PCMCIA Flash Card Gives Up Its Secrets Thanks To Retro Gear

There are two ways to recover data from an obsolete storage medium. One way is to pull out all the tools in the hacker’s kit — with logic analyzers, oscilloscopes, and bit-banged software in a desperate attempt to reverse engineer the original protocol. The other way is to have a really, really deep junk bin that just happens to contain exactly the right pieces that would have been used decades ago.

For recovering data from a 25-year-old PCMCIA memory card, [Dave] from Vintage Apparatus chose the latter method. But to be fair, characterizing the stash of gear he had to select from as a “junk bin” is pretty insulting. It’s more like a museum of retro technology, which just so happened to hold  Toshiba Libretto, a subnotebook computer hailing from the late 1990s. The machine sports a pair of PCMCIA slots and was just the thing to read the data from the old 32 MB SanDisk flash card, which once lived in a backpack-mounted GPS system for surveyors.

If this hack sounds as easy as plugging things into an old computer, you’d be right — if you just happen to have a stack of floppies containing the Windows 98 drivers for said things. So [Dave]’s task became a game of finding the right combination of cards that already had the drivers installed and would provide the connectivity needed to get the data off the flash card. Between a suspiciously crunchy-sounding floppy drive and an Ethernet card dongle badly in need of some contact cleaner, cobbling together the right hardware was a bit of a chore. After that, a lot of the hack was [Dave] just remembering how we used to do things back in the day, with the eventual solution being transferring over the files to an FTP server on a Raspberry Pi.

The video below tells the whole saga, but the real treat might just be the Vintage Apparatus collection of gear. Incidentally, we really like [Dave]’s idea for storing associated bits and bobs.

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Microsoft Flight Simulator’s Data Insanity Spawns Enormous Buildings And Anomalies From OpenStreetMap

The OpenStreetMap project is an excellent example of how powerful crowdsourced data can be, but that’s not to say the system is perfect. Invalid data, added intentionally or otherwise, can sometimes slip through the cracks and lead to some interesting problems. A fact that developers Asobo Studio are becoming keenly aware of as players explore their recently released Microsoft Flight Simulator 2020.

Like a Wiki, users can update OpenStreetMap and about a year ago, user nathanwright120 marked a 2 story building near Melbourne, Australia as having an incredible 212 floors (we think it’s this commit). The rest of his edits seem legitimate enough, so it’s a safe bet that it was simply a typo made in haste. The sort of thing that could happen to anyone. Not long after, thanks to the beauty of open source, another user picked up on the error and got it fixed up.

But not before some script written by Asobo Studio went through sucked up the OpenStreetMap data for Australia and implemented it into their virtual recreation of the planet. The result is that the hotly anticipated flight simulator now features a majestic structure in the Melbourne skyline that rises far above…everything.

The whole thing is great fun, and honestly, players probably wouldn’t even mind if it got left in as a Easter egg. It’s certainly providing them with some free publicity; in the video below you can see a player by the name of Conor O’Kane land his aircraft on the dizzying edifice, a feat which has earned him nearly 100,000 views in just a few days.

But it does have us thinking about filtering crowdsourced data. If you ask random people to, say, identify flying saucers in NASA footage, how do you filter that? You probably don’t want to take one person’s input as authoritative. What about 10 people? Or a hundred?

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