Subpixel Rendering For Impossibly Small Terminal Text

When it comes to text, how small is too small? The experts say a six point font is the minimum for readability, but as [James Bowman] shows us, you can get away with half of that. 

The goal is to produce a 40-character display on a 24 mm x 24 mm LCD that has a resolution of 240 x 240 to show a serial terminal (or other data) on the “TermDriver2” USB-to-Serial adapter. With 24 lines, that’s a line per millimeter: very small text. Three points, to be precise, half what the experts say you need. Diving this up into 40 columns gives a character cell of six by nine pixels. Is it enough?

Continue reading “Subpixel Rendering For Impossibly Small Terminal Text”

Forget Pixel Art: Try Subpixels

[Japhy Riddle] was tired of creating pixel art. He went to subpixel art. The idea is that since each color pixel is composed of three subpixels, your display is actually three times as dense as you think it is. As long as you don’t care about the colors, of course.

Is it practical? No, although it is related to the Bayer filter algorithm and font antialiasing. You can also use subpixel manipulation to hide messages in plain sight.

Continue reading “Forget Pixel Art: Try Subpixels”