The Computers Of Voyager

After more than four decades in space and having traveled a combined 44 billion kilometers, it’s no secret that the Voyager spacecraft are closing in on the end of their extended interstellar mission. Battered and worn, the twin spacecraft are speeding along through the void, far outside the Sun’s influence now, their radioactive fuel decaying, their signals becoming ever fainter as the time needed to cross the chasm of space gets longer by the day.

But still, they soldier on, humanity’s furthest-flung outposts and testaments to the power of good engineering. And no small measure of good luck, too, given the number of nearly mission-ending events which have accumulated in almost half a century of travel. The number of “glitches” and “anomalies” suffered by both Voyagers seems to be on the uptick, too, contributing to the sense that someday, soon perhaps, we’ll hear no more from them.

That day has thankfully not come yet, in no small part due to the computers that the Voyager spacecraft were, in a way, designed around. Voyager was to be a mission unlike any ever undertaken, a Grand Tour of the outer planets that offered a once-in-a-lifetime chance to push science far out into the solar system. Getting the computers right was absolutely essential to delivering on that promise, a task made all the more challenging by the conditions under which they’d be required to operate, the complexity of the spacecraft they’d be running, and the torrent of data streaming through them. Forty-six years later, it’s safe to say that the designers nailed it, and it’s worth taking a look at how they pulled it off.

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A capacitive touch MIDI instrument that doubles as a bookmark.

MIDI Bookmark Marks The Spot Where Work And Play Intersect

Have you ever wanted to take a break from reading or studying to just rock out for a few blissful minutes? If you’re anything like us, you like to rock out most of the time and take the occasional break to do your reading. Either way, you really can’t go wrong with this MIDI bookmark from [Misfit Maker].

The guts of a MIDI bookmark.This slick little bookmark may look 3D printed, but it’s all carefully-cut foam board in two thicknesses. Even the keys are made foam board — they’re just wrapped in carbon fiber so they look extra cool.

Underneath that carbon fiber is a layer of aluminium tape to make them capacitive. [Misfit Maker] recommends using copper tape instead because it allows for wires to be soldered directly to the keys.

The brains of this beauty is in the form of an ESP32 which is controlling an MPR-121 capacitive touch sensor. If you’d like to make one of these for yourself, there are plenty of helpful GIFs embedded in the thorough write-up. Be sure to check out the brief demo after the break.

If you want to easily MIDI-fy something and use touch inputs, you can’t really go wrong with the Raspberry Pi Pico, which does capacitive touch natively. Check out this MIDI kalmiba to learn more.

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The History Of The World’s First Planetarium

It shouldn’t be a surprise that the idea of a planetarium originated with an electrical engineer, [Oskar von Miller] from the Deutsches Museum in Munich. According to [Allison Marsh] in IEEE Spectrum, he thought about the invention in 1912 as a way to demonstrate astronomical principles to the general public. While it seems obvious today that you can project the night sky onto a dome, it was a novel thought in 1912. So novel that the Carl Zeiss company first told [von Miller] to take a hike. But they eventually reconsidered and built the first planetarium, the Model I.

The engineer for Zeiss was a mechanical engineer by the name of [Walther Bauersfeld]. He was familiar with mechanical devices — orreries — that tracked the motion of the stars and planets. The goal was to translate those movements into a moving projection of light.

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