What is it about remote controls? They’re like some vortex of household chaos, burrowing into couch cushions while accusations fly about who used it last. Or they land in just the right spot on the floor to be stepped on during a trip to the bathroom. And don’t get us started about the fragility of their battery case covers; it’s a rare remote in a house with kids whose batteries aren’t held in by strips of packing tape.
But [Alex Rich]’s Bose radio remote discovered another failure mode: imitating a dog chew toy. Rather than fork out $90 for a replacement, [Alex] undertook a 3D-printed case to repair the chewed remote. He put an impressive amount of reverse engineering into the replacement case, probably expending much more than $90 worth of effort. But it’s the principle of the thing, plus he wanted to support some special modifications to the stock remote. One was a hardware power switch to disconnect the batteries entirely, hidden in the bottom shell of the case. The second was the addition of a link to his thermostat to adjust the volume automatically when the AC comes on. That required a Trinket inside the remote and a few mods to make room for it.
Yes, this project dates from a few years back, but [Alex] only just brought it to our attention for the Repairs You Can Print contest. Got some special unobtanium part that you were able to print to get out of a jam? Enter and win prizes to add to the glory of fixing something yourself.
Step right up! What would a Makerfaire be without some carnival games? And being a Makerfaire, they could of course be modernized versions. In [avishorp]’s case, he made a series of games that test your speed and look very much like the old strongman game, aka high striker or strength tester.
In the strongman game, you smash a lever with all your might using a hammer. A puck on the other end of the lever then shoots up a tower, hopefully high enough to hit a bell, winning you a prize. In [avishorp]’s games the puck, tower and bell are all replaced with an LED strip. In the swipe game, the faster you swipe your hand sideways over two optical proximity sensors, the higher the LEDs light up. In the drum game, the speed with which you drum on a rubber disk with embedded accelerometer, the higher the LEDs light up. The chase and response games both involve buttons that you have to rapidly hit, to similar effect.
For the brains, each game is controlled by an Adafruit Trinket board. [Avishorp] chose to use the PlatformIO IDE instead of the Arduino IDE to write them, preferring its modern editor, but he didn’t like that it doesn’t print and that it doesn’t tell you the final file size. The latter issue caused him to overwrite the bootloader, something that he understandably considered a major inconvenience.
Check out his page for more details, Fritzing diagrams, links to code, and all game videos. Meanwhile we’ve included clips of the drum and swipe games below.
And if it’s more carnival games you’re looking for, how about this adult-sized Sit ‘n Spin made using a rear differential and axle assembly out of an old car or truck. Or maybe you prefer something less likely to make you woozy, in which case you can try fishing with the Bass Master 3000.
Continue reading “Modern Strongman Games Test Your Speed Instead”
As an avid fan of the show Dr Who, [Adam Sifounakis] saw a model for a laser-cut TARDIS that piqued his curiosity that eventually grew into a multi-week project involving multiple setbacks, missteps, revamps and — finally — gratification. Behold, his sound activated TARDIS.
First and foremost, assembling and painting the model was a fun puzzle — despite a few trips to the store — with a little backtracking on the painting due to impatience. Next, the creation of a pulsing soft white LED circuit timed with an audio clip to really sell the image of a mini-TARDIS proved to be a tedious ordeal, paying off in the end with a satisfying glow through the vellum-diffused windows on the model.
How to trigger the lights? [Sifounakis] initially wanted a capacitive sensor to trigger the sound effects, but that way lay dragons — and madness — so he went with snap-activated effect to activate the TARDIS like the Doctor himself. After struggling with building his own microphone setup, he switched to an electret mic with adjustable gain which worked like a charm. Setting up this TARDIS’ Adafruit Pro Trinket brain involved a snag or two, and after that it was smooth sailing!
Until he hit another hitch with the power circuit too, that is. Luckily enough, adding a capacitor to give the circuit a bit more juice on boot solved the issue. All that was left to do was dismantle and rebuild his circuit after all this troubleshooting and substitutions, and — finally — install it in his model.
With much satisfaction and a final rework of the LED pulsing effect, it was done. Check it out!
Continue reading “Building This TARDIS Is Anything But A Snap”
Anyone who regularly presents to an audience these days has known the pain of getting one’s laptop to work reliably with projection hardware. It’s all the more fraught with pain when you’re hopping around from venue to venue, trying desperately to get everything functioning on a tight schedule. [Seb] found that the magic keystrokes they used to deal with these issues no longer worked on the Macbook Pro Touchbar, and so a workaround was constructed in hardware.
The build itself is simple – an Adafruit Trinket serves as the brains, with a meaty 12mm tactile button used for input. The Trinket emulates a USB keyboard and sends the Cmd-F1 keypress to the computer when the button is pressed. The button’s even mounted in a tidy deadbugged fashion.
While it’s not at all complicated from a build standpoint, the key to this project is that it’s a great example of using the tools available to solve real-life problems. When you’re in a rush with 300 people waiting for your talk to start, the last thing you need to be worrying about is a configuration issue. [Seb] now has a big red button to mash to get out of trouble and get on with the job at hand. It does recall this much earlier hack for emulating a USB keyboard with an Arduino Uno or Mega. It’s a useful skill to have!
For anyone who has owned a boombox or an old(er) cassette player, the digital age volume controls feel incredibly awkward. Keep pressing buttons to get the volume just right can get tiresome real quick. The volume knob just makes sense and in a simple project, [Jeremy S Cook] brings us the Custom Computer Volume Control Knob.
The build employs an Adafruit Trinket board coupled with a rotary encoder and a push button as described by the designers themselves. We reached out to [Jeremy S Cook] to enquire about the build and it turns out his version uses an MDF enclosure as well as an MDF knob. A larger PCB has the encoder and button solder on with the Trinket board connecting to them via multi strand wires. An Acrylic sheet cut to the size serves as the top cover and completes the build.
The button serves as a play/pause button and can come in handy. Since the device enumerates as an HMI device, it should work with almost any OS. It could easily be extended to work with Android Tablets or even iPads. Check out the video below for a demonstration and if you like the idea of custom input devices, check out this DIY shortcut Keyboard. Continue reading “Control The Volume”
The fun of playing Settlers of Catan is only matched by the desire to punch your friend when their turn drags on with endless deliberating. [Alpha Phoenix] has solved that quandary of inefficient play by building the Settlers of Catan: Electroshock Therapy Expansion.
[Alpha Phoenix] is holding back on the details of the device to forestall someone trying this at home and injuring themselves or others, but there’s plenty to glean from his breakdown of how the device works. An Adafruit Trinket microcontroller connects to a single pole 12 throw switch — modified from a double pole six throw rotary switch — to select up to six different players (with the other six positions alternated in as pause spaces) and the shocks are delivered through a simple electrode made from a wire hot glued to HDPE plastic from a milk jug. The power supply is capable of delivering up to 1100V, but the actual output is much less than that, thanks to its built-in impedance of about 2.5M Ohms, as well as added resistance by [Alpha Phoenix].
To define what constitutes a ‘long turn,’ the Trinket calculates the mean of up to the first 100 turn lengths (instead of a static timer to accommodate for the relative skills of the players in each game) and zaps any offending player — and then repeatedly at a set time afterwards — to remind them that they need to pick up the pace.
Continue reading “Electroshock Timer Will Speed Up Every Game of Settlers of Catan”
This could be the start of a new thing. [HarpDude] showed off his String Car Racers over on the Adafruit forum. It’s like a small model cable car on caffeine. String up enough of them and go head to head racing with others.
A motor with a small pulley runs over a length of string stretched between 2 posts. Below the pulley, acting as a counterweight balance, is the rest of the racer. A Trinket board, motor driver, 9V battery and a pair of long lever micro switches to detect end of travel. The switches also help reverse the motor. A piece of galvanized wire acts as a guide preventing the String Car from jumping off the string. And discovering the benefits of a micro-controller design, as against discrete TTL/CMOS, old timer [HarpDude] added two operational modes via software. “Pong”, where the String Car keeps going back and forth over the string until it stops of (battery) exhaustion. The other mode is “Boomerang” – a single return trip back and forth.
We are guessing the next upgrade would be to add some kind of radio on the car (ESP8266 perhaps) and build an app to control the String Car. That’s when gaming could become fun as it opens up possibilities. One way to improve performance would be to add two “idler” pulleys in line with the main drive pulley, and then snake the string through the three of them. Now you know what to do with all of those old motors you’ve scavenged from tape drives, CD drives and printers. Let the Games begin!
Thanks [Mike Stone] for tipping us off on this.