempted for the spores, with all exposed to space, but one set kept in the dark, another protected from UV and a third set exposed to the healthy goodness of the all-natural UV that space in LEO has to offer.

After the nine month exposure period, the spores were transported back to Earth, where the spores were allowed to develop into mature P. patens moss. Here it was found that only the spores which had been exposed to significant UV radiation – including UV-C unfiltered by the Earth’s atmosphere – saw a significant reduction in viability. Yet even after nine months of basking in UV-C, these still had a germination rate of 86%, which provides fascinating follow-up questions regarding their survivability mechanisms when exposed to UV-C as well as a deep vacuum, freezing temperatures and so on.