A few years ago, [Mike]’s friend gave him an old Sega Genesis with the very cool and somewhat rare SegaCD drive attached. The SegaCD gave him an idea – while it’s not easy to burn a cartridge and play homebrew games on a real Genesis console, everyone has a CD burner somewhere. [Mike] began writing his demo and then realized adding Java would be easy on the 68000. The result is Java on three billion devices and a Sega Genesis.
This project is built around Java Grinder a Java byte code compiler that will compile classes, factories, and all the horrible Java design.design.pattern.pattern.patterns() into assembly language. Already, there are a lot of platforms supported by Java Grinder, including the Commodore 64, the TI99, and thanks to some work from [Joe Davisson], the Apple IIgs
With a byte code compiler, an assembler, and an API for the Sega-specific hardware, [Mike] set about building his demo. Since this was a Sega, it needed the ‘SEGA’ sound at the start. [Mike] ended up recording his voice saying ‘JAVA!’ This plays through the Z80 on the Genesis.
The complete demo – viewable in its emulated format below – has everything you would expect from a proper demo. Starfields, dancing sprites, and even a Mandelbrot pattern make it into the three-minute long demo.
Continue reading “3 Billion Devices And A Sega Genesis Run Java”
Java famously runs on billions of devices, including workstations, desktops, tablets, supercomputers, and jewelry. Yes, jewelry. Look it up. [Michael] realized Java doesn’t run on Commodore 64s, TI-99s, and a whole bunch of other platforms. Not anymore.
Last year, [Michael] wrote Java Grinder, a Java byte-code compiler that compiles classes into assembly language instead of being part of a JVM. This effectively turns Java from a Just In Time compiled language to a normally compiled language, like C. He wrote this for the 6502/6510, the MSP430, and a Z80. The CPU in the TI-99/4A is a weird beast, though, and finally [Michael] turned this Java Grinder on that CPU, the TMS9900.
While most of the development was accomplished with the MESS emulator, [Michael] did manage to run Java on real hardware. His friend gave him a TI-99/4A a few years ago with a few cartridges. Cracking those cartridges open revealed one PCB that would hold an EEPROM. Writing his Java byte-code-derived assembly to a 28c64 EEPROM, he had a cartridge that would run compiled Java.
Right now, the demo is pretty simple with low-resolution graphics beeps and bloops of music, and generally not what you would expect from a TI/99. This is mostly due to the fact that the API for the TI-99 is extremely simple. You can check out the results of that programming endeavor below.
Continue reading “Java Byte Code, Ahead Of Time Compilers, And A TI-99”
The hardware can’t get much simpler. The DUO Light uses an ATmega328 (commonly found on Arduino boards) along with an external SRAM chip to provide a low-level computer programming experience that will suit those new to programming and some more experienced tinkerers.
At the time of writing the modest Kickstarter goal of $1100 was just $18 shy of success. We’d wager that this is partly due to the availability of so much support material on [Jack’s] website. (fyi- a lot of the links on that page are zip files)
The SD card slot accepts a FAT16 card with byte code for the programs. The available Psuedo C compiler, and assembler let you pick your poison, or you can simply dig into the byte code directly. We didn’t see a schematic, but the firmware and BOM are both available. You should be able to easily figure out connections from those.
We’ve been a fan of [Jack’s] work for quite some time. His TTL computer and 16-core ATmega-based offerings are sure to delight, even if you remember seeing them go by the first time. This isn’t his first stab at educational models either. Though we still found his logic chip computer a bit daunting.