Hackaday Editors Elliot Williams and Mike Szczys talk turkey on the latest hacks. Random numbers, art, and electronic geekery combine into an entropic masterpiece. We saw Bart Dring bring new life to a cool little multi-pen plotter from the Atari age. Researchers at UCSD built a very very very slow soft robot, and a broken retrocomputer got a good dose of the space age. A 555 is sensing earthquakes, there’s an electric motor that wants to drop into any vehicle, and did you know someone used to have to read the current time into the telephone ad nauseam?
Take a look at the links below if you want to follow along, and as always tell us what you think about this episode in the comments!
Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
Direct download (60 MB or so.)
Continue reading “Hackaday Podcast 042: Capacitive Earthquakes, GRBL On ESP32, Solenoid Engines, And The TI-99 Space Program” →
Way back in the 1980s, in the heyday of the personal computer revolution, Texas Instruments were one of the major players. The TI-99/4A was one of their more popular machines, selling 2.8 million units after an epic price war with the Commodore VIC-20. However once it had been discontinued, fans were left wanting more from the platform. Years later, that led [Fabrice] to produce the TI(ny), his take on an upgraded, more integrated TI-99/4A (Google Translate link).
Having spent many years working on these machines, [Fabrice] was very familiar with the official TI schematics – regarding both their proper use and their errors, omissions and inaccuracies. With a strong underlying knowledge of what makes a TI-99/4A tick, he set out to pen his own take on an extended model. [Fabrice] rolls in such features as Atari-compatible joystick ports, slot connectors for PeBOX expansion cards, and an RGB video output. It’s then all wrapped up in a very tidy looking case of somewhat unclear construction; it appears to be modified from an existing small computer case, and then refinished to look almost stock.
The best detail, though? It’s all made with components available in 1983! We see a lot of retro builds that are the equivalent of throwing a modern fuel-injected V8 into a vintage muscle car, and they are fantastic – but this is a project that shows us what was possible way back when.
Overall it’s a tidy build that shows what the TI-99/4A could have been if it was given a special edition model at the end of its life. If you’re looking to relive the glory days of the machine yourself, what better way then firing up the best demo on the platform? As the saying goes – Don’t Mess With Texas.
[Thanks to g_alen_e for the tip!]
Java famously runs on billions of devices, including workstations, desktops, tablets, supercomputers, and jewelry. Yes, jewelry. Look it up. [Michael] realized Java doesn’t run on Commodore 64s, TI-99s, and a whole bunch of other platforms. Not anymore.
Last year, [Michael] wrote Java Grinder, a Java byte-code compiler that compiles classes into assembly language instead of being part of a JVM. This effectively turns Java from a Just In Time compiled language to a normally compiled language, like C. He wrote this for the 6502/6510, the MSP430, and a Z80. The CPU in the TI-99/4A is a weird beast, though, and finally [Michael] turned this Java Grinder on that CPU, the TMS9900.
While most of the development was accomplished with the MESS emulator, [Michael] did manage to run Java on real hardware. His friend gave him a TI-99/4A a few years ago with a few cartridges. Cracking those cartridges open revealed one PCB that would hold an EEPROM. Writing his Java byte-code-derived assembly to a 28c64 EEPROM, he had a cartridge that would run compiled Java.
Right now, the demo is pretty simple with low-resolution graphics beeps and bloops of music, and generally not what you would expect from a TI/99. This is mostly due to the fact that the API for the TI-99 is extremely simple. You can check out the results of that programming endeavor below.
Continue reading “Java Byte Code, Ahead Of Time Compilers, And A TI-99” →
While the vintage computer festival in Wall, NJ had just about every vintage app you could imagine – multiple varities of *NIXes, pre-Zork Dungeon, BASIC interpreters of all capabilities, and just about every game ever released for 8-bit Commodore systems – there was, perhaps unsurprisingly, a distinct lack of modern programs written for these retro systems. Yes, despite there being people still curled up to keyboards and writing games for vintage systems, modern software was a strange oddity last weekend.
There were two wonderful exceptions, however. The first was Fahrfall, a game for the TRS-80 Color Computer. We’ve seen Fahrfall before when [John Linville] wrote it for the 2012 RetroChallenge Winter Warmup. The game itself is a re-imagining of Downfall for the Atari Jaguar, with the graphics scaled down immensely. The basic idea of the game is to jump down, ledge to ledge, on a vertically scrolling screen. Hit the walls or the bottom, and you’re dead. It’s a great game that probably would have sold well had it been a contemporary release.
Next up is a rather impressive port of Flappy Bird for the TI-99. The video does not do this game justice, although part of that might just be the awesome Amiga monitor used for the display. This game was brought in by [Jeff Salzman] of Vintage Volts who isn’t the author of the game. Honestly, the video doesn’t do the graphics any justice. It really is a great looking port that’s just as addictive as the Android/iDevice original.
Continue reading “VCF East: Old Computers, New Games” →