There’s a lot more to learning how to play the guitar than just playing the right notes at the right time and in the right order. To produce any sound at all requires learning how to do completely different things with your hands simultaneously, unless maybe you’re a direct descendant of Eddie Van Halen and thus born to do hammer ons. There’s a bunch of other stuff that comes with the territory, like stringing the thing, tuning it, and storing it properly, all of which can be frustrating and discouraging to new players. Add in the calluses, and it’s no wonder people like Guitar Hero so much.
[Jake] and [Jonah] have found a way to bridge the gap between pushing candy colored buttons and developing fireproof calluses and enough grip strength to crush a tin can. For their final project in [Bruce Land]’s embedded microcontroller design class, they made a guitar video game and a controller that’s much closer to the experience of actually playing a guitar. Whether you’re learning to play for real or just want to have fun, the game is a good introduction to the coordination required to make more than just noise.
Continue reading “Guitar Game Plays with Enhanced Realism”
What do you do when a ten-year-old video game has a bug in it? If you are [ExileLord] you fix it, even if you don’t have the source code. Want to know how? Luckily, he produced a video showing all the details of how he tracked the bug down and fixed it. You can see the video below. You may or may not care about Guitar Hero, but the exercise of reverse engineering and patching the game is a great example of the tools and logic required to reverse engineer any binary software, especially a Windows binary.
The tool of choice is IDA, an interactive debugger and disassembler. The crash thows an exception and since [ExileLord] has done some work on the game before, he was able to find a function that was creating a screen element that eventually led to the crash.
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Happen to have an old Rock Band drum controller collecting dust in your living room? If you also have a spare Arduino and don’t mind parting with that plastic college memento then you’ve got the bulk of what could potentially be your new percussive MIDI instrument. In his project video [Evan Kale] outlines the steps necessary to turn that unloved plastic into a capable instrument for recording.
The whole process as outlined by [Evan] in under seven minutes. This looks like a great weekend endeavor for those of us just starting out with MIDI. After cracking the back of the Guitar Hero drum kit controller open, the main board within is easily replaced with a standard sized Ardunio (which matches the present mounting holes exactly). About 4:50 into the video [Evan] explains how to add a basic perf-board shield over the Arduino which connects the piezo sensors in each of the drum pads to the analog pins of the micro-controller. The MIDI jack that comes built into the back of the kit can also be reused as MIDI out when wired to the Arduino’s serial out pin. By adjusting [Evan’s] example code you can dial in the instrument’s feedback to match the intensity of each hit.
The video with all of the details is after the jump. Or you can check out a MIDI hack that goes the other way and uses a drum kit as a Guitar Hero or Rock Band controller instead…
Continue reading “Forgotten Rock Band Drum Controller as a MIDI Instrument”
The latest creation in the never-ending collection of “____ Hero” instruments is this Raspi-infused pan flute, built by [Sven Andersson] and his team at the 2013 WOW Hackathon. The flute itself consists of varying lengths of bamboo from a local flower shop, cut short enough to be hand-held while still hiding the Pi from the front side. In the spirit of other ‘Hero’ instruments, the pan flute has no real musical functionality. Each pipe houses what appears to be an electret microphone breakout board, which they kept in place by sealing off the end of the pipe with glue.
The sensors connect to the GPIO connector on the Raspi, which communicates to a local TCP/IP server the team ran as a controller hub. The game is also their original creation, written entirely in LUA. They turned to Spotify to find suitable material for the player to experience, creating playlists with actual pan flute songs and using the libspotify SDK to access the music. You can see the end result of the project in a short demo video below.
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[Heinrich Laue] was kind of a latecomer to the fake guitar playing video game phenomenon. He played Frets on Fire — an open source clone of the game — on PC and eventually bought a copy of Guitar Hero World Tour. But playing on the keyboard was a drag. Instead of buying a controller he built his own hacked Guitar Hero controller from a scrapped keyboard and a toy guitar.
The plastic toy he started with was screwed together. This is a really nice since it’s almost impossible to open toys that have been welded together. There was plenty of room inside for all his components and even some space to run the wires.
He started the electronic portion of the build by tracing out the keyboard matrix to figure out which solder pads he could tap into. The strum bar uses a door hinge with buttons on either side of it. When you move it back and forth it hits the buttons, with the spring mechanism in each returning it back to center. The fret buttons are keys from the keyboard, but the switches uses were pulled from a few computer mice. But the real innovation comes into play when he added the Star Power tilt sensor and whammy bar. Follow the link above to find out how he did it.
Hackaday reader [Tom Price] often uses Skype to communicate with family near and far, but he was getting tired of adjusting his webcam each time his kids moved out of frame. While the solution he came up with isn’t fully automated, it is hands-free, which is good enough for his purposes.
[Tom] was looking around for an electronic foot pedal of some sort when he came across a wireless 3rd party Guitar Hero peripheral that happened to fit the bill. Using an Arduino library created by [Bill Porter], he was quickly able to get the toy to communicate with an Arduino-flashed Atmega8, but things kind of fell flat when it came time to relay signals back to his computer. Using another Atmega8 along with the PS2X library, he was able to emulate the Guitar Hero controller that his foot pedal was looking for.
With the pedal portion of his project wrapped up, he focused on his webcam. [Tom] mounted the camera on a small servo, which he then wired up to the receiving end of his foot pedal rig. As you can see in the video below, he can now pan his camera across the room with a tap of his foot, rather than leaning in and manually adjusting it.
Continue reading “Controlling your webcam with an old Guitar Hero pedal”
[Evilsigntist] combined an old cornet with an old PS2 guitar hero controller to produce the Trumpet Hero. The fragile looking conglomeration really brings a smile to our faces. Just make sure the instrument has already seen the end of its days before drilling holes to mount the various parts.
In the image above you can see that the three valve buttons have been painted to correspond to frets on the original guitar controller. The orange and blue frets are positioned for the left hand to operate. There seems to be a couple of different version because there is a diagram showing a mute in the bell that can be twisted for whammy bar input, but that’s not shown here. Strumming is accomplished by blowing through the mouthpiece, but as you can see in the video after the break, no buzzing is necessary.
Using actual instruments as game inputs is a lot of fun. We always think back to the flute and drum set controllers for Rock Band.
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