Game Boy-Style Camera For Playdate

The Game Boy Camera, while perhaps not the most technologically advanced piece of equipment, left a huge mark on video game and electronics culture. The grayscale photographs are still highly prized, and there are an untold number of projects which interface with original hardware to download authentic Game Boy Camera pictures to modern computers. There are others that look to recreate the feel and style of these images, and the latest comes to us on a Game Boy-like platform as well, the Playdate.

[t0mg] is the creator of this project, utilizing a OV7670 camera module sending data to a Teensy 4.1 which interfaces with the Playdate via USB. The images recorded on the Playdate are 1-bit, slightly different than the 2-bit images the Game Boy Camera was capable of. The case of the camera also physically matches up well with the small console, using magnets to secure it to the device either in normal camera mode, in reverse for selfie mode, and can also support the console in “cover” mode as a way of storing the console to protect the screen. A companion application needs to run on the Playdate to get this all up and running, but with that and a battery plenty of retro-style images are ready to be captured.

All of the source for this project is available on the project’s GitHub page for anyone ready to experience some nostalgia or just experiment with a small camera like this. It’s a clean build that takes advantage of the Playdate’s open-source nature, through which we’ve seen the console turned into a typewriter and inspire other builds like this one-off handheld with a crank-style controller.

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Playdate Handheld Turned Typewriter

The Playdate is an interesting gaming system. It’s a handheld, has a black and white screen, and superficially reminds us a little bit of the original Game Boy, right down to the button layout. But the fact that it has a second controller that pops out of the side, that this controller is a crank, and that the whole system was made by the same people that made Untitled Goose Game, makes us quite intrigued. Apparently it has made an impact on others, too, because this project turns the gaming system into a typewriter.

The Playdate doesn’t have native support for USB accessories unless it’s plugged into this custom 3D printed dock. Inside of the dock is a Teensy 4.1 which handles some translation between the keyboard and the console. Once the dock is taken care of the text editor needs to be side-loaded to the device as well. The word processor has the ability to move the cursor around, insert and delete text, and the project’s creator, [t0mg], plans to add more features in future versions like support for multiple files, changing the font, and a few other things as well.

For anyone interested in recreating this project, all of the printable files, the text editor, and the schematics are all available in the GitHub repo. It’s an impressive project for a less well-known console that we haven’t seen many other hacks for, unless you count this one-off Arduboy project which took some major inspiration from the Playdate’s crank controller.

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Hackaday Links: May 26, 2019

Thinkpads are great, especially the old ones. You find a T420, and you can have a battery hanging off the back, a battery in the optical drive bay, and for some old Thinkpads, there’s a gigantic ‘slice’ battery that doubles the thickness of your laptop. Here’s the most batteries in a Thinkpad ever, with the requisite reddit post. It’s 27 cells, with an all-up capacity of 212 Watt-hours. There are two interesting takeaways from the discussion here. First, this may, technically, be allowed on a commercial flight. The FAA limit is 100 Watt-hours per battery, and the Ultrabay is a second battery. You’re allowed two additional, removable batteries on a carry on, and this is removable and reconfigurable into some form that the TSA should allow it on a plane. Of course no TSA agent is going to allow this on a plane so that really doesn’t matter. Secondly, the creator of this Frankenpad had an argument if Hatsune Miku is anime or not. Because, yeah, of course the guy with a Thinkpad covered in Monster energy drink stickers and two dozen batteries glued on is going to have an opinion of Miku being anime or not. That’s just the way the world works.

Prices for vintage computers are now absurd. The best example I can call upon is expansion cards for the Macintosh SE/30, and for this computer you have a few choice cards that have historically commanded a few hundred dollars on eBay. The Micron XCEED Color 30 Video Card, particularly, is a special bit of computer paraphernalia that allows for grayscale on the internal monitor. One of these just sold for two grand. That’s not all, either: a CPU accelerator just sold for $1200. These prices are double what they were just a few years ago. We’re getting to the point where a project to reverse engineer and produce clones of these special cards may make financial sense.

The biggest news in consumer electronics this week is the Playdate. It’s a pocket game console that has a crank. Does the crank do anything? No, except that it has a rotary encoder, so this can nominally be used for games. It will cost $150, and there are zero details on the hardware other than the industrial design was done by Teenage Engineering. There’s WiFi, and games will be delivered wireless on a weekly basis. A hundred thousand people are on the wait list to buy this.

If you want a pick and place in your garage workshop, there aren’t many options. There’s a Neoden for about ten grand, but nothing cheaper or smaller. The Boarditto is a two thousand dollar pick and place machine that fits comfortably on your desk. It has automatic tape feeders, a vision system, and for the most part it looks like what you’d expect a small, desktop pick and place machine to be. That’s all the information for now, with the pre-order units shipping in December 2019.