Quick And Dirty Shock Gloves

[JLaservideo] has created some cool high-voltage gloves and uploaded a video on YouTube showing you how to get your mitts on a pair of your own. Using some very simple parts, he manages to make some decent sparks.

At the heart of this project is one of those new-fangled arc lighters which normally use some type of voltage multiplier circuit to function. The rest of the build is just wire, glue, aluminum foil, a switch, and paintball gloves.

Using the tip of each finger as an electrode, anything he touches will complete the circuit, creating high-voltage arcs. The demo of burning through paper is pretty neat, although we’ll admit we’re at a loss to think of what other tricks you could pull off with electrified fingertips. Anyone?

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Electroshock Timer Will Speed Up Every Game Of Settlers Of Catan

The fun of playing Settlers of Catan is only matched by the desire to punch your friend when their turn drags on with endless deliberating. [Alpha Phoenix] has solved that quandary of inefficient play by building the Settlers of Catan: Electroshock Therapy Expansion.

[Alpha Phoenix] is holding back on the details of the device to forestall someone trying this at home and injuring themselves or others, but there’s plenty to glean from his breakdown of how the device works. An Adafruit Trinket microcontroller connects to a single pole 12 throw switch — modified from a double pole six throw rotary switch — to select up to six different players (with the other six positions alternated in as pause spaces) and the shocks are delivered through a simple electrode made from a wire hot glued to HDPE plastic from a milk jug. The power supply is capable of delivering up to 1100V, but the actual output is much less than that, thanks to its built-in impedance of about 2.5M Ohms, as well as added resistance by [Alpha Phoenix].

To define what constitutes a ‘long turn,’ the Trinket calculates the mean of up to the first 100 turn lengths (instead of a static timer to accommodate for the relative skills of the players in each game) and zaps any offending player — and then repeatedly at a set time afterwards — to remind them that they need to pick up the pace.

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