3D Printed Exoskeleton Helps This Little Girl Develop More Normal Body Function

This 2-year-old girl has a condition called arthrogryposis which causes her not to be able to move her arms. But with a little help, her muscles can be strengthened to achieve more normal use of her limbs. This is not the first time that an exoskeleton has been used, but the advent of 3D printed parts makes the skeleton work much better.

Previous exoskeletons were made of metal and were quite heavy. When you’re talking about a 25 pound child every extra ounce counts. Moving to plastic parts lightened the load. Now the structure can be mounted on her torso, using rubber bands to aid her movement until her muscles are strong enough to do it on their own.

Of course to [Emma] this isn’t an exoskeleton. It’s her set of magic arms.

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ReactionWare 3D Printed Medicine

The University of Glasgow has released a Chemistry research paper covering the applicational process of printing pharmaceutical compounds.

Yes thats correct actually printing medication. Using various feedstock of chemicals they see a future where manufacturing your medication from home will be possible. Using standard 3D printing technology it is possible to assemble pre-filled “vessels” in such a way that the required chemical reactions take place to produce the required medication. This will be like having a minature medication manufacturing facility in your home. The possible implications of this could be far reaching.

There would need to be a locked down software etc or certain chemcials restrictions to prevent the misuse of this technology. Prof [Lee Cronin], who came up with the paper’s principal has called this process “reactionware”

Professor [Cronin] found, using this fabrication process, that even the most complicated of vessels could be built relatively quickly in just a few hours.

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Artificial Skin Lets Robots Feel

BioTac Artificial Skin Technology is sure to be a storm with Robotics Designers. Giving them the opportunity to add a third sense to there robotic marvels. Now they can have the sense of touch to go along with existing technologies of sight and of sound.  Thanks to the technology coming out of the University of Southern California making this possible.

They have chosen to call their sensor BioTac, which is a new type of tactile sensor designed to mimic the human fingertip with its soft flexible skin. The sensor makes it possible to identify different types of texture by analyzing the vibrations produced as the sensor brushes over materials. This sensor is also capable of measuring pressure applied and  ambient temperature around the finger tip, expect to see this technology in next gen prosthetics. Let us know your thoughts on it.

[via technabob]
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Lab Robot Demonstrates Mastery Of Culturing And Other Tasks

Lab work is a pretty good job. But sometimes being around hazardous samples, or completing tedious and repetitive tasks leave scientists looking for a different way. This robot seems to know its way around a lab. The folks behind it claim it’s more precise than veteran lab technicians, and that it can complete the tasks in half the time.

After watching the video (embedded after the jump) we’re quite impressed. The dexterity shown by the system illustrates care down to the tiniest of details. This is because everything the robot works with has been passed through a 3D scanner in order to establish a virtual model. This way the training is done in the computer. The robot can be run though any number of scenarios before it actually starts working with infectious materials like the influenza virus and other not-so-nice microbes.

What we’d really like to know is what kind of visual feedback system is being used.

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Vibrating Gloves Help Bring Back Finger Sensation After Injury

This glove is something of a medical breakthrough. It’s used in conjunction with a musical keyboard to teach the wearer how to play simple songs. The thing is, instrumental proficiency isn’t the end goal. This is aimed at returning sensation to patients who have had a spinal cord injury. Many of the test subjects — all of which had the injuries more than a year before participating — experienced increased sensation in their hands and that is quite rare under these circumstances.

There’s not a ton of information available on the hardware itself, but this image lets us make a  pretty good guess. The glove is a typical fingerless cycling glove. There are two conductors worth of ribbon cable going to each digit. On the ring finger you can make out the bulging hardware which appears to be a vibrating cellphone motor. The white enclosure houses the microcontroller which receives wireless commands from a PC. When it is time for a finger to move, the appropriate motor vibrates. This is best explained in the clip after the break.

Apparently the combination of sensory feedback and the need to react to it provides the therapeutic impetus which achieves the promising results seen in the study.

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Improve Your Vision With Computer Generated Glasses

[Vitor Pamplona] sent in a project presented at this years SIGGRAPH. It’s a piece of hardware that corrects vision without the need for lenses. Yep. software-defined eyeglasses now exist, even if the project is a bit bulky for daily wear.

[Vitor] et al came up with two versions of hardware for this project. The first is a dual stack of high-resolution LCD displays, while the second revision is an LCD with a lenticular overlay. With this hardware, the team can change the focal plane of an entire image, or just subsets of an image allowing for customized vision correction for anyone with nearsightedness, farsightedness, astigmatism, presbyopia, and even cataracts.

With plenty of head-mounted augmented reality platforms coming down the pipe such as Google’s Project Glass and a few retina displays, we could see this type of software-defined vision correction being very useful for the 75% of adults who use some form of vision correction. It may just be a small step towards the creation of a real-life VISOR, but we glasses-wearing folk will take what we can get.

You can check out the .PDF of the paper here, or watch the video after the break.

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Printing Organs With A 3D Printer

[Jordan Miller], [Christopher Chen], and a whole bunch of other researchers at the department of bioengineering at U Penn have figured out a way to print 3D tissues using a 3D printer. In this case, a RepRap modified to print sugar.

Traditional means of constructing living 3D tissues face a problem – in a living body, there’s a whole bunch of vasculature sending Oxygen and nutrients to the interior cells. In vitro, these nutrients can’t get to the cells in the core of a mass of tissue. [Jordan], [Chris], et al. solved this problem by printing a three-dimensional sugar lattice. After encasing this lattice in a gel embedded with living cells, the sugar can be dissolved and the nutrients pumped through the now hollow capillaries in the gel.

If you have access to Nature, the full text article is available here. There’s also a great video showing off this technique after the break.

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