The RetroPie project is a software suite for the Raspberry Pi that allows the user to easily play classic video games through emulators. It’s been around for a while now, so it’s relatively trivial to get this set up with a basic controller and video output. That means that the race is on for novel ways of implementing a RetroPie, which [Christian] has taken as a sort of challenge, building the tiniest RetroPie he possibly could.
The constraints he set for himself were to get the project in at under 100 mm. For that he used a Pi Zero loaded with the RetroPie software and paired it with a 1.44″ screen. There’s a tiny LiPo battery hidden in there, as well as a small audio amplifier. Almost everything else is 3D printed including the case, the D-pad, and the buttons. The entire build is available on Thingiverse as well if you’d like to roll out your own.
While this might be the smallest RetroPie we’ve seen, there are still some honorable mentions. There’s one other handheld we’ve seen with more modest dimensions, and another one was crammed into an Altoids tin with a clamshell screen. It’s an exciting time to be alive!
We don’t see that many PSP hacks around these parts, perhaps because the system never attained the same sort of generational following that Nintendo’s Game Boy line obtained during its heyday. Which is a shame, as it’s really a rather nice system with plenty of hacking potential. Its big size makes it a bit easier to graft new hardware into, the controls are great, and there’s no shortage of them on the second-hand market.
Hopefully, projects like this incredible “PiSP” from [Drygol] will inspire more hackers to take a second look at Sony’s valiant attempt at dethroning Nintendo as the portable king. With his usual attention to detail, he managed to replace the PSP’s original internals with a Pi Zero running RetroPie, while keeping the outside of the system looking almost perfectly stock. It wasn’t exactly a walk in the park, but we’d say the end definitely justifies the means.
The first half of the project was relatively painless. [Drygol] stripped out all the original internals and installed a new LCD which fit so well it looks like the thing was made for the PSP. He then added a USB Li-ion charger board (complete with “light pipe” made out of 3D printer filament), and an audio board to get sound out of the usually mute Pi Zero. He had some problems getting everything to fit inside of the case. The solution was using flat lithium batteries from an old Nokia cell phone to slim things down just enough to close up the PSP’s case with some magnets.
What ended up being the hardest part of the build was getting the original controls working. [Dyrgol] wanted to use the original ZIF connector on the PSP’s motherboard so he wouldn’t have to modify the stock ribbon cable. But it was one of those things that was easier said than done. Cutting out the section of PCB with the connector on it was no problem, but it took a steady hand and a USB microscope to solder all the wires to its traces. But the end result is definitely a nice touch and makes for a cleaner installation.
[Christopher Foote] didn’t play quite as many games as he wanted to as a child. After years of catching up using the RetroPie and the PiGRRL 2, it was when he first picked up a Switch’s joy-cons that inspiration struck. Behold: the PiSwitch!
Realizing they operated on Bluetooth tech, [Foote] spent a fair chunk of time getting the joy-cons to properly pair to the Raspberry Pi 3 and function as one controller. Once done, he relied on Linux Joystick Mapper to manage the keybindings with some extra legwork besides to get the analog sticks working properly.
To make this console mobile, he’s packed a 6600mAh battery and Adafruit Powerboost 1000c into the device, added a second headphone jack and speaker for commuting and home enjoyment, and a Pi V2 camera module. A 3D printed case, encapsulating these components and a seven-inch touchscreen, also allows the joy-cons to be detached — though he plans on updating its design in the future.
The PiSwitch boots into a custom UI that lets you select different services — RetroPie, Kodi, Debian, and the terminal — while the joy-cons seamlessly function together or individually regardless of the activity. Check out the quick intro tour for this project after the break!
There’s a certain class of hardware only millennials will cherish. Those cheap ‘LCD Video Games’ from Tiger Electronics were sold in the toy aisle of your old department store. There was an MC Hammer video game. There was a Stargate video game. There was a Back To The Future video game. All of these used the same plastic enclosure, all of them had Up, Down, Left, Right, and two extra buttons, and all of them used a custom liquid crystal display. All of them were just slightly disappointing.
This is an effort from volunteers of the MAME team, who are now in the process of bringing these ‘LCD Video Games’ to the Internet Archive. Unlike other games which are just bits and bytes along with a few other relatively easily-digitized manuals and Peril Sensitive Sunglasses, preserving these games requires a complete teardown of the device. These are custom LCDs, after all. [Sean Riddle] and [hap] have been busy tearing apart these LCDs, vectorizing the segments (the game The Shadow is seen above), and preserving the art behind the LCD. It’s an immense amount of work, but the process has been refined somewhat over the years.
Some of these games, and some other earlier games featuring VFD and LED displays, are now hosted on the Internet Archive for anyone to play in a browser. The Handheld History collection joins the rest of the emulated games on the archive, with the hope they’ll be preserved for years to come.
If you were a school-age child in the 1980’s or 1990’s, you almost certainly played The Oregon Trail. Thanks to its vaguely educational nature, it was a staple of school computers until the early 2000’s, creating generations of fans. Now that those fans are old enough to have disposable incomes, we are naturally seeing a resurgence of The Oregon Trail merchandise to capitalize on one of humanity’s greatest weaknesses: nostalgia.
Enter the Target-exclusive The Oregon Trail handheld game. Priced at $24.99 USD and designed to look like the classic beige-box computers that everyone of a certain age remembers from “Computer Class”, it allows you to experience all the thrills of dying from dysentery on the go. Naturally there have been versions of the game for mobile devices in the past, but how is that going to help you when you want to make your peers at the coffee shop jealous?
But we’re not here to pass judgement on those who hold a special place for The Oregon Trail in their hearts. Surely, there’s worse things you could geek-out on than interactive early American history. No, you’re reading this post because somebody has put out a handheld PC-looking game system, complete with a simplified keyboard and you want to know what’s inside it. If there was ever a cheap game system that was begging to be infused with a Raspberry Pi and some retro PC games, this thing is it. Continue reading “Teardown: “The Oregon Trail” Handheld”→
The BBC micro:bit single board ARM computer aimed at education does not feature as often as many of its competitors in these pages. It’s not the cheapest of boards, and interfacing to it in all but the most basic of ways calls for a slightly esoteric edge connector. We’re then very pleased to see that edge connector turned from a liability into a feature by [Fabien Chouteau] with his handheld console, he uses micro:bits preprogrammed with different games in the manner of game cartridges in commercial consoles.
The micro:bit sits in its edge connector on the underside of a handheld PCB above a pair of AAA batteries, while on the other side are an OLED display and the usual set of pushbuttons. It’s a particularly simple board as the micro:bit contains all the circuitry required to support its peripherals.
He’s coded the games using the Arduino IDE with a modified version of the Arduboy2 library that allows him to easily port Arduboy games written for Arduino hardware. It’s a work in progress as there are a few more features to incorporate, but the idea of using micro:bits as cartridges is rather special. There is a video of the console in action, which we’ve placed below the break.
With a GPS on every smartphone, one would be forgiven for forgetting that handheld GPS units still exist. Seeking to keep accurate data on a few upcoming trips, [_Traveler] took on a custom-build that resulted in this GPS data logger.
Keeping tabs on [_Traveler] is a Ublox M8N GPS which is on full-time, logging data every 30 seconds, for up to 2.5 days. All data is saved to an SD card, with an ESP32 to act as a brain and make downloading the info more accessible via WiFi . While tracking the obvious — like position, speed, and time — this data logger also displays temperature, elevation, dawn and dusk, on an ePaper screen which is a great choice for conserving battery.
The prototyping process is neat on this one. The first complete build used point-to-point soldering on a protoboard to link several breakout modules together. After that, a PCB design embraces the same modules, with a footprint for the ESP’s castellated edges and header footprints for USB charing board, SD card board, ePaper, etc. All of this finds a hope in a 3D printed enclosure. After a fair chunk of time coding in the Arduino IDE the logger is ready for [_Traveler]’s next excursion!
As far as power consumption in the field, [_Traveler] says the GPS takes a few moments to get a proper location — with the ESP chewing through battery life all the while — and plans to tinker with it in shorter order.