Step Into the Ring with Fight Coach

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As MMA continues to grow in popularity, the competition is getting tougher. There’s always someone else out there who’s training harder and longer than you are. So how do you get the advantage over your competitors? More push-ups? Sit-ups? Eat more vegetables? What about installing custom 2 by 1 inch, 5 gram PCB’s armed with an ATmega32U4, a MPU-6050 6 axis accelerometer and an RN-41 Bluetooth module into each of your gloves? Now that’s what we’re talking about.

[Vincent] and [Jooyoung] of Cornell joined their classmates in turning out another cool piece of electrical engineering. Fight Coach records data from the fighter’s gloves so that it can not only be analyzed to improve performance, but also interact with the fighter in real-time.  Though not quite as immersive as some fighter training techniques we’ve seen, Fight Coach might just give a fighter a slight edge in the ring.

Fight Coach offers 3 modes of training: Defense mode, Damage mode and Free-Training mode. As usual with Cornell projects, all code, schematics and a wealth of information on the project is just a click away. And stick around after the break for a video demonstration of Fight Coach.

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Live action fighting games

Here’s a strange one. This fighting game uses a video game interface to instruct modern-age gladiators on how to bring the pain. The costumed fighters cannot see anything other than a set of lights in their helmets instructing them to move or punch. A camera films them and overlays the footage on a digital background along with simulated blood and a health bar for each. NES controllers are used to instruct them, and switches inside the costumes register the pummeling they receive and deduct health accordingly. This wouldn’t be any good without a demonstration, which we’ve embedded after the break.

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