Soviet-Era Computer Is Both A Mystery And A Disaster

There are plenty of bizarre computers around from the 70s through the 90s before the world somewhat standardized around various duopolies of hardware vendors and operating systems. Commodore, Atari, and even Apple had some bizarre machines from this era but for our money, the most unusual systems come out of the Eastern Bloc. We’ve featured plenty of these before, and the latest is a Robotron CM1910 which comes to us from [Chernobyl Family] via YouTube.

Built in East Germany behind the wall, the Robotron factories had easier access to Soviet than western parts, but the latter were also available when necessary. Hence it’s built on an Intel 8086 processor, which seems common enough for the era, but after opening the case some non-standard construction becomes apparent.

The first is a densely-packed array of circuit boards and wiring, far beyond what a western PC might have included in this time. This also partially explains its massive 25 kg weight. It does include a hard drive, two floppy disk drives, a large dedicated graphics card, and a modem which all contribute as well. The overall design philosophy of the machine was a headscratcher too, which would have involved near-complete dismantling of the machine to access or repair some of the parts, as well as some hidden peripheral and drive controllers in questionable locations.

From the looks of it, we doubt this computer will see any uptime anytime soon, although they did at least restore the keyboard. With all of the chips accessible on PCBs, it might be possible to get this machine up and running again although it would take a massive effort thanks to its non-standard design and construction, and might also require help from builds like this to replace or emulate some of the hardware.

Thanks to [Stephen] for the tip!

Continue reading “Soviet-Era Computer Is Both A Mystery And A Disaster”

Repent! The Church Of Robotron Accepts All!

Are you the mutant savior? Are you prepared for the robot uprising of 2084? Have you accepted robotron into your life? The Church of Robotron is now conducting training, testing, and confession at the new window altar in downtown Portland.

The Church of Robotron is the fake totally legit religion based on the classic arcade game prophecy Robotron 2084. In keeping with the church’s views on community outreach and missionary work, a Robotron altar has been installed at the Diode Gallery for electronic arts.

The altar consists of a system running Robotron 2084 with capacitive sensing controls built by DorkbotPDX’s own [Phillip Odom]. He’s using the same techniques featured in his capacitive sensing workshop, allowing the game to be played 24 hours a day. There are also monitors displaying the leaderboard and tenants of the Church of Robotron.

The Church of Robotron has also been showing up at Toorcamp for a few years now, with an even more spectacular altar that triggers physical events in response to game events. That’s a very cool use of MAME’s debugger, and a story worthy of its own Hackaday post.

Video of the altar below.

Continue reading “Repent! The Church Of Robotron Accepts All!”

Extending Old Games With Reverse Engineering And MAME

For last year’s Toorcamp, the folks over at DorkbotPDX helped out with the Church of Robotron installation. A religion founded on the prophesy of a cybernetic uprising in the year 2084 is a little esoteric even for us, so the Dorkbot crew wanted a way to make playing Robotron: 2084 a little more visceral. Using MAME and a few debugging tools, they were able to read the memory of a machine playing Robotron to extend the game into the physical world. When the player dies, lights go off, alarms sound, and the prophet of the Church of Robotron is pleased.

The setup at the Church of Robotron included a machine running MAME with a Robotron ROM. When events happened in the game, such as lasers firing or a player death, physical events would be triggered. To do this, the Dorkbot team read the memory locations of a game of Robotron at different times and found memory locations tied to in-game events. On their blog they go over using the MAME debug tool to detect a player’s death which can then be translated into physical apparitions for the Church of Robotron.

It’s a very cool hack, and one we wish we had a video of. Having a plastic ghost hit a player while playing Pac-Man seems like an awesome idea, and with the Dorkbot tutorial, it looks fairly easy.

Toorcamp: The Church Of Robotron

“Only 72 years until the Robotrons conclude that the human race is inefficient and must be destroyed. Only the mutant produced by a genetic engineering accident can save us now!” –Church of Robotron Doctrine

Based on the 1982 arcade game Robotron: 2084, Dorkbot PDX’s Church of Robotron was an impressive installation at Toorcamp. Located in a large dome, the Chruch features an altar where the the player kneels and finds out if they are the saviour.

Many things in the Church are triggered by game events. Lasers fired in time with the game, a bright LED flashes at the player when they die, and the LCD display above the altar shows high scores. There’s a webcam that takes a player’s picture when they die so that it can be added to the high score list. There was also a Jacob’s Ladder and a fog machine to add to the eerie feel of the Church.

A side room in the dome has a TV displaying list of high scores, handouts of their doctrine and documentation, and stickers of the Church’s logo. Aside from the electronics, the group also created lore around the installation. There was a sermon that played on a constant loop at night, and the doctrine handouts explained the story of the Church. This is all documented on their website, and the build details and source are also available.

The combination of art, lore, and electronics made this installation one of my favourites at Toorcamp, even though I’m awful at the game. I’ll need to practice my Robotron for next time the group sets up the Church.