Do you ever wonder just how many punches you have thrown? The answer is going to be different if you happen to use a punching bag as part of your exercise routine. So is the case with the [DuctTapeMechanic] and while restoring an old speed ball punching bag, he decided to combine his passions for sports and electronics by adding a punch counter.
Perhaps most interesting in this build is the method used to monitor the bag. A capacitance proximity sensor most often used for industrial automation is mounted in the wooden base. He just calls it “an NPN capacitive sensor” without mentioning part number but these are rather easy to find from the usual places. It has no problem sensing each punch — assuming you swing strong enough so that the bag comes near the sensor. Two battery packs, an Arduino, and an optocoupler round out the bill of materials. We were a little disappointed not to see any duct tape in the construction of this project, but since the electronics are outside and exposed to the elements, maybe duct tape will be used to install a roof in a future episode.
The [DuctTapeMechanic] likes to repurpose items which would otherwise be thrown away, which is something to be applauded. The frame of this punching bag was welded from a discarded metal bed frame (a regular occupant of crawl spaces and self storage places), and you might remember he repurposed the electric motor from a discarded clothes dryer last month, changing it into a disk sander.
Robots have certainly made the world a better place. Virtually everything from automobile assembly to food production uses a robot at some point in the process, not to mention those robots that can clean your house or make your morning coffee. But not every robot needs such a productive purpose. This one allows you to punch the world, which while not producing as much physical value as a welding robot in an assembly line might, certainly seems to have some therapeutic effects at least.
The IoT Planet Puncher comes to us from [8BitsAndAByte] who build lots of different things of equally dubious function. This one allows us to release our frustration on the world by punching it (or rather, a small model of it). A small painted sphere sits in front of a 3D-printed boxing glove mounted on a linear actuator. The linear actuator is driven by a Raspberry Pi. The Pi’s job doesn’t end there, though, as the project also uses a Pi camera to take video of the globe and serve it on a webpage through which anyone can control the punching glove.
A team of Cornell students have designed and built their own electronic boxing trainer system. The product of their work is a game similar to Whack-A-Mole. There are five square pads organized roughly into the shape of a human torso and head. Each pad will light up based on a pre-programmed pattern. When the pad lights up, it’s the player’s job to punch it! The game keeps track of the player’s accuracy as well as their reaction time.
The team was trying to keep their budget under $100, which meant that off the shelf components would be too costly. To remedy this, they designed their own force sensors. The sensors are basically a sandwich of a few different materials. In the center is a 10″ by 10″ square of ESD foam. Pressed against it is a 1/2″ thick sheet of insulating foam rubber. This foam rubber sheet has 1/4″ slits cut into it, resulting in something that looks like jail bars. Sandwiching these two pieces of foam is fine aluminum window screen. Copper wire is fixed the screen using conductive glue. Finally, the whole thing is sandwiched between flattened pieces of corrugated cardboard to protect the screen.
The sensors are mounted flat against a wall. When a user punches a sensor, it compresses. This compression causes the resistance between the two pieces of aluminum screen to change. The resistance can be measured to detect a hit. The students found that if the sensor is hit harder, more surface area becomes compressed. This results in a greater change in resistance and can then be measured as a more powerful hit. Unfortunately it would need to be calibrated depending on what is hitting the sensor, since the size of the hitter can throw off calibration.
As MMA continues to grow in popularity, the competition is getting tougher. There’s always someone else out there who’s training harder and longer than you are. So how do you get the advantage over your competitors? More push-ups? Sit-ups? Eat more vegetables? What about installing custom 2 by 1 inch, 5 gram PCB’s armed with an ATmega32U4, a MPU-6050 6 axis accelerometer and an RN-41 Bluetooth module into each of your gloves? Now that’s what we’re talking about.
[Vincent] and [Jooyoung] of Cornell joined their classmates in turning out another cool piece of electrical engineering. Fight Coach records data from the fighter’s gloves so that it can not only be analyzed to improve performance, but also interact with the fighter in real-time. Though not quite as immersive as some fighter training techniques we’ve seen, Fight Coach might just give a fighter a slight edge in the ring.
Fight Coach offers 3 modes of training: Defense mode, Damage mode and Free-Training mode. As usual with Cornell projects, all code, schematics and a wealth of information on the project is just a click away. And stick around after the break for a video demonstration of Fight Coach.
Imagine a machine that [Anderson Silva] could throw a punch at, that would locate his fist in real time and move a punching pad to meet his moving fist. How would you do it? Kinect? Super huge sensor array? Sticking charm? What if we told you it could be done with two electret microphones, an Arduino, and a Gumstix? Yeah, that’s right. You might want to turn your phone off and sit down for this one.
[Benjamin] and his fellow students developed this brilliant proof of concept design that blocks incoming punches for their final project. We’ve seen boxing robots here before, but this one takes the cake. The details are sparse, but we’ve dug into what was made available to us and have a relatively good idea on how they pulled off this awesome piece of electrical engineering.
[Sam] submitted this fun project, a Punchout interface that you actually punch. If you recall, we’ve done a Punchout interface that you punch, but this one takes it a step further. Instead of being a blob on a desk that you’re mashing around, the new one is a Slam Man boxing dummy. They’ve mounted the buttons on different areas of the dummy so you can punch him to completely control the game. As you can see in the video, it seems to work ok, though we doubt the buttons will hold up very long under those conditions. They do say that this is just to hold them over till the Wii version, so maybe those buttons will last just long enough.