A Robotic Tattoo Artist

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Here’s something we thought we’d never see: a robot that turns a computer drawing into a tattoo on the user’s arm.

The basic design of the robot is a frame that moves linearly along two axes, and rotates around a third. The tattoo design is imported into a 3D modeling program, and with the help of a few motors and microcontrollers a tattoo can be robotically inked on an arm.

Since the arm isn’t a regular surface, [Luke] needed a way to calibrate his forearm-drawing robot to the weird curves and bends of his ar.  The solution to this problem is a simple calibration process where the mechanism scans along the length of [Luke]’s arm, while the ‘depth’ servo is manually adjusted. This data is imported into Rhino 3D and the robot takes the curve of the arm into account when inking the new tat.

Right now [Luke] is only inking his skin with a marker, but as far as automated tattoo machines go, it’s the best – and only – one we’ve ever seen.

Fun With LED Matrix And Mouse

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[Brad] just acquired a 32×32 RGB LED matrix and he jumped right into the deep end with his first project. To try out his skills on the device he used an Arduino to drive a slew of pixels with bouncing-ball physics.

The demo starts off with a hail storm of multi-colored falling pixels. In the center of the storm is the cursor, which he controls with a PS2 mouse. That happens to be a ball mouse which makes sense as we don’t remember having seen any optical mice as of late that weren’t USB. The PS2 protocol is easy to read using a microcontroller; more about that in [Brad’s] project write up.

By holding down the left mouse button he can draw persistent pixels on the screen. The falling balls then interact by bouncing off of the obstacles. The image above shows a frame on three sides of the screen which has trapped the pixels near the bottom. He can also erase pixels, which has the effect of draining the trapped balls like a hole in a bucket of water. Neat!

Bouncing ball physics are fun to experiment with. Here’s one being driven by an analog computer.

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[Massimo] Talks About Arduino Clones

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Back in 2005, the Arduino was just a twinkle in they eyes of [Massimo Banzi] and the other core developers. Since then, you can’t go to any electronics site without hitting something beginning with ‘ard~’ or ending with ‘~duino’. The platform has become so popular, people everywhere are piggybacking on the name to the point of trademark infringement or simply outright counterfeiting one of the many official Arduino boards. Now [Massimo] has something to say about these clones, ripoffs, derivatives, and ‘duino-compatible boards.

On the list of things bad for the open source ecosystem, [Massimo] points to direct clones of existing Arduino boards. While these boards are electrically identical to officially licensed boards, they simply don’t support the Arduino project financially and usually don’t contribute to the existing libraries and code. Even worse are counterfeits; these boards copy the trademarks of the Arduino project – sometimes terribly given the three examples above (guess which one is the real one) – and directly profit off of the Arduino project without giving any support in return.

There are other veins of Arduino that [Massimo] considers more acceptable. Arduino-compatible boards, seen by the dozen over on Kickstarter, usually add something of their own, be it a radio chip, or an entirely different microcontroller. Derivatives, like Teensy and Adafruit’s Flora actually bring new things to the table with improved hardware and new and interesting libraries.

As far as counterfeits and clones go, we can’t agree more with what [Massimo] has to say. You have to admire the folks in the Arduino project being so open about their creations and admiring the Arduino derivatives that bring some new hardware to the table. Then again, that’s the lesson of the Arduino project; you can make hardware open source and still be outrageously popular.

Hackaday Links: Sunday, July 14th, 2013

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Wanting to repair his much-used NES controllers [Michael Moffitt] sourced a replacement for the rubber button pads. They didn’t work all that well but he fixed that by using angle clippers on the part that contacts the PCB traces.

Here’s a neat Claw Game project show-and-tell video. [Thanks David]

We already know that [Bunnie] is building a laptop. Here’s an update on the project.

Hackaday alum [Caleb Kraft] continues his helpful hacking by adding an alternative to clicking an Xbox 360 stick.

[Blackbird] added a camera to the entry door of his house. He didn’t want to forget to shut it off (wasting power) so he built an automatic shutoff.

We’re not really sure what this computational photography project is all about. It takes pictures with the subject illuminated in different colors then combines individual color channels with a MATLAB script.

Finally, [Dave Jones] tears down a Nintendo 64 console on a recent EEVblog  episode.

Shifting Gears On Your Pig Roasting Spit

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[Tim] and [Jon] have a hankering for some pork product of their own making. Your average residential kitchen is ill-equipped to handle an entire pig, so they got down to business building this pig spit out of old bicycle parts.

The main components in the project are two stands built out of square tube which go on either side of the cooking fire (coal bed?). They include bearings to support a horizontal bar on which a pig carcass is somehow mounted. The whole point of a spit is to turn it while cooking, and that’s where the gear system comes in. The front crank from a bicycle was welded onto the spit, with one pedal still in place. This way if the motorized system breaks down they can still turn the thing by hand.

The crank connects to the cogs with one chain, while the other chain connects the cogs to a windshield wiper motor. When connected to the specified 12V it turns around 6 rpm; close but a bit too fast. After some trial and error they found a 5V supply turns it at the optimal 2 rpm.

We wonder if you can put a whole pig in a meat smoker?

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Flying With A Little Help From Friends

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A single cell of this distributed flight system can spin its propeller but it comes at the cost of the chassis flying out of control. To realize any type of stable flight it must seek a partnership with other cells. The more astute reader will be wondering how it can autonomously pair if incapable of controlled solo flight? The designers of the project thought of that, and gave each frame a way to propel itself on the ground.

Along the bottom rails of each cage there are several small knobby wheels. These seem to function similar to omniwheels since they are not aligned in parallel to each other. Pairing is accomplished mechanically by magnets, also helping to align the pogo-pins which connect the cells electronically.

Flight tests are shown in the video below. The array can be oriented in symmetrical or asymmetrical patterns and still work just fine. If they have 3D camera feedback they can hold position and navigate quite accurately. But this can also be piloted by remote control in the absence of such a feedback system.

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