Once upon a time, [hardwarecoder] acquired a Gen8 HP microserver that he began to toy around with. It started with ‘trying out’ some visualization before spiraling off the rails and fully setting up FreeBSD with ZFS as a QEMU-KVM virtual machine. While wondering what to do next, he happened to be lamenting how he couldn’t also fit his laptop on his desk, so he built himself a slick, motion-sensing KVM switch to solve his space problem.
At its heart, this device injects DCC code via the I2C pins on his monitors’ VGA cables to swap inputs while a relay ‘replugs’ the keyboard and mouse from the server to the laptop — and vice-versa — at the same time. On the completely custom PCB are a pair of infrared diodes and a receiver that detects Jedi-like hand waves which activate the swap. It’s a little more complex than some methods, but arguably much cooler.
Using an adapter, the pcb plugs into his keyboard, and the monitor data connections and keyboard/mouse output to the laptop and server stream out from there. There is a slight potential issue with cables torquing on the PCB, but with it being so conveniently close, [hardwarecoder] doesn’t need to handle it much.
Continue reading “Motion-Controlled KVM Switch”
We’ve seen a few near-future sci-fi films recently where computers respond not just to touchscreen gestures but also to broad commands, like swiping a phone to throw its display onto a large flat panel display. It’s a nice metaphor, and if we’re going to see something like it soon, perhaps this wrist-mounted pointing device will be one way to get there.
The video below shows the finished product in action, with the cursor controlled by arm movements. Finger gestures that are very much like handling a real mouse’s buttons are interpreted as clicks. The wearable has a Nano, an MPU6050 IMU, and a nRF24L01 transceiver, all powered by some coin cells and tucked nicely into a 3D-printed case. To be honest, as cool as [Ronan Gaillard]’s wrist mouse is, the real story here is the reverse engineering he and his classmate did to pull this one off.
The road to the finished product was very interesting and more detail is shared in their final presentation (in French and heavy with memes). Our French is sufficient only to decipher “Le dongle Logitech,” but there are enough packet diagrams supporting into get the gist. They sniffed the packets going between a wireless keyboard and its dongle and figured out how to imitate mouse movements using an NRF24 module. Translating wrist and finger movements to cursor position via the 6-axis IMU involved some fairly fancy math, but it all seems to have worked in the end, and it makes for a very impressive project.
Is sniffing wireless packets in your future? Perhaps this guide to Wireshark and the nRF24L01 will prove useful.
Continue reading “Wireless Protocol Reverse Engineered to Create Wrist Wearable Mouse”
[William Osman] and [Simone Giertz] have graced our pages before, both with weird, wacky and wonderful hacks so it’s no surprise that when they got together they did so to turn Simone’s car into a computer mouse. It’s trickier than you might think.
They started by replacing the lens of an optical mouse with a lens normally used for a security camera. Surprisingly, when mounted to the car’s front bumper it worked! But it wasn’t ideal. The problem lies in that to move a mouse cursor sideways you have to move the mouse sideways. However, cars don’t move sideways, they turn by going in an arc. Move your mouse in an arc right now without giving it any sideways motion and see what happens. The mouse cursor on the screen moves vertically up or down the screen, but not left or right. So how to tell if the car is turning? For that, they added a magnetometer. The mouse then gives the distance the car moved and the magnetometer gives the heading, or angle. With some simple trigonometry, they calculate the car’s coordinates.
The mouse click is done using the car’s horn, but details are vague there.
And yes, using the carmouse is as fun as it sounds, though we still don’t recommend texting while driving using this technique. Watch them in the videos below as they write an email and drive a self-portrait of the car.
Continue reading “Turning A Car Into A Computer Mouse”
Taking a dive into VR or augmented reality — once, dreamed-of science fiction — is not only possible for the average consumer, but crafting those experiences is as well! Hackaday.io user [kvtoet]’s HandHolo is a homebrew method to cut your teeth on peeking into a virtual world.
This project requires a smartphone running Android Oreo as its backbone, a Bluetooth mouse, a piece of cardboard and a small mirror or highly reflective surface. The phone is slotted into the cardboard housing — prototype with what you have! — above the mouse, and the mirror angled opposite the screen reflects the image back to the user as they explore the virtual scene.
Within Unity, [kvtoet]’s used a few scripts that access phone functions — namely the gyroscope, which is synchronised to the mouse’s movements. That movement is translated into exploration of the virtual space built in Unity and projected onto the portal-like mirror. Check it out!
Continue reading “HandHolo: A Homebrew ARG”
Plenty of PC games rely on the mouse for input, and browser games are no exception. Unfortunately though, this isn’t always the most intuitive controller. [Nathan Ramanathan] combined a couple hacks to get the controller he wanted for playing browser games like Agar and Slither. No rodents were harmed in this project.
The games he wanted to dominate were top-down view so there was no need to move the mouse far from the center of the screen. For a more intuitive interface, a Wii nunchuck with its integrated joystick was selected. Nunchucks were notoriously hackable. An Arduino converted the nunchuck’s data into mouse movements. Inside the computer, Autohotkey kept the mouse pointer reined in where it was useful. Autohotkey was a scripting tool for executing keyboard and mouse macros.
The result was a joystick which controlled these browser games exactly the way you would expect a joystick to control a game. Mouse functionality, including standard and fast scrolling, was an added bonus so games like Minecraft aren’t left behind. The ergonomics of the nunchuck make us wonder why it hasn’t been seen in more wearable hacks.
Custom game controllers are no stranger to Hackaday readers. We’ve seen them built from LEGO blocks, automobiles, and even a decorative rug.
Continue reading “Digital Mouse Trap”
When did you last buy a mouse? Did it have a little adapter in the box? There was a time when if you bought a USB mouse, in the box was also an adapter to allow it to be used with the older PS/2 interface. And if you were to go back a few more years into the past, you’d have found when you bought a mouse with a PS/2 connector fitted, it may well have come with an adapter for a 9-pin RS232 serial port. Those mice from a decade or more ago would have contained the software to recognise the interface into which they were plugged, and emulate it accordingly. It is unlikely then that you could take a modern USB-only device and an unholy chain of USB-to-PS/2-to-serial adapters, and have it work as a serial mouse. Want to run Windows 3.1 on a 386DX? You need a serial mouse.
Happily, [matze525] has come along with a solution for those of you with a need to drive an ancient PC with a serial mouse. He’s created a PS/2 to RS232 mouse converter, and it takes the form of a little PCB with an AT90S2313P microcontroller to do the translation and an RS232 level converter chip.
It might sound like a rather unexpected device to produce, but we can see it fills an important niche. In the early 1990s mice were not the reliable optical devices we have today, instead they had nasty mechanical connections inside, or if you were extremely lucky, optical encoder wheels. The supply of still-reliable RS232 mice must therefore be dwindling, and if you have a Windows 3.1 PC to keep alive then we can see the ability to use a more modern pointing device has a lot going for it.
If you have one of those machines from that era that came with proprietary interfaces, maybe you can make use of a USB to quadrature converter.
A mouse with malfunctioning buttons can be a frustrating to deal with — and usually a short leap to percussive maintenance. Standard fixes may not always last due to inferior build quality of the components, or when the microswitch won’t close at all. But, for mice that double/triple-click, will release when dragging, or mis-click on release, this Arduino-based hack may be the good medicine you’re after.
Instructables user [themoreyouknow]’s method cancels click malfunctions by latching the mouse’s controller switch trace to ‘on’ when pressed, keeping it there until the button normally closed contact closes again completely. Due to the confined spaces, you’ll want to use the smallest Arduino you can find, some insulating tape to prevent any shorts, and care to prevent damaging the wires this process adds to the mouse when you cram it all back together.
Before you take [themoreyouknow]’s guide as dogma, the are a few caveats to this hack; they are quick to point out that this won’t work on mice that share two pins between three buttons — without doing it the extra hard way, and that this might be trickier on gaming or other high-end mice, so attempt at your own peril.
Speaking of gaming mice, we recently featured a way to add some extra functionality to your mouse — cheating optional — as well as how to stash a PC inside an old Logitech model.