Expanding, And Eventually Replacing, The International Space Station

Aboard the International Space Station (ISS), humanity has managed to maintain an uninterrupted foothold in low Earth orbit for just shy of 20 years. There are people reading these words who have had the ISS orbiting overhead for their entire lives, the first generation born into a truly spacefaring civilization.

But as the saying goes, what goes up must eventually come down. The ISS is at too low of an altitude to remain in orbit indefinitely, and core modules of the structure are already operating years beyond their original design lifetimes. As difficult a decision as it might be for the countries involved, in the not too distant future the $150 billion orbiting outpost will have to be abandoned.

Naturally there’s some debate as to how far off that day is. NASA officially plans to support the Station until at least 2024, and an extension to 2028 or 2030 is considered very likely. Political tensions have made it difficult to get a similar commitment out of the Russian space agency, Roscosmos, but its expected they’ll continue crewing and maintaining their segment as long as NASA does the same. Afterwards, it’s possible Roscosmos will attempt to salvage some of their modules from the ISS so they can be used on a future station.

This close to retirement, any new ISS modules would need to be designed and launched on an exceptionally short timescale. With NASA’s efforts and budget currently focused on the Moon and beyond, the agency has recently turned to private industry for proposals on how they can get the most out of the time that’s left. Unfortunately several of the companies that were in the running to develop commercial Station modules have since backed out, but there’s at least one partner that still seems intent on following through: Axiom.

With management made up of former astronauts and space professionals, including NASA’s former ISS Manager Michael Suffredini and Administrator Charles Bolden, the company boasts a better than average understanding of what it takes to succeed in low Earth orbit. About a month ago, this operational experience helped secure Axiom’s selection by NASA to develop a new habitable module for the US side of the Station by 2024.

While the agreement technically only covers a single module, Axiom hasn’t been shy about their plans going forward. Once that first module is installed and operational, they plan on getting NASA approval to launch several new modules branching off of it. Ultimately, they hope that their “wing” of the International Space Station can be detached and become its own independent commercial station by the end of the decade.

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A Honeycomb Patching Robot Powered By Arduino

No, it’s not the kind of honeycomb you’re probably thinking of. We’re talking about the lightweight panels commonly used in aerospace applications. Apparently they’re rather prone to dents and other damage during handling, so Boeing teamed up with students from the California State University to come up with a way to automate the time-consuming repair process.

The resulting machine, which you can see in action after the break, is a phenomenal piece of engineering. But more than that, it’s an impressive use of off-the-shelf components. The only thing more fascinating than seeing this robotic machine perform its artful repairs is counting how many of its core components you’ve got laying around the shop.

Built from aluminum extrusion, powered by an Arduino Due, and spinning a Dewalt cut-off tool that looks like it was just picked it up from Home Depot, you could easily source most of the hardware yourself. Assuming you needed to automatically repair aerospace-grade honeycomb panels, anyway.

At the heart of this project is a rotating “turret” that holds all the tools required for the repair. After the turret is homed and the condition of all the cutting tools is verified, a hole is drilled into the top of the damaged cell. A small tool is then carefully angled into the hole (a little trick that is mechanical poetry in motion) to deburr the hole, and a vacuum is used to suck out any of the filings created by the previous operations. Finally a nozzle is moved into position and the void is filled with expanding foam.

Boeing says it takes up to four hours for a human to perform this same repair. Frankly, that seems a little crazy to us. But then again if we were the ones tasked with repairing a structural panel for a communications satellite or aircraft worth hundreds of millions of dollars, we’d probably take our time too. The video is obviously sped up so it’s hard to say exactly how long this automated process takes, but it doesn’t seem like it could be much more than a few minutes from start to finish.

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Evolution Of A Backpack VR System

Persistence is what a hacker needs to make it to their goal. That’s exactly what it took for [Erik] to make an untethered VR backpack system.

Starting way back in the Spring of 2019, [Erik] began working on an untethered VR system. Sure, the Oculus Quest was coming out, but it wouldn’t be compatible with the game library of PC based systems. [Erik] decided he wanted the best of both worlds, so he decided to build a backpack that carries a computer powerful enough to drive the Rift S.

The initial system was to use a cut-up backpack, an HP mini PC with an external Nvidia 1060 GPU, and a basic DC-DC converter. The result? Just about nothing worked. The HP’s boot process didn’t play well with an external GPU.

[Erik] went through several iterations of this project. He switched over to a standard PC motherboard and tried a few different DC-DC converters. He settled on a device from HDPLEX rated at 200 watts continuous. The converter plugs directly into a standard 24-pin ATX motherboard power connector and isn’t much larger than the connector itself.

The old backpack with its added padding and wood frame gave way to a Zotac VR go backpack. Only the straps and frame of the Zotac are used, with [Erik’s] custom parts mounted using plywood and 3D printed parts. The outer frame is aluminum, with acrylic panels.

Power comes from 7000 mAH LiFe batteries, with each pack providing an hour of runtime. The Backpack can hold two packs though, so wiring them up in parallel should double that runtime.

We have to say this is an extremely well-documented build. [Erik] explains how he chose each component and the advantages (and pitfalls) of the choices he made. An example would be the RAM he picked. He chose DDR4 with a higher spec than he needed, just so he could undervolt the parts for longer run-times.

Not everything in VR is fun and games though – you can ditch that monitor and go with a VR desktop.