Every new generation of computers repeats the techniques used by the earlier generations. [Kim Salmi] created an ASCII-based quadcopter simulation game using an Arduino that displays on the Arduino serial monitor. The modern twist is the controller: an accelerometer supplements the joystick for immersive play. And of course there are flashing LEDs.
An Arduino Uno provides the processing power and drives the serial monitor. A joystick and a Hitachi H48C accelerometer are mounted on a breadboard and wired to the Uno. The tilting of the accelerometer controls the height and left-right motion of the quadcopter on the screen. The joystick sets the the ‘copter in hover mode and lowers a ‘rescue’ line. Another LED warns when the maximum height, the vertical limit of the screen, is reached. The joystick also selects one of the three quadcopters, which have different performance characteristics.
There’s a video after the break. [Kim] provides the source code so you use it as a reference for handling the joystick and accelerometer inputs.
More proof that what is old is new. Continue reading “Arduino Quadcopter Game Uses Serial Monitor” →
[Rodot] wrote in to tell us about the Gamebuino, a very nicely designed and easily reproducible version of his handheld Arduino gaming console. We originally featured [Rodot’s] Arduino based gaming console over a year ago.
With the Gamebuino, you too can build your own games and gaming hardware around the Arduino. While there is a lot of information currently missing from the site’s Wiki, such as the layout and game code, [Rodot] plans on making everything open source. The console includes a rechargeable lithium battery, a micro SD card, and I2C expansion connectors. This is one project to keep an eye (and two hands) on, especially since a full game library is going to be provided, letting you easily create your own games. See what the console can do in the demo video after the break.
It would be amazing so see some old Game Boy games ported to run on the Arduino, or maybe one of our readers can make an Game Boy emulator for the Arduino!
Continue reading “Gamebuino: A Handheld Arduino Gaming Console Ready For Prime Time” →
We were pretty excited by the prospect of location-aware software and its ability to pull map data into its functions, but what do you get when build software on top of a map-based service? Well, one possibility is 2D gaming on real maps.
Continue reading “Gaming With Real-world Data” →