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Hackaday Links: November 13, 2022

Talk about playing on hard mode! The news this week was rife with stories about Palmer Luckey’s murder-modified VR headset, which ostensibly kills the wearer if their character dies in-game. The headset appears to have three shaped charges in the visor pointing right at the wearer’s frontal lobe, and would certainly do a dandy job of executing someone. In a blog post that we suspect was written with tongue planted firmly in cheek, Luckey, the co-founder of Oculus, describes that the interface from the helmet to the game is via optical sensors that watch the proceeding on the screen, and fire when a certain frequency of flashing red light is detected. He’s also talking about ways to prevent the removal of the headset once donned, in case someone wants to tickle the dragon’s tail and try to quickly rip off the headset as in-game death approaches. We’re pretty sure this isn’t serious, as Luckey himself suggested that it was more of an office art thing, but you never know what extremes a “three commas” net worth can push someone to.

There’s light at the end of the Raspberry Pi supply chain tunnel, as CEO Eben Upton announced that he foresees the Pi problems resolving completely by this time next year. Upton explains his position in the video embedded in the linked article, which is basically that the lingering effects of the pandemic should resolve themselves over the next few months, leading to normalization of inventory across all Pi models. That obviously has to be viewed with some skepticism; after all, nobody saw the supply chain issues coming in the first place, and there certainly could be another black swan event waiting for us that might cause a repeat performance. But it’s good to hear his optimism, as well as his vision for the future now that we’re at the ten-year anniversary of the first Pi’s release.

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Orbiter Is Now Open Source

We always have it on our list to learn more about Orbiter. If you haven’t seen it, it is a hyperrealistic space simulator. Granted, you can put it in an easy mode, but its real strength is you can very accurately model spacecraft like the Space Shuttle and have very realistic controls. In order to spur development, the program is now open source.

We think this is interesting for two reasons. First, if you ever wanted to contribute into a project of this scope, here’s your chance. You might not want to write a full-blow space simulator but you might have something to add. However, open source also means you can see how the program works and either reuse it in your own open source projects or just simply learn from the techniques.

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Space Shuttle Program: 40th Anniversary Of The First Launch Of Columbia

For those who grew up watching the endless coverage of the Apollo program in the 60s and 70s, the sight of OV-102, better known as the Space Shuttle Columbia, perched on pad 39A at the Kennedy Space Center was somewhat disconcerting. Compared to the sleek lines of a Saturn V rocket, the spacecraft on display on April 12, 1981, seemed an ungainly beast. It looked like an airplane that had been tacked onto a grain silo, with a couple of roman candles attached to it for good measure. Everything about it seemed the opposite of what we’d come to expect from spaceflight, but as the seconds ticked away to liftoff 40 years ago this day, we still had hope that this strange contraption wouldn’t disappoint.

At first, as the main engines ignited, it seemed that Columbia would indeed disappoint. The liquid hydrogen exhaust plume seemed anemic, at least compared to the gout of incandescent kerosene that had belched out from every rocket I’d ever seen launched. But then those magnificent — and as it later turned out, deadly dangerous — solid rocket boosters came to life, and Columbia fairly leaped off the launchpad. Americans were on their way to space again after a six-year absence, and I remember cheering astronauts John Young and Bob Crippen on as I watched the coverage with my dad that early Sunday morning.

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