Next weekend is the Vintage Computer Festival West, held at the Computer History Museum. Hackaday is once again proud to sponsor this event that brings together the people and hardware that drove the information revolution. [Bil Herd] and [Joshua Vasquez] will be on hand representing the Hackaday Crew.
This year’s talks show an impressive lineup of people. [Bil Herd] will be on stage with a collection of other engineers who secured Commodore’s place in history. The Computer History Museum has a very active restoration program for original computer hardware. Friend of Hackaday, [Ken Shirriff], has been working on a restoration of the Xerox Alto and is on the panel giving a talk about the process. And just to cherry-pick one more highlight, there’s a talk on system debugging before you even turn the thing on — a topic that can save you from having a very bad day with very ancient hardware.
A great part of VCF is that the exhibits are often either hands-on or demonstrations so you can actually play around with hardware which most people have never even seen in person. Add to that the collection at the Computer History Museum plus some extra exhibits they have planned for the event and you’re likely to run out of time before you make your way through everything.
Since we’ve mentioned the Computer History Museum, we also have some upcoming news. A bit later this month, Hackaday Contributor-at-Large [Voja Antonic] has been invited to visit the museum, record his oral history, and deliver to their collection an original Galaksija computer — wildly successful first as a kit and then as a manufactured computer which he built in Yugoslavia 1983. Congratualtions [Voja]!
[Eric Schlaepfer] tends to turn up to Maker Faire with projects you simply don’t want to miss. This year is no different. Twelve months ago we delighted in seeing his 6502 processor built from an enormous reel of discrete MOSFETs. At the time it was freshly built and running random code to happily blink the LEDs reflecting activity in the registers. This year he’s given that blinking meaning and is running real programs on his Monster 6502 processor.
Continue reading “Dis-Integrated 6502 Running Programs; Acting Like Computer”
Over the pond here in the UK we used to have a TV show called Tomorrow’s World, It was on once a week showing all the tech we would have been using in 10 years time (or so they said). In 1982 they ran with a story about a touch screen computer. Perhaps not what you would recognize today as a touchscreen but given the date and limited technology someone had come up with a novel idea for a touchscreen that worked sort of.
It was a normal CRT screen but around the edges where photodiodes pointing inwards as if to make an invisible infrared touch interface just half an inch in front of the screen. Quite impressive technology giving the times. As they go through the video showing us how it works a more sinister use of this new-fangled touch screen computer rears its ugly head, They turned it into a pretty cool remote-controlled gun turret complete with a motorized horizontal and vertical axis upon which an air pistol was placed along with a camera. You could see an image back from the camera on the screen, move the gun around to aim the weapon, then with a single finger press on the screen, your target has been hit.
Continue reading “A Touchscreen From 1982, That Could Kill With A Single Finger Press”
Emulators are a great way to reminisce about games and software from yesteryear. [Jorj Bauer] found himself doing just that back in 2002, when they decided to boot up Three Mile Island for the Apple II. It played well enough, but for some reason, crashed instantly if you happened to press the ‘7’ key. This was a problem — the game takes hours to play, and ‘7’ is the key for saving and restoring your progress. In 2002, [Jorj] was content to put up with this. But finally, enough was enough – [Jorj] set out to fix the bug in Three Mile Island once and for all.
The project is written up in three parts — the history of how [Jorj] came to play Three Mile Island and learn about Apple IIs in the first place, the problem with the game, and finally the approach to finding a solution. After first discovering the problem, [Jorj] searched online to see if it was just a bad disk image causing the problem. But every copy they found was the same. There was nothing left for it to be but problem in the binary.
Continue reading “Fixing Bugs In A 37 Year Old Apple II Game”
If you are interested in how a computer works at the hardware grass-roots level, past all the hardware and software abstractions intended to make them easier to use, you can sometimes find yourself frustrated in your investigations. Desktop and laptop computers are black boxes both physically and figuratively, and microcontrollers have retreated into their packages behind all the built-in peripherals that make them into systems-on-chips.
Continue reading “The BASIC Issue With Retro Computers”
If it were sixty years ago, and you were trying to keep a secret, you’d be justifiably glad that [Ben North] hadn’t traveled back in time with his Raspberry-Pi-and-FPGA code-breaking machine.
We’ve seen a lot of Enigma builds here at Hackaday — the World War II era encryption machine captured our readers’ imaginations. But perhaps the more important machines to come out of cryptanalysis during that era were Turing’s electromechanical Bombe, because it cracked Enigma, and the vacuum-tube-based Colossus, because it is one of the first programmable electronic digital computers.
[Ben]’s build combines his explorations into old-school cryptanalysis with a practical learning project for FPGAs. If you’re interested in either of the above, give it a look. You can start out with his Python implementations of Colossus to get your foot in the door, and then move on to his GitHub repository for the FPGA nitty-gritty.
It’s also a cool example of a use for the XuLA2 FPGA board and its companion StickIt board that plug straight into a Raspberry Pi for programming and support. We haven’t seen many projects using these since we first heard about them in 2012. This VirtualBoy hack jumped out at us, however. It looks like a nice platform. Anyone else out there using one?
New electrical components enable us to reconstruct old wiring more efficiently. Especially, the accessible and cheap FPGA kits which offer the possibility to put together wiring of many old computers as an “on-a-chip” solution.
When I managed to get a hold of an old bubble LED display and a pretty mechanical matrix keyboard, I decided to build a replica of an old single board computer. Logical options seemed to be to build either KIM-1 or Heathkit ET-3400. Replicas of KIM-1 already exist, even for Arduino, so my task would be reduced to connect the keyboard and display. But then I told myself that I would use the fact that my bubble display has 9 positions as an excuse to build the legendary Czechoslovak Single Board Computer PMI-80 which used the same display. My replica is an FPGA, or rather an FPGA emulator of this very computer.
Continue reading “Retrocomputing on a Chip”