Building A Granular Sampler Synth

Synthesizing sounds from scratch is all well and good, you just use a bit of maths. However, the latest build from [Daisy] eschews such boring concepts as additive or subtractive synthesis, instead going for a sample-based approach.

This build is based around the Daisy Seed microcontroller platform. It was actually inspired by an earlier project to create a ribbon synth, which we covered previously. In this case, the ribbon potentiometer has been repurposed, being used to control the playback position of a lengthy recorded sample. In this build, the Daisy Seed is running its audio playback system at a rate of 48,000 samples per second. It’s capable of storing up to 192,000 samples in memory, so it has a total of 4 seconds of sample storage. The Daisy Seed uses an analog-to-digital input to record two seconds of audio into the sample buffer. It can then be replayed by placing a finger on the ribbon at various points. Playback is via granular synthesis, where small sections of the overall sample buffer are used to synthesize a new tone. The video explains how the granular synthesis algorithm is implemented using the Plugdata framework. Design files are available for those eager to replicate the build.

Once you start tinkering in the world of synthesis, it’s easy to fall down the rabbit hole. Video after the break.

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A man sits in front of a wooden table. There is a black box with a number of knobs hand-labeled on blue painter's tape. A white breadboard with a number of wires protruding from it is visible on the box's left side. An oscilliscope is behind the black box and has a yellow waveform displaying on its screen.

A More Expressive Synth Via Flexure

Synthesizers can make some great music, but sometimes they feel a bit robotic in comparison to their analog counterparts. [Sound Werkshop] built a “minimum viable” expressive synth to overcome this challenge. (YouTube)

Dubbed “The Wiggler,” [Sound Werkshop]’s expressive synth centers on the idea of using a flexure as a means to control vibrato and volume. Side-to-side and vertical movement of the flexure is detected with a pair of linear hall effect sensors that feed into the Daisy Seed microcontroller to modify the patch.

The build itself is a large 3D printed base with room for the flexure and a couple of breadboards for prototyping the circuits. The keys are capacitive touch pads, and everything is currently held in place with hot glue. [Sound Werkshop] goes into detail in the video (below the break) on what the various knobs and switches do with an emphasis on how it was designed for ease of use.

If you want to learn more about flexures, be sure to checkout this Open Source Flexure Construction Kit.

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