A Lowly 8-Bit Micro Busts Copy Protection From The 16-Bit Era

When floppy disks were the data storage medium of choice, software companies and in particular game developers came up with ever more inventive ways to make them difficult to copy. Tinkering at the edges of the disc format standards didn’t come cheap though, and for example the Dungeon Master game for the Atari ST was reported as using $40,000 worth of custom hardware to achieve its so-called “fuzzy bit” technique. [Chris Evans] set out to recreate it, not by building a modern version of the custom hardware, but by doing it the hard way, with an early-1980s 8-bit BBC Micro home computer.

One could be forgiven for thinking that a computer sporting a 2 MHz 6502 would be unable to manage this task without extra hardware, and were it simply the 6502 itself you would of course be right. So to get anywhere he had to get creative with the Beeb’s built-in peripherals. Eschewing the floppy controller it was hooked up directly to the parallel port, and after a voltage problem courtesy of the drive’s termination resistors we’re taken through some of the 6522 VIA’s different modes in order to achieve a higher speed data burst than would normally be possible. All of these approaches hit the buffers though, until he looks at the 6845 video chip and uses its video output as a very fast shift register. With a custom cable and some work on special video modes, a home computer that would have cost several hundred dollars in the early 1980s can do the work of $40,000 custom hardware from later in the decade. Colour us impressed!

If you’d like to know more about the Dungeon Master copy protection, we’ve been there in the past.

BBC Micro header image: StuartBrady / Public domain.

Copy Protection In The 80s, Showcased By Classic Game Dungeon Master

Making a copy of a purchased game used to be as simple as copying a disk. As the game industry grew, so did fear of revenue loss which drove investment in countermeasures. These mainly consisted of preventing the easy duplication of magnetic diskettes, or having users jump through tiresome hoops like entering specific words from the printed manual. These measures rarely posed much of a challenge to the dedicated efforts of crackers, but the copy protection in the classic 80s game Dungeon Master for the Atari ST and Amiga was next-level. It implemented measures that went well beyond its contemporaries, and while it was eventually defeated, it took about a year to happen. In an era where games were cracked within days or even hours of release, that was remarkable.

Dungeon Master was a smash hit at the time, and while the details of its own brand of what we would now call DRM may not be new, this video presentation by [Modern Vintage Gamer] (YouTube link) does a wonderful job of stepping through everything it did, and begins with an informative tour of copy protection efforts of the era for context.

The video is embedded below, but if you’d like to skip directly to the details about Dungeon Master, that all starts just past eight minutes in. What we now call DRM clearly had roots that preceded the digital world of today; an absurd timeline in which even cat litterboxes can have DRM.

Continue reading “Copy Protection In The 80s, Showcased By Classic Game Dungeon Master”