Reviewing Nuclear Accidents: Separating Fact From Fiction

Few types of accidents speak as much to the imagination as those involving nuclear fission. From the unimaginable horrors of the nuclear bombs on Nagasaki and Hiroshima, to the fever-pitch reporting about the accidents at Three Mile Island, Chernobyl and Fukushima, all of these have resulted in many descriptions and visualizations which are merely imaginative flights of fancy, with no connection to physical reality. Due to radiation being invisible with the naked eye and the interpretation of radiation measurements in popular media generally restricted to the harrowing noise from a Geiger counter, the reality of nuclear power accidents in said media has become diluted and often replaced with half-truths and outright lies that feed strongly into fear, uncertainty, and doubt.

Why is it that people are drawn more to nuclear accidents than a disaster like that at Bhopal? What is it that makes the one nuclear bomb on Hiroshima so much more interesting than the firebombing of Tokyo or the flattening of Dresden? Why do we fear nuclear power more than dam failures and the heavy toll of air pollution? If we honestly look at nuclear accidents, it’s clear that invariably the panic afterwards did more damage than the event itself. One might postulate that this is partially due to the sensationalist vibe created around these events, and largely due to a poorly informed public when it comes to topics like nuclear fission and radiation. A situation which is worsened by harmful government policies pertaining to things like disaster response, often inspired by scientifically discredited theories like the Linear No-Threshold (LNT) model which killed so many in the USSR and Japan.

In light of a likely restart of Unit 1 of the Three Mile Island nuclear plant in the near future, it might behoove us to wonder what we might learn from the world’s worst commercial nuclear power disasters. All from the difficult perspective of a world where ideology and hidden agendas do not play a role, as we ask ourselves whether we really should fear the atom.

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Fixing Bugs In A 37 Year Old Apple II Game

Emulators are a great way to reminisce about games and software from yesteryear. [Jorj Bauer] found himself doing just that back in 2002, when they decided to boot up Three Mile Island for the Apple II. It played well enough, but for some reason, crashed instantly if you happened to press the ‘7’ key. This was a problem — the game takes hours to play, and ‘7’ is the key for saving and restoring your progress. In 2002, [Jorj] was content to put up with this. But finally, enough was enough – [Jorj] set out to fix the bug in Three Mile Island once and for all.

The project is written up in three parts — the history of how [Jorj] came to play Three Mile Island and learn about Apple IIs in the first place, the problem with the game, and finally the approach to finding a solution. After first discovering the problem, [Jorj] searched online to see if it was just a bad disk image causing the problem. But every copy they found was the same. There was nothing left for it to be but problem in the binary.

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