A black device with a monochrome LCD sits on a wooden table. It's keyboard extends below the frame. On the screen is the "Level 29" BBS service login.

Internet Appliance To Portable Terminal

Few processors have found themselves in so many different devices as the venerable Z80. While it isn’t powerful by modern standards, you can still use devices like this Cidco MailStation as a terminal.

The MailStation was originally designed as an email machine for people who weren’t onboard with this whole computer fad, keeping things simple with just an adjustable monchrome LCD, a keyboard, and a few basic applications. [Joshua Stein] developed a terminal application, msTERM, for the MailStation thanks to work previously done on decoding this device and the wealth of documentation for Z80 assembly.

While [Stein] designed his program to access BBSes, we wonder if it might be a good way to do some distraction-free writing. If that wasn’t enough, he also designed the WiFiStation dongle which lets you communicate over a network without all that tedious mucking about with parallel ports.

If you’d like something designed specifically for writing, how about an AlphaSmart? Wanting to build your own Z80-based project? Why not start with an Altoids-sized Z80 SBC, but don’t wait forever since Z80 production finally ended in June.

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A System Board For The 8008

Intel processors, at least for PCs, are ubiquitous and have been for decades. Even beyond the chips specifically built by Intel, other companies have used their instruction set to build chips, including AMD and VIA, for nearly as long. They’re so common the shorthand “x86” is used for most of these processors, after Intel’s convention of naming their processors with an “-86” suffix since the 1970s. Not all of their processors share this convention, though, but you’ll have to go even further back in time to find one. [Mark] has brought one into the modern age and is showing off his system board for this 8008 processor.

The 8008 predates any x86 processor by about six years and was among the first mass-produced 8-bit processors even before the well-known 8080. The expansion from four bits to eight was massive for the time and allowed a much wider range of applications for embedded systems and early personal computers. [Mark] goes into some of the details for programming these antique processors before demonstrating his system board. It gets power from a USB-C connection and uses a set of regulators and level shifters to make sure the voltages all match. Support for all the functions the 8008 needs is courtesy of an STM32. That includes the system memory.

For those looking to develop something like this, [Mark] has also added his development tools to a separate GitHub page. Although it’s always a good idea for those interested in computer science to take a look at old processors like these, it’s not always the easiest path to get original hardware like this, which also carries the risk of letting smoke out of delicate components. A much easier route is to spin up an emulator like an 8086 IBM PC emulator on an ESP32. Want to see inside this old chip? Have a look.

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You Can Use Visual Studio Code To Write Commodore 64 Assembly

Once upon a time, you might have developed for the Commodore 64 using the very machine itself. You’d use the chunky old keyboard, a tape drive, or the 1541 disk drive if you wanted to work faster. These days, though, we have more modern tools that provide a much more comfortable working environment. [My Developer Thoughts] has shared a guide on how to develop for the Commodore 64 using Visual Studio Code on Windows 11.

The video starts right at the beginning from a fresh Windows install, assuming you’ve got no dev tools to start with. It steps through installing git, Java, Kick Assembler, and Visual Studio Code. Beyond that, it even explains how to use these tools in partnership with VICE – the Versatile Commodore Emulator. That’s a key part of the whole shebang—using an emulator on the same machine is a far quicker way to develop than using real Commodore hardware. You can always truck your builds over to an actual C64 when you’ve worked the bugs out!

It’s a great primer for anyone who is new to C64 development and doesn’t know where to start. Plus, we love the idea of bringing modern version control and programming techniques to this ancient platform. Video after the break.

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Retro Hackintosh Made From Retro Parts

Apple as a company, has staked most of its future around being a “walled garden” where it controls everything from the hardware up through the user experience. In some ways this is good for users; the hardware is generally high quality and vetted by the company creating the software, making for a very uniform experience. This won’t stop some people from trying to get Apple’s operating systems and other software running on unapproved hardware though. These “Hackintosh” computers were much more common in the Intel era but this replica goes even further back to the Macintosh era.

Originally [Kevin] had ordered an authentic Macintosh with the intent of getting it working again, but a broken floppy disk drive and lack of replacement parts turned this project into a different beast. He used the Mac instead as a model for a new 3D-printed case, spending a ton of time sanding, filling, and finishing it to get it to look nearly indistinguishable from the original. The hardware going in this replica is an old Linux-based thin client machine running the Mini vMac operating system, with a modified floppy drive the computer uses to boot. A hidden SD card slot helps interface with modern computers. The display is a modern LCD, though a sheet of acrylic glued to the front panel replicates a bit of the CRT curve.

Click through to read on!

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Video Poker Takes Your Money In 10 Lines Of BASIC

It wasn’t easy, but [D. Scott Williamson] succeeded in implementing Jacks or Better Video Poker in 10 lines of BASIC, complete with flashing light and sound! Each round, one places a bet then plays a hand of 5-card draw, hoping to end up with Jacks or better.

This program is [Scott]’s entry into the 2024 BASIC 10 Liner Contest, which at this writing has concluded submissions and expects to announce results on April 6th 2024. Contestants may choose any 8-bit computer system BASIC, and must implement their program within ten lines of code (classically limited to 80 characters per line, but there are different categories with different constraints on line width.)

10 lines of BASIC is truly an exercise in information density.

We’ve seen impressive 10-line BASIC programs before, like this re-implementation of the E.T. video game. (Fun fact: while considered one of the worst video games of all time, there’s a compelling case to be made that while it was a flop, it was ahead of its time and mostly just misunderstood.)

These programs don’t look much like the typical BASIC programs many of us remember. They are exercises in information density, where every character counts. So we’re delighted to see [Scott] also provides a version of his code formatted and commented for better readability, and a logical overview that steps through each line.

He spends a little time talking about the various challenges, as well. For example, hand ranking required a clever solution. IF…THEN conditionals would rapidly consume the limited lines of code, so hands are ranked programmatically. The 52-card deck is also simulated, rather than simply generating random cards on the fly.

The result looks great, and you can watch it in action in the video, just under the page break. If this sort of challenge tweaks your interest, there’s plenty of time to get started on next year’s BASIC 10 Liner Contest. Fire up those emulators!

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Replacement PCB Replicates Early 80s Modem

It’s certainly been a few decades, but plenty of us remember a time before widespread access to broadband internet, when connections were generally made over phone lines using acoustic modems. In the 90s these could connect you to AOL and Napster well enough, but in the early 80s the speeds were barely enough to read text as it loaded. A company called Hayes set out to change this with some of the first useful, widely-available modems for the PCs at the time. While they couldn’t keep up with the changing times there’s still a retro community that has these antiques, and to modernize it a bit this drop-in replacement for the PCBs replicates these old modems almost exactly.

The new PCB is equipped with everything needed to get a retro computer online again, including all the ports to connect a computer without any further modifications. It houses a few modern upgrades beyond its on-board processors, though. Rather than needing an actual acoustic coupled phone, this one has an ESP32 which gives it wireless capability. But the replacement PCB maintains the look and feel of the original hardware by replicating the red status LEDs at the front, fitting into the original Hayes cases with no modifications needed at all, and even includes a small speaker through which it can replicate the various tones, handshakes, and other audio cues that those of us nostalgic for this new online era remember quite well.

For those looking for a retro feel without the hassle of getting antique networking equipment functional again, this type of upgrade that preserves the essence of the original hardware is an excellent way of keeping retro computers functional on modern networking equipment. But if you absolutely must get the networking equipment exactly right down to the last patch cable, you might end up having to build your own ISP from scratch.

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Erasing EEPROMs Isn’t Always As Easy As It Seems

When is 14 volts not actually 14 volts? Given [Anders Nielsen]’s recent struggles with erasing an old-school EEPROM, it’s when you really need it that things tend to go pear-shaped.

A little background is perhaps in order. [Anders] is working on a scratch-built programmer for ROMs to complement his 65uino project, which puts a complete 6502 computer into the footprint of an Arduino Uno. He wisely started the ROM programmer project at the beginning, which was to generate the correct voltages for programming. This turned out to be not as easy as you might think thanks to the solderless breadboard’s parasitic effects on the MIC2288 switching boost regulator he chose.

The video below is a continuation of the programmer build, which ends up being just as fraught as the first part. Being able to generate the programming voltages is one thing; getting them onto the right pins at the right time using nothing but the 5-volt GPIOs on a microcontroller is another. In true retro fashion, [Anders] tackled that problem with a pair of small-signal transistors, which seemed to work once the resistor values were sorted, at least when applying a 12-volt signal intended to show the ROM’s hard-coded manufacturer ID on the data bus.

But erasing the ROM, which requires 14 volts while the chip enable line is held high for 100 ms, proved a little trickier. Despite multiple tries, the ROM wouldn’t erase thanks to the 14-volt rail being dragged down to around 9 volts. [Anders] fixed that with a new base resistor on the driver, to increase the current and keep the voltage up where it needs to be. Just goes to show you that the data sheets don’t always tell the whole story.

We’ve been enjoying the unfolding story of this programmer, and we’re looking forward to the next installment.

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