Open Source Humanoid Robot Is Awesom-o

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Coming from a lab in France is The Poppy Project, an open source humanoid robot that’s at least as cool as ASIMO.

Poppy was designed as an affordable bipedal robot for use in education and art. It’s a small robot at just over 80 cm in height, but it can walk, move its arms, rotate its torso, and interact with bags-of-meat humans with two cameras and an LCD face.

Although Poppy is open source, that doesn’t mean it’s exactly cheap; the current design includes twenty-one Robotis Dynamixels MX-28 robotic actuators, actually servos with magnetic encoders, temperature sensor, and an ARM microcontroller. These actuators sell for about $200, meaning Poppy contains $4000 in motors alone. The estimated cost of the entire robot is €7500-8000, or about $10,000 to $11,000 USD.

Still, there’s an incredible software platform that comes along with Poppy, and being open source any enterprising engineer can take up the project and attempt to bring the costs down. We’d love to take one out for a walk. Just get rid of the hands. That’s too far down the uncanny valley for us. Video below.

 

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Treasure Trove Of Swarm Robotics Research

swarm-robotics

The screen capture above shows a group of swarm robots working together to move the blue box from the left side of the frame over to the right. It’s just one of many demonstrations shown in the video clip after the break. The clip is a quick sampling of the many swarm robotics research projects going on at the University of Sheffield’s Natural Robotics Lab.

The main focus for all of the research is to see what can be accomplished by getting a large group of relatively simple machines to work together. Each device has a microcontroller brain, camera, accelerometer, proximity sensors, and a microphone. By mixing and matching the use of available components they can test different concepts which will be useful in creating utility robot swarms for real-world tasks. The video shows off the robots grouping themselves by like characteristic, a test called segregation (the purpose of this didn’t resonate with us), and group tasks like moving that box. The nice thing is that a series of white papers is available at the post linked above (click on the PDF icon) so that you may dig deeper if these projects are of interest to you.

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Astounding Papercraft Skills Result In This Working Robot

It would have been very hard to believe this is made from paper if we hadn’t seen all the parts being built. As a still image it looks neat, but the speed at which those paper gears turn in the video after the break will certainly leave you slack-jawed. It really is a walking robot made using papercraft (translated).

These are actually being sold as kits, but there’s not much in the way of materials. You’ll get six sheets of paper, some skewers which act as the axles, and a bit of elastic band which stores potential energy when winding-up the model. The genius is in the design, which is printed on those sheets of paper. The build process involves plenty of delicate work. Dozens of cuts lead into hundreds of folds, and that’s before assembly even starts. We’ve never considered building a ship in a bottle, but this might be right up our alley. If you need to give a gift to a tinkerer this should show up high on the idea list.

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Toorcamp: The Church Of Robotron

“Only 72 years until the Robotrons conclude that the human race is inefficient and must be destroyed. Only the mutant produced by a genetic engineering accident can save us now!” –Church of Robotron Doctrine

Based on the 1982 arcade game Robotron: 2084, Dorkbot PDX’s Church of Robotron was an impressive installation at Toorcamp. Located in a large dome, the Chruch features an altar where the the player kneels and finds out if they are the saviour.

Many things in the Church are triggered by game events. Lasers fired in time with the game, a bright LED flashes at the player when they die, and the LCD display above the altar shows high scores. There’s a webcam that takes a player’s picture when they die so that it can be added to the high score list. There was also a Jacob’s Ladder and a fog machine to add to the eerie feel of the Church.

A side room in the dome has a TV displaying list of high scores, handouts of their doctrine and documentation, and stickers of the Church’s logo. Aside from the electronics, the group also created lore around the installation. There was a sermon that played on a constant loop at night, and the doctrine handouts explained the story of the Church. This is all documented on their website, and the build details and source are also available.

The combination of art, lore, and electronics made this installation one of my favourites at Toorcamp, even though I’m awful at the game. I’ll need to practice my Robotron for next time the group sets up the Church.

Toorcamp: MC Hawking Robotic Wheelchair

This is the MC Hawking robot built by the Noisebridge hackerspace in San Francisco. It’s a robotic electric wheelchair outfitted with a PC, an XBox Kinect, and an Arduino. On the software side, it uses Ubuntu and the open source ROS platform. A few folks from Noisebridge were hacking away on the robot at Toorcamp to add a robotic arm and other upgrades.

One goal of the project was to build a hardware platform that lets software hackers work on autonomous applications without having to delve in to the complexities of the hardware. Since an autonomous wheelchair could get dangerous, it clearly boasts that it does not behave by Asimov’s three laws.

An example of an autonomous application for the MC Hawking is a facial tracking. This uses the Kinect’s sensors to follow people around. The platform is now being used to develop the DORA Opensource Robot Assistant project, which hopes to use the robotic arm to grab a soda from the fridge 51 days from now.

[Jake] from Noisebridge pointed out that they are seeking people who are interested in working on the software side of the project. If you are in the Bay Area and haven’t visited Noisebridge, you need to. Check their website for lots of information on the group.

Check out a video of MC Hawking partying at Toorcamp after the break.

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Gamelatron, A Fully Robotic Indonesian Gamelan Orchestra.

Last summer we got to have a little chat with [Aaron Taylor] about his automated Gamelan orchestra, Gamelatron. The robotic orchestra features a large collection of Indonesian gongs,  metallophones, xylophones and cymbals actuated using simple pull solenoids attached to mallets.  Gamelatron’s custom controller activates the various 24V solenoids using MIDI,  the whole thing is essentially a gigantic MIDI instrument that can be played by whatever sequencing device you so please.

[Aaron] has a variety of ways to pump MIDI into the controller including the “Padma Bhuwana”, a wooden box with 16 arcade buttons wired to an Arduino. The Arduino can either activate sequences on a computer running Ableton live or the MIDI sequence can be pumped directly out of the Arduino for a computer free interactive installation. [Aaron] also plugs his Akai MPD32 to the computer for live shows or he can just let the laptop do all the work for non-interactive installations.

The really interesting thing about having 170 or so simply actuated instruments is the ability to spread them out and fill every facet of a space. A great example of this was the Temple of Transition at Burning man 2011 where the gongs and what not else would span multiple floors. Here is a recent Wired magazine video published where [Aaron] gives a quick overview of the setup, or if you are too impatient for the ads check out a few videos of Gamelatron in at burning man and PEX summer festival after the jump. We also included [Aaron]’s kickstarter video which has a few more details on the setup (as well as irrelevant stuff about the kickstarter project that has since expired). With all the crazy midi instrument hacks we get around here it is not stretch of the imagination to see this has lots of interactive potential.

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Robot Takes Voice Commands Via Open Source CSR

This is Chippu, a robot that [Achu] has been working on for some time. His most recent addition was to give the robot the ability to respond to voice commands. This is accomplished using a variation of the open source Continuous Speech Recognition package called Julius.

The package depends on two main parts, a set of acoustic models which let it match incoming sounds and a reference library of grammar which is built from those sounds. [Achu] published another post which goes into detail about using Julius on a Linux box. It seems like this is possible with less robust hardware (ie: on an embedded system) if you narrow down the number of acoustic and grammer models that need to be matched.

For now, Chippu is getting commands from a computer that runs the CSR. But this was only used as a proof-of-concept and [Achu] plans to transition the bot over to smaller hardware like the BeagleBoard.

Check out the demonstration of Chippu responding to voice commands in the video after the break.

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