Review: Inkplate 2 Shrinks Down, Adds Color

Regular Hackaday readers may recall the Inkplate family of devices: open source all-in-one development boards that combine the power and versatility of the ESP32 with electronic paper displays salvaged from commercial e-readers. By taking the sharp, high-speed, displays intended for readers such as Amazon’s Kindle and bundling it together with all the hardware and software you need to make it work, the Inkplate provided a turn-key platform for anyone looking to get serious with e-paper.

Given the fact that their screens were pulled from recycled readers, it’s no surprise the previous Inkplate entries came in familiar 6 and 10 inch variants. There was even an upgraded 6 inch model that benefited from newer reader technology by adopting a touch-sensitive backlit panel, which we took a close look at last year. Their large displays make them excellent for wall mounted applications, such as a household notification center or constantly-changing art display. Plus, as you might expect, the Inkplate is an ideal choice for anyone looking to roll their own custom e-reader.

But of course, not every application needs so much screen real estate. In fact, for some tasks, such a large display could be considered a liability. Seeing a void in their existing product lineup, the folks at Soldered Electronics (previously e-radionica) have recently unveiled the diminutive Inkplate 2. This new miniature Inkplate uses the same software library as its larger predecessors, but thanks to its 2.13 inch three-color display, lends itself to a wider array of potential projects. Plus it’s considerably cheaper than the larger Inkplate models, at just $35 USD.

Considering the crowd sourced funding campaign for the Inkplate 2 blew past its goal in just 72 hours, it seems clear there’s plenty of interest in this new smaller model. But if you’re still not sure if it’s the e-paper solution you’ve been waiting for, maybe we can help — the folks at Soldered sent along a pre-production version of the Inkplate 2 for us to play around with, so let’s take it for a test drive and see what all the fuss is about.

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In My Neighborhood, We Played Asteroids…with Real Asteroids

There was a comedian in the 1980s who always said he grew up in a tough neighborhood. He claimed they played cops and robbers with real cops. They played gin rummy with real gin. Well, maybe if he knew about [Neal Agarwal]’s asteroid launcher simulation website, he would have said they played asteroids with real asteroids.

If you ever wondered what would happen if a 1,500-foot stone or iron asteroid hit your hometown going at 38,000 mph, now you can find out.  Apparently, I live far enough in the suburbs that even a 1 mile-wide iron asteroid hitting the center of Houston wouldn’t put a crater under my house. The 17-mile-wide and 2,608-foot-deep crater would release the equivalent of 399 Gigatons of TNT, but it wouldn’t reach me.

The 29-mile-wide fireball would be a different story. Oh, and the 244 dB shockwave would almost certainly reach me. So if the clothes catching on fire resulting in second- and third-degree burns didn’t get me, perhaps the shockwave would. The simulation says that zone will have 99% fatalities, and even further out, people will get severe lung damage. Eardrums burst even further away. Homes would collapse almost to the Mexican border.

The 1,000-mile-per-hour wind might present problems, too. While we are well-situated for hurricanes in this area, that’s about five times more wind than even a big hurricane generates. And we are not well prepared for earthquakes, much less the magnitude 70 quake that would occur.

Pretty bleak. On the plus side, a strike like that happens about once every 2.6 million years. If you try it yourself, be sure to scroll down the right panel to see the graphical representation of the different effects.

Maybe NASA is on to something when they tell us they want to learn to deflect asteroids. Even private foundations are getting into the business of finding them.

Merry Christmas! Rip And Tear!

If you want a little mayhem on your Christmas tree, you can check out [Sprite_tm]’s tiny PC Christmas ornament. With 3D printing, that isn’t such a tall order, but [Sprite]’s does have a unique ability: it plays DOOM, as you can see in the video below.

The device uses an ESP32, and while [Sprite] had ported the iconic shooter to the microcontroller before, he decided to use a Game Boy port that is more lightweight instead. There were a few reasons for the choice, including the ability to do Bluetooth so you could connect controllers so you can play the game. The only catch was he had to pull off the flash memory and replace it with a larger one (see the second video below).

Granted, the screen is tiny, so it is sort of a novelty. But if you want to have a go, the files are all there. As you might expect, there is a tiny battery and the circuitry required to recharge it, as well. We’d probably make an adapter to let it charge from the Christmas lights, but that can wait for version 2.

The input device handling is a bit strange. Bluetooth BLE devices will automatically grab an input device that is in pairing mode. There is no provision for connecting using the “normal” Bluetooth mechanism. A fun project and you could use the case for some other tiny projects, too. A larger flash on an ESP32 has lots of possibilities, as well.

If you need a primer on the ESP32, we got it. If you want to play DOOM on something truly strange, try seven-segment displays.

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