Gaming On An Arduino Uno Q In Linux

After Qualcomm’s purchase of Arduino it has left many wondering what market its new Uno Q board is trying to target. Taking the ongoing RAM-pocalypse as inspiration, [Bringus Studios] made a tongue-in-cheek video about using one of these SoC/MCU hybrid Arduino boards for running Linux and gaming on it. Naturally, with the lack of ARM-native Steam games, this meant using the FEX x86-to-ARM translator in addition to Steam’s Proton translation layer where no native Linux game exists, making for an excellent stress test of the SoC side of this board.

Technically, this is a heatsink. (Credit: Bringus Studios, YouTube)
Technically, this is a heatsink. (Credit: Bringus Studios, YouTube)

We covered this new ‘Arduino’ board previously, which features both a quad-core Cortex-A53 SoC and a Cortex-M33 MCU. Since it uses the Uno form factor, all SoC I/O goes via the single USB-C connector, meaning that a USB-C docking station is pretty much required to use the SoC, though there’s at least 16 GB of eMMC to install the OS on. A Debian-based OS image even comes preinstalled, which is convenient.

With a mere 2 GB of LPDDR4 it’s not the ideal board to run desktop Linux on, but if you’re persistent and patient enough it will work, and you can even play 3D video games as though it’s Qualcomm’s take on Raspberry Pi SBCs. After some intense gaming the SoC package gets really quite toasty, so adding a heatsink is probably needed if you want to peg its cores and GPU to 100% for extended periods of time.

As for dodging the RAM-pocalypse with one of these $44 boards, it’s about the same price as the 1 GB Raspberry Pi 5, but the 2 GB RPi 5 – even with the recent second price bump – is probably a better deal for this purpose. Especially since you can skip the whole docking station, but losing the eMMC is a rawer deal, and the dedicated MCU could be arguably nice for more dedicated purposes. Still, desktop performance is a hard ‘meh’ on the Uno Q, even if you’re very generous.

Despite FEX being a pain to set up, it seems to work well, which is promising for Valve’s upcoming Steam Frame VR glasses, which are incidentally Qualcomm Snapdragon-based.

Continue reading “Gaming On An Arduino Uno Q In Linux”

Why Haven’t Quantum Computers Factored 21 Yet?

If you are to believe the glossy marketing campaigns about ‘quantum computing’, then we are on the cusp of a computing revolution, yet back in the real world things look a lot less dire. At least if you’re worried about quantum computers (QCs) breaking every single conventional encryption algorithm in use today, because at this point they cannot even factor 21 yet without cheating.

In the article by [Craig Gidney] the basic problem is explained, which comes down to simple exponentials. Specifically the number of quantum gates required to perform factoring increases exponentially, allowing QCs to factor 15 in 2001 with a total of 21 two-qubit entangling gates. Extrapolating from the used circuit, factoring 21 would require 2,405 gates, or 115 times more.

Explained in the article is that this is due to how Shor’s algorithm works, along with the overhead of quantum error correction. Obviously this puts a bit of a damper on the concept of an imminent post-quantum cryptography world, with a recent paper by [Dennish Willsch] et al. laying out the issues that both analog QCs (e.g. D-Wave) and digital QCs will have to solve before they can effectively perform factorization. Issues such as a digital QC needing several millions of physical qubits to factor 2048-bit RSA integers.

Upcycling An IPad Into A Touchscreen Display For Your PC

Installing an RPi Pico board like it's a modchip. (Credit: Tucker Osman, YouTube)
Installing an RPi Pico board like it’s a modchip. (Credit: Tucker Osman, YouTube)

Although generally iPads tend to keep their resale value, there are a few exceptions, such as when you find yourself burdened with iCloud-locked devices. Instead of tossing these out as e-waste, you can still give them a new, arguably better purpose in life: an external display, with touchscreen functionality if you’re persistent enough. Basically someone like [Tucker Osman], who spent the past months on making the touchscreen functionality play nice in Windows and Linux.

While newer iPads are easy enough to upcycle as an external display as they use eDP (embedded Display Port), the touch controller relies on a number of chips that normally are initialized and controlled by the CPU. Most of the time was thus spent on reverse-engineering this whole process, though rather than a full-depth reverse-engineering, instead the initialization data stream was recorded and played back.

This thus requires that the iPad can still boot into iOS, but as demonstrated in the video it’s good enough to turn iCloud-locked e-waste into a multi-touch display. The SPI data stream that would normally go to the iPad’s SoC is instead intercepted by a Raspberry Pi Pico board which pretends to be a USB HID peripheral to the PC.

If you feel like giving it a short yourself, there’s the GitHub repository with details.

Thanks to [come2] for the tip.

Continue reading “Upcycling An IPad Into A Touchscreen Display For Your PC”

Lessons Learned After A Head-First Dive Into Hardware Manufacturing

Sometimes you just know that you have the best ever idea for a hardware product, to the point that you’re willing to quit your job and make said product a reality. If only you can get the product and its brilliance to people, it would really brighten up their lives. This was the starry-eyed vision that [Simon Berens] started out with in January of 2025, when he set up a Kickstarter campaign for the World’s Brightest Lamp.

When your product starts shipping and you hope everything went right. (Credit: Simon Berens)
When your product starts shipping and you hope everything went right. (Credit: Simon Berens)

At 50,000 lumens this LED-based lamp would indeed bring the Sun into one’s home, and crowdfunding money poured in, leaving [Simon] scrambling to get the first five-hundred units manufactured. Since it was ‘just a lamp’, how hard could it possibly be? As it turns out, ‘design for manufacturing’ isn’t just a catchy phrase, but the harsh reality of where countless well-intended designs go to die.

The first scramble was to raise the lumens output from the prototype’s 39K to a slight overshot at 60K, after which a Chinese manufacturer was handed the design files. This manufacturer had to create among other things the die casting molds for the heatsinks before production could even commence. Along with the horror show of massive US import taxes suddenly appearing in April, [Simon] noticed during his visit to the Chinese factory that due to miscommunication the heatsink was completely wrong.

Months of communication and repeated trips to the factory follow after this, but then the first units ship out, only for users to start reporting issues with the control knobs ‘scraping’. This was due to an issue with tolerances not being marked in the CNC drawings. Fortunately the factory was able to rework this issue within a few days, only for users to then report issues with the internal cable length, also due to this not having been specified explicitly.

All of these issues are very common in manufacturing, and as [Simon] learned the hard way, it’s crucial to do as much planning and communication with the manufacturer and suppliers beforehand. It’s also crucial to specify every single part of the design, down to the last millimeter of length, thickness, diameter, tolerance and powder coating layers, along with colors, materials, etc. ad nauseam. It’s hard to add too many details to design files, but very easy to specify too little.

Ultimately a lot of things did go right for [Simon], making it a successful crowdfunding campaign, but there were absolutely many things that could have saved him a lot of time, effort, lost sleep, and general stress.

Thanks to [Nevyn] for the tip.

Kodak MC3: Everything But A Phone In 2001

One of the constants in consumer electronics is that designers will try to put as many features into a single device as possible, whether it’s a Walkman with a radio tuner or a new class of devices that crams a photo and video camera in the same enclosure as a music player. At the time that the Kodak MC3 was released this made it a rather unique device, with it in hindsight being basically a smartphone without the phone, as [Tech Tangents] aptly notes in his recent video on the device.

Six years before Apple’s iPhone would be announced, and eight years before the first iPod with a video camera, the Kodak MC3 was in many respects bleeding edge technology targeted straight at tech enthusiasts. For less than $300 you got VGA-quality images, CompactFlash storage, and MP3 playback capability. The videos it produced were 320×240 resolution, h.263 encoded MOVs with a maximum length of 4 seconds at 20 FPS, or 4 minutes with a 64 MB CF card.

The unit that [Tech Tangents] got used came with a 128 MB CF card, but couldn’t use a 2 GB CF card, which is a shame. The screen on it got a lot of flak for not not having a backlight, but this was common for the era, as were the poor viewing angles. Ditto for the poor video quality, as anyone who invested in consumer digital cameras in the early 2000s can attest to. In that respect this Kodak device was probably a bit too ambitious with its features for the era, maybe to compensate for it completely missing the boat on the rise of digital camera technology around the time.

Continue reading “Kodak MC3: Everything But A Phone In 2001”

Investigating The Science Claims Behind The Donut Solid State Battery

Earlier this year Donut Lab caused quite the furore when they unveiled what they claimed was the world’s first production-ready solid state battery, featuring some pretty stellar specifications. Since then many experts and enthusiasts in the battery space have raised concerns that this claimed battery may not be real, or even possible at all. After seeing the battery demonstrated at CES’26 and having his own concerns, [Ziroth] decided to do some investigating on what part of the stated claims actually hold up when subjected to known science.

On paper, the Donut Lab battery sounds amazing: full charge in less than 10 minutes, 400 Wh/kg energy density, 100,000 charge cycles, extremely safe and low cost. Basically it ticks every single box on a battery wish list, yet the problem is that this is all based on Donut’s own claims. Even aside from the concerns also raised in the video about the company itself, pinning down what internal chemistry and configuration would enable this feature set proves to be basically impossible.

In this summary of research done on Donut’s claimed battery as well as current battery research, a number of options were considered, including carbon nanotube-based super capacitors. Yet although this features 418 Wh/kg capacity, this pertains only to the basic material, not the entire battery which would hit something closer to 50 Wh/kg.

Continue reading “Investigating The Science Claims Behind The Donut Solid State Battery”

When Clever Hardware Hacks Bite Back: A Password Keeper Device Autopsy

Sometimes you have this project idea in your mind that seems so simple and straightforward, and which feels just so right that you have to roll with it. Then, years later you stumble across the sad remnants of the tearful saga and the dismal failure that it portrays. Do you put it away again, like an unpleasant memory, or write it up in an article, as a tearful confession of past sins? After some coaxing by a friend, [Alessandro] worked up the courage to detail how he set about making a hardware-only password keeper, and why it failed.

The idea was so simple: the device would pretend to be a keyboard and type the passwords for you. This is not that unusual, as hardware devices like the Mooltipass do something similar. Even better, it’d be constructed only out of parts lying around, including an ATtiny85 and an HD44780 display, with bit-banged USB connectivity.

Prototyping the hardware on a breadboard.

Overcoming the challenge of driving the LC display with one pin on the MCU required adding a 74HC595 demultiplexer and careful timing, which sort of worked when the stars aligned just right. Good enough, but what about adding new passwords?

This is where things quickly skidded off the tracks in the most slapstick way possible, as [Alessandro] solved the problem of USB keyboard HID devices being technically ‘output-only’, by abusing the indicator statuses for Caps Lock, Num Lock, and Scroll Lock. By driving these from the host PC in just the right way you can use them as a sort of serial protocol. This incidentally turned out to be the most reliable part of the project.

Where the project finally tripped and fell down the proverbial flight of stairs was when it came to making the bit-banged USB work reliably. As it turns out, USB is very unforgiving with its timing unlike PS/2, making for an infuriating user experience. After tossing the prototype hardware into a box, this is where the project gathered dust for the past years.

If you want to give it a try yourself, maybe using an MCU that has more GPIO and perhaps even a USB hardware peripheral like the STM32F103, ESP32-S3 or something fruit-flavored, you can take a gander at the project files in the GitHub repository.

We’re always happy to see projects that (ab)use the Lock status indicators, it’s always been one of our favorite keyboard hacks.