Obviously, losing an eye would be bad for your vision. But if you think about it, it is also a detriment to your appearance. You might not need a prosthetic eye, and you can certainly rock an eye patch, but a lot of people with this problem get an artificial or “glass” eye. These glass eyes are hand-painted disks that fit into the eye socket. However, a British man now has a new kind of eye prosthesis that is 3D printed, a technology that can potentially cut waiting time for patients in half.
The existing process is lengthy because it requires taking a mold of the eye socket and manually matching the remaining eye with the new artificial eye. With the 3D printed technology, scans of the eye socket and the other eye make this process much simpler.
Moorfields Eye Hospital, the source of the eye, says that a conventional eye takes about six weeks, but the new ones take no more than three weeks. The patient only needs to spend about a half-hour doing the scans before the wait starts. We presume it can be made for less cost, as well.
Today, prostheses and exoskeletons are controlled using electromyography. In other words, by recording the electrical activity in muscles as they contract. It’s neither intuitive nor human-like, and it really only shows the brain’s intent, not the reality of what the muscle is doing.
After embedding pairs of 3mm diameter ball magnets into the calves of turkeys, the researchers were able to detect muscle movement in three milliseconds, and to the precision of thirty-seven microns, which is about the width of a human hair. They hope to try MM on humans within the next couple of years. It would be a great solution overall if it works out, because compared with the electromyography method, MM is cheaper, less invasive, and potentially permanent. Couple MM with a new type of amputation surgery called AMI that provides a fuller range of motion, less pain overall, and finer control of prosthetics, and the future of prostheses and rehabilitation looks really exciting. Be sure to check out the video after the break.
Reported in a pre-published paper, researchers used implanted electrodes to capture signals from the median and ulnar nerves in the forearm of Shawn Findley, who had lost a hand to a machine shop accident 17 years prior. An AI decoder was then trained to decipher signals from the electrodes using an NVIDIA Titan X GPU.
With this done, the decoder model could then be run on a significantly more lightweight system consisting of an NVIDIA Jetson Nano, which is small enough to mount on a prosthetic itself. This allowed Findley to control a prosthetic hand by thought, without needing to be attached to any external equipment. The system also allowed for intuitive control of Far Cry 5, which sounds like a fun time as well.
The research is exciting, and yet another step towards full-function prosthetics becoming a reality. The key to the technology is that models can be trained on powerful hardware, but run on much lower-end single-board computers, avoiding the need for prosthetic users to carry around bulky hardware to make the nerve interface work. If it can be combined with a non-invasive nerve interface, expect this technology to explode in use around the world.
No matter how it happens, losing one or more fingers is going to change one’s life in thousands of ways. We’re a manipulative species, very much accustomed to interacting with the world through the amazing appendages at the ends of our arms. Finding ways around the problems that result from amputations is serious business, of course, even when it’s just modifying a game console controller for use with a prosthetic hand.
We’ve gotten to know [Ian Davis] quite well around these parts, at least from his videos and Instagram posts. [Ian]’s hard to miss — he’s in the “Missing Parts Club” as he puts it, consisting of those who’ve lost all or part of a limb, which he has addressed through his completely mechanical partial-hand prosthetic. As amazing as the mechanical linkages of that prosthetic are, he hasn’t regained full function, at least not to the degree required to fully use a modern game console controller, so he put a couple of servos and a Trinket to work to help.
An array of three buttons lies within easy reach of [Ian]’s OEM thumb. Button presses there are translated into servo movements that depress the original bumper buttons, which are especially unfriendly to his after-market anatomy. Everything rides in an SLA-printed case that’s glued atop the Playstation controller. [Ian] went through several design iterations and even played with the idea of supporting rapid fire at one point before settling on the final design shown in the video below.
It may not make him competitive again, but the system does let him get back in the game. And he’s quite open about his goal of getting his designs seen by people in a position to make them widely available to other amputees. Here’s hoping this helps.
For decades they’ve been reduced to a laughing stock: a caricature of waterfowl. Left without a leg to stand on, their only option is to float around in the tub. And they don’t even do that well, lacking the feet that Mother Nature gave them, they capsize when confronted with the slightest ripple. But no more!
Due to the wonders of 3D printing, and painstaking design work by [Jan] from the Rubber Ducky Research Center, now you can print your own rubber ducky feet. We have the technology! Your ducks are no longer constrained to a life in the tub, but can roam free as nature intended. The video (embedded below) will certainly tug at your heartstrings.
OK, it’s a quick print and it made my son laugh.
The base and legs probably don’t fit your duck as-is, but it’s a simple matter to scale them up or down while slicing. (Picture me with calipers on the underside of a rubber ducky.) The legs were a tight press-fit into the body, so you might consider slimming them down a tiny bit when doing the scaling, but this probably depends on your printer tolerances.
Remember all the hubbub over Betelgeuse back in February? For that matter, do you even remember February? If you do, you might recall that the red giant in Orion was steadily dimming, which some took as a portent of an impending supernova. That obviously didn’t happen, but we now seem to have an explanation for the periodic dimming: an enormous dark spot on the star. “Enormous” doesn’t begin to describe this thing, which covers 70% of the face of a star that would extend past Jupiter if it replaced the sun. The dimming was originally thought to be dust being blown off the star as it goes through its death throes, but no evidence could be found for that, while direct observations in the terahertz range showed what amounted to a reduction in surface temperature caused by the enormous star spot. We just think it’s incredibly cool that Betelgeuse is so big that we can actually observe it as a disk rather than a pinpoint of light. At least for now.
If you think you’ve seen some challenging user interfaces, wait till you get a load of the cockpit of an F-15C Eagle. As part of a new series on human interfaces, Ars Technica invited Col. Andrea Themely (USAF-ret.) to give a tour of the fighter she has over 1,100 hours on. Bearing in mind that the Eagle entered service in 1976 and has been continually updated with the latest avionics — compare the video with the steam gauges of the cockpit of an F-15A — its cockpit is still a pretty busy place. As much as possible has been done to reduce pilot load, with controls being grouped by function and the use of color-coding — don’t touch the yellow and black stuff! — and the use of tactile feedback. It’s a fascinating deep dive into a workplace that few of us ever get to see, and we’re looking forward to the rest of the series.
Sad news from Seattle, where the Living Computers: Museum + Labs is closing up shop. The announcement only says they’re closing “for now”, so there’s at least some hope that the museum will be back once the COVID-19 downturn has run its course. We hope they do bounce back; it really was a great museum with a lot of amazing hardware on display. The Vintage Computer Festival PNW was held there in its inaugural year, an event we covered and had high hopes for in the future. We hope for the best for these educational and cultural institutions, but we can’t help but fear a little for their future.
So you suffer a partial amputation of your left hand, leaving you with only your thumb and your palm. That raises an interesting conundrum: you haven’t lost enough to replace the hand with a prosthetic one, but you still don’t have any fingers. That appears to be what happened to Ian Davis, and so he built his own partial prosthetic to replace his fingers. There’s not much backstory on his YouTube channel, but from what we can gather he has gone through several designs, most of which are myomechanical rather than myoelectric. Through a series of complex linkages, he’s able to control not only the opening and closing of the fingers, but also to splay them apart. It’s all in the wrist, as it were — his input gestures all come from flexing and extending his hand relative to his forearm, where the prosthesis is anchored. This results in a pretty powerful grip — much stronger than a myoelectric hand in a head-to-head test. And the coolness factor of his work is just off the scale. We’re looking forward to more from Ian, and hopefully enough background information for a full story on what he has accomplished.
Traditionally, sockets for prostheses are created by making a plaster cast of the limb being fitted, and are then sculpted in carbon fiber. It’s an expensive and time-consuming process, and what is supposed to be a customized socket often turns out to be an uncomfortable disappointment. Though prosthetists design these sockets specifically to take pressure off of the more rigid areas of tissue, this usually ends up putting more pressure on the softer areas, causing pain and discomfort.
An MIT team led by [Arthur Preton] wants to make prosthesis sockets more comfortable and better customized. They created FitSocket, a machine that assesses the rigidity of limb tissue. You can see it in motion after the break.
FitSocket is essentially a ring of 14 actuators that gently prod the limb and test how much pressure it takes to push in the tissue. By repeating this process over the entire limb, [Preton] can create a map that shows the varying degrees of stiffness or softness in the tissue.
We love to see advancements in prostheses. Here’s an electronic skin that brings feeling to artificial fingertips.