The unique look of early desktop computer systems remains popular with a certain segment of geekdom, so it’s no great surprise when we occasionally see a modern hacker or maker unceremoniously chuck 40+ year old electronics from a vintage machine just to reuse its plastic carcass. We try not to pass judgement, but it does sting to see literal museum pieces turned into glorified Raspberry Pi enclosures.
But with a little luck, perhaps the Retro Wedge Computer case designed by [AndyMt] will be able to save a few of those veteran computers from an unnecessary lobotomy. As the name implies, this 3D printable model is designed to resemble “wedge” desktop computers such as the Atari ST, TI-994A, and Commodore 128. But don’t be put off by its considerable size — the model has been chopped up so no piece is larger than what can fit on a fairly standard 230 x 230 mm print bed. Continue reading “Retro Computer Enclosure Without The Sacrifice”
The MiST project provides an FPGA-based platform for recreating vintage computers. We recently saw an upgraded board — MiSTer — with a similar goal but with increased capability. You can see a video of the board acting like an Apple ][ playing Pac Man, below.
The board isn’t emulating the target computer. Rather, it uses an FPGA to host a hardware implementation of the target. There are cores for Apple, Atari, Commodore, Coleco, Sega, Sinclair and many other computers. There are also many arcade game cores for games like Defender, Galaga, and Frogger.
Continue reading “MiSTer Upgrades Vintage Computer Recreations”
While most people who build their own computer from chips want the finished product to do something useful, there’s something to be said about a huge bank of switches and a bunch of blinkenlights. They’re incredibly simple – most of the time, you don’t even need RAM – and have a great classic look about them.
[Jim] wanted to build one of these computers and wound up creating a minimal system with switches and blinkenlights. It’s based on the Z80 CPU, has only 256 bytes of RAM, and not much else. Apart from a few extra chips to output data and address lines to LEDs and a few more to read switches, there are only two major chips in this computer.
With the circuit complete, [Jim] laser cut a small enclosure big enough to house his stripboard PCB, the switches and LEDs, and a few buttons to write to an address, perform a soft reset, and cycle the clock. One of the most practical additions to this switch/blinkenlight setup is a hand crank. There’s no crystal inside this computer, and all clock cycles are done manually. Instead of pushing a button hundreds of times to calculate something. [Jim] added a small hand crank that cycles the clock once per revolution. Crazy, but strangely practical.
[Jim] made a demo video of his computer in action, demonstrating how it’s able to calculate the greatest common divisor of two numbers. You can check that video out below.
Continue reading “A Z80 Computer With Switches And Blinkenlights”