MyMiniFactory Has Acquired Thingiverse Bringing Anti-AI Focus

One of the best parts of 3D printing is that you can freely download the plans for countless model from sites like Thingiverse, Printables, and others. Yet with the veritable flood of models on these sites you also want to have some level of quality. Here recent news pertaining to Thingiverse is probably rather joyful, as with the acquisition of Thingiverse by MyMiniFactory, it should remain one of the most friendly sites for sharing 3D printing models.

Although Thingiverse as a concept probably doesn’t need much introduction, it’s important here to acknowledge the tumultuous times that it has gone through since its launch in 2008 as part of MakerBot. Both were acquired by Stratasys in 2013, and this has lead to ups and downs in the relationship with Thingiverse’s user base.

MyMiniFactory was launched in 2013 as a similar kind of 3D printing object-sharing platform as Thingiverse, while also offering crowdsourcing and paid model options. In the MyMiniFactory blog post it’s stated that these features will not be added to Thingiverse, and that nothing should change for Thingiverse users in this regard.

What does change is its joining of the ‘SoulCrafted‘ initiative, which is an initiative against machine-generated content, including so-called ‘AI slop’. There will be a live Q & A on February 17th during which the community can pitch their questions and ideas, along with a dedicated Thingiverse group.

3D Printing Pneumatic Channels With Dual Materials For Soft Robots

Pneumatics are a common way to add some motion to soft robotic actuators, but adding it to a robot can be somewhat of a chore. A method demonstrated by [Jackson K. Wilt] et al. (press release, preprint) involves using a 3D printing to extrude two materials: one elastomeric material and a fugitive ink that is used to create pneumatic channels which are dissolved after printing, leaving the empty channels to be filled with air.

By printing these materials with a rational, multi-material (RM-3DP) custom nozzle it’s possible to create various channel patterns, controlling the effect of compressed air on the elastomeric material. This way structures like hinges and muscles can be created, which can then be combined into more complex designs. One demonstrated design involves a human-like hand with digits that can move and grasp, for example.

In the demonstration the elastomeric material is photopolymerizable polyurethane-acrylate resin, with the fugitive ink being 30 wt% Pluronic F-127 in water. The desired pattern is determined beforehand with a simulation, followed by the printing and UV curing of the elastomeric resin.

As is typical of soft robotics implementations, the resulting robots are more about a soft touch than a lot of force, but could make for interesting artificial muscle designs due to how customizable the printing process is.

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Argon ONE UP: Test-Tasting A Raspberry Pi CM5 Based Laptop

The Argon40 ONE UP unsurprisingly looks like a laptop. (Credit: Jeff Geerling)
The Argon40 ONE UP unsurprisingly looks like a laptop. (Credit: Jeff Geerling)

The Raspberry Pi Compute Module form factor is a tantalizing core for a potential laptop, with a CM5 module containing a fairly beefy SoC and RAM, with depending on the exact module also eMMC storage and WiFi. To turn this into a laptop you need a PCB to put the CM5 module on and slide it into a laptop shell. This is in effect what [Argon40] did with their crowdfunded ONE UP laptop, which [Jeff Geerling] has been tinkering with for a few weeks now, with some thoughts on how practical the concept of a CM5-based laptop is.

Most practical is probably the DIY option that [Jeff] opted for with the ‘Shell’ version that he bought, as that meant that he could pop in one of the CM5s that he had lying around. The resulting device is totally functional as a laptop, with all the Raspberry Pi 5 levels of performance you’d expect and with the repair-friendliness of a Framework laptop.

If you’re buying the Core version with the 8 GB CM5 module and 256 GB NVMe SSD included, you’re looking at €475 before shipping or the equivalent in your local currency. This puts it unfortunately in the territory of budget x86 laptops and used Apple MacBooks, even before taking into account the current AI-induced RAMpocalypse that’d push [Jeff]’s configuration to $600 if purchased new, with prices likely to only go up.

Even if this price isn’t a concern, and you just want to have a CM5-based laptop, [Jeff]’s experience got soured on poor customer support from [Argon40] and above all the Raspberry Pi’s arch nemesis: the inability to do sleep mode. With the lid closed it runs at 3.3 W idle, but that’ll run down the battery from 100% to flat in about 17 hours. Perhaps if Raspberry Pi added sleep states to their systems would it make for a good laptop core, as well as for a smartphone.

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Exploring Homebrew For The Pokémon Mini

Originally only sold at the Pokémon Center New York in late 2001 for (inflation adjusted) $80, the Pokémon Mini would go on to see a release in Japan and Europe, but never had more than ten games produced for it. Rather than Game Boy-like titles, these were distinct mini games that came on similarly diminutive cartridges. These days it’s barely remembered, but it can readily be used for homebrew titles, as [Inkbox] demonstrates in a recent video.

Inside the device is an Epson-manufactured 16-bit S1C88 processor that runs at 4 MHz and handles basically everything, including video output to the monochrome 96×64 pixel display. System RAM is 4 kB of SRAM, which is enough for the basic games that it was designed for.

The little handheld system offered up some capabilities that even the full-sized Game Boy couldn’t match, such as a basic motion sensor in the form of a reed relay. There’s also 2 MB of ROM space directly addressable without banking.

Programming the device is quite straightforward, not only because of the very accessible ISA, but also the readily available documentation and toolchain. This enables development in C, but in the video assembly is used for the added challenge.

Making the screen tiles can be done in an online editor that [Inkbox] also made, and the game tested in an emulator prior to creating a custom cartridge that uses an RP2040-based board to play the game on real hardware. Although a fairly obscure gaming handheld, it seems like a delightful little system to tinker with and make more games for.

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The Death Of Baseload And Similar Grid Tropes

Anyone who has spent any amount of time in or near people who are really interested in energy policies will have heard proclamations such as that ‘baseload is dead’ and the sorting of energy sources by parameters like their levelized cost of energy (LCoE) and merit order. Another thing that one may have noticed here is that this is also an area where debates and arguments can get pretty heated.

The confusing thing is that depending on where you look, you will find wildly different claims. This raises many questions, not only about where the actual truth lies, but also about the fundamentals. Within a statement such as that ‘baseload is dead’ there lie a lot of unanswered questions, such as what baseload actually is, and why it has to die.

Upon exploring these topics we quickly drown in terms like ‘load-following’ and ‘dispatchable power’, all of which are part of a healthy grid, but which to the average person sound as logical and easy to follow as a discussion on stock trading, with a similar level of mysticism. Let’s fix that.

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Correlating Electric Cars With Better Air Quality

Although at its face the results seem obvious, a recent study by [Sandrah Eckel] et al. on the impact of electric cars in California is interesting from a quantitative perspective. What percentage of ICE-only cars do you need to replace with either full electric or hybrid cars before you start seeing an improvement in air quality?

A key part of the study was the use of the TROPOMI instrument, part of the European Sentinel-5 Precursor satellite. This can measure trace gases and aerosols in the atmosphere, both of which directly correlate with air quality. The researchers used historical TROPOMI data from 2019 to 2023 in the study, combining this data with vehicle registrations in California and accounting for confounding factors, such as a certain pandemic grinding things to a halt in 2020 and massively improving air quality.

Although establishing direct causality is hard using only this observational data, the researchers did show that the addition of 200 electric vehicles would seem to be correlated to an approximate 1.1% drop in measured atmospheric NO2. This nitrogen oxide is poisonous and fatal if inhaled in large quantities. It’s also one of the pollutants that result from combustion, when at high temperatures nitrogen from the air combines with oxygen molecules. Continue reading “Correlating Electric Cars With Better Air Quality”

Making A Functional Control Panel Of The Chernobyl RBMK Reactor

Top of an RBMK at the Leningrad plant.

Control panels of a pre-digitalization nuclear plant look quite daunting, with countless dials, buttons and switches that all make perfect sense to a trained operator, but seem as random as those of the original Enterprise bridge in Star Trek to the average person. This makes the reconstruction of part of the RBMK reactor control by the [Chornobyl Family] on YouTube a fun way to get comfortable with one of the most important elements of this type of reactor’s controls.

The section that is built here pertains to the control rods of the RBMK’s reactor, its automatic regulations and emergency systems like AZ-5 and BAZ. The goal is not just to have a shiny display piece that you can put on the wall, but to make it function just like the real control panel, and to use it for demonstrations of the underlying control systems. The creators spent a lot of time talking with operators of the Chornobyl Nuclear Plant – which operated until the early 2000s – to make the experience as accurate as possible.

Although no real RBMK reactor is being controlled by the panel, its ESP32-powered logic make it work like the real deal, and even uses a dot-matrix printer to provide logging of commands. Not only is this a pretty cool simulator, it’s also just the first element of what will be a larger recreation of an RBMK control room, with more videos in this series to follow.

Also covered in this video are the changes made after the Chernobyl Nuclear Plant’s #4 accident, which served to make RBMKs significantly safer, albeit at the cost of more complexity on the control panel.

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