Reverse Engineering Guitar Hero

What do you do when a ten-year-old video game has a bug in it? If you are [ExileLord] you fix it, even if you don’t have the source code. Want to know how? Luckily, he produced a video showing all the details of how he tracked the bug down and fixed it. You can see the video below. You may or may not care about Guitar Hero, but the exercise of reverse engineering and patching the game is a great example of the tools and logic required to reverse engineer any binary software, especially a Windows binary.

The tool of choice is IDA, an interactive debugger and disassembler. The crash thows an exception and since [ExileLord] has done some work on the game before, he was able to find a function that was creating a screen element that eventually led to the crash.

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Disassembly Required

If you really want to hack software, you are going to face a time when you have to take apart someone’s machine code. If you aren’t very organized, it might even be your own — source code does get lost. If you want to impress everyone, you’ll just read through the hex code (well, the really tough old birds will read it in binary). That was hard to do even when CPUs only had a handful of instructions.

A more practical approach is to use a tool called a disassembler. This is nothing more than a program that converts numeric machine code into symbolic instructions. The devil, of course, is in the details. Real programs are messy. The disassembler can’t always figure out the difference between code and data, for example. The transition points between data and code can also be tricky.

When Not to Use

If you are coding your own program in assembly,  a disassembler isn’t usually necessary. The disassembly can’t recover things like variable names, some function names, and — of course — comments. If you use a high-level language and you want to check your compiler output, you can easily have the compiler provide assembly language output (see below).

The real value of a disassembler is when you don’t have the source code. But it isn’t easy, especially for anything nontrivial. Be prepared to do a lot of detective work in most cases.

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