PS2 Emulation On The Xbox Series S: A Story Of Walled Gardens

It’s hardly a secret any more at this point that today’s game consoles from Microsoft and Sony are essentially AMD gaming rigs packed up into a custom package and with tweaked system software. So it’s not too surprising that enterprising hackers got the Playstation 2 emulator of RetroArch running on an Xbox Series X|S game console despite Microsoft’s attempts to stop them. (Video, embedded below.)

It’s possible to sneak the RetroArch app past Microsoft’s security checkpoints by shelling out $19 for a Microsoft Developer Account, setting up Developer Mode on the XBox console, and getting the Universal Windows Platform (UWP) port of RetroArch from the official website. This has the advantage of it being a blessed-by-the-Redmond-gods approach. But one cannot play retail games in Developer Mode and large games due to a 2 GB limit.

More recently, a hacker by the name of [tunip3] found a flaw in the Xbox app distribution system which allows one to download a ‘retail’ version of RetroArch. This involves marking the RetroArch app as ‘private’, allowing it to skip a review by Microsoft. People whose email address is on a whitelist are then granted download permission for that app on their Xbox console. The advantage of this ‘retail’ approach is that it does not feature the 2 GB filesize limits. The disadvantage is that Microsoft is free to take the app down and ban [tunip3]’s developer account.

My Way Versus the Highway

A lot about this comes down to a simple question of ‘why?’. Why even jump through these hoops to set up a limited, possibly ToS-breaking emulator on what is ultimately a gaming PC running Windows 10? Why not use that Raspberry Pi 4 or NUC system that’s been giving you sad eyes for the past months from where it’s been stuffed into a dusty corner?

Continue reading “PS2 Emulation On The Xbox Series S: A Story Of Walled Gardens”

Mouse-Controller Hybrid Aims To Dominate In First-Person Shooters

The first person shooter genre found its feet in the PC world, relying on the holy combination of the keyboard and mouse for input. Over time, consoles have refined their own version of the experience, and the gamepad has become familiar territory for many FPS fans. [Tech Yesterday] was a die hard controller player, but after trying out  a mouse, didn’t want to go back. Instead, he built a truly impressive hybrid device.

The build begins with a standard Xbox 360 wired controller, somewhat of a defacto standard for PC gamepads. The left analog stick and triggers remain untouched, however the face buttons are all relocated using mechanical keyboard switches. The D-pad has been relocated to the left hand side with tactile switches, and the right analog stick removed entirely. In its place, a cut-down optical mouse is used on a flat 4″x4″ mousepad attached to the controller, strapped to the player’s thumb.

The resulting controller combines the benefit of analog stick movement and the precision aiming of a mouse. We’re amazed at how comfortable the controller looks to use, particularly in the improved second revision. While currently only used on PC, we can imagine such controllers shaking up the console FPS scene in a serious way.

We see some great controller hacks around these parts; the force-feedback mouse is a particularly amusing example. Video after the break.

Continue reading “Mouse-Controller Hybrid Aims To Dominate In First-Person Shooters”

SpaceX Starship Replica Attempts The Bellyflop

SpaceX are perhaps most well known for their vertically-landing reusable rocket technology. The latest such effort is the Starship, which recently underwent a fiery test in the last month to attempt a bellyflop maneuver. [Nicholas Rehm] wanted to attempt a similar flight profile in the local park, and set to building an RC Starship of his own.

The build is like a few we’ve seen before, in which electric power is used to propel a rocket-like craft straight upwards using propellers and active stabilization. In this case, there’s a pair of twin motors with counter-rotating propellers which can pivot to direct their thrust, as well as four external control surfaces. These are all under the command of [Nicholas]’s custom flight controller.

Upon testing the rig, [Nicholas] was able to execute a smooth ascent, followed by a bellyflop, before a smooth return to vertical flight and descent. Landing vertically on the grass was out of the question, due to the rough surface, but we imagine it would be doable with the right landing gear attached.

While flight without wings in this manner isn’t particularly efficient, it’s great to see what can be achieved with smart use of control systems engineering to keep a craft stable. We look forward to seeing [Nicholas]’s next attempts, too. Video after the break.

Continue reading “SpaceX Starship Replica Attempts The Bellyflop”