Custom Mainboard For PS2 Portable

As time marches on, the retro gaming community gets more and more access to older systems. This is partially a product of modern computing having much more power to emulate more demanding systems, but also because many in the community have spent more time with their favorite systems. Such is the case for [tschicki] who has spent considerable time and effort reverse engineering the Playstation 2 to come up with this custom mainboard for a handheld version that still uses some of the original chips from the console.

This Playstation 2 handheld console is designed almost completely from the ground up, not just including the impressive main board but also its modernized features, including USB power delivery handled by an RP2040, digital video output, support for modern storage media like SD cards, a customized boot ROM, and upgraded audio. The DualShock 2 controller is also implemented within the handheld, and the case itself is designed to be 3D printed. It’s an impressive effort which preserves the original feel of the console without relying too much on ancient hardware for everything.

Before jumping in to building one yourself, though, [tschicki] cautions that this project is not for the faint of heart, as it requires some specilized tools and a high degree of skill, but for those still wishing to attempt this build all of the instructions are available on the project site. For such a popular console it’s no surprise we’ve seen plenty of other handheld PS2s before, from this one which uses an original PS2 mainboard to this one we featured way back in 2010.

Thanks to [raz] for the tip!

Windows 95 On PlayStation 2 Works As Well As You Expected

When you hear “PS2” and “Windows 95,” you probably think someone forgot a slash and are talking about peripherals, but no — this hack is very much about the Sony PlayStation 2, the best-selling game console of all time. [MeraByte] walks us through the possibly ridiculous task of installing Windows 95 on the last hardware anyone at Microsoft would ever endorse in a video you can watch below.

Obviously, the MIPS-based Emotion Engine at the heart of the PS2 is not going to be able to handle x86 instructions Win95 is expecting, but that’s all solved by the magic of emulation. [MeraByte] is running a version of Bochs, an x86 emulator that has been built for PS/2 after trying and failing to install Windows (both 3.1 and 95) to an experimental DOSBox build.

As expected, it is not a smooth journey for [MeraByte], but the flailing about and troubleshooting make for entertaining viewing. Once loaded, it works surprisingly well, in that anything works at all. Unfortunately, neither the mouse nor Ultimate Doom 95 worked. We suppose that ultimately means that this hack fails since even Doom can run Doom. The mouse thing is also important, probably.

If you have a PlayStation 2, maybe skip Windows 95 and try running GoLang.  If you do have DOOM running on the PlayStation 2, send us a tip. There was never an official release for PS2, but after 26 years, someone must have done it by now. Continue reading “Windows 95 On PlayStation 2 Works As Well As You Expected”

Golang On The PS2

A great many PlayStation 2 games were coded in C++, and there are homebrew SDKs that let you work in C. However, precious little software for the platform was ever created in Golang. [Ricardo] decided this wouldn’t do, and set about making the language work with Sony’s best-selling console of all time. 

Why program a PS2 in Go? Well, it can be easier to work with than some other languages, but also, there’s just value in experimenting in this regard. These days, Go is mostly just used on traditional computery platforms, but [Ricardo] is taking it into new lands with this project.

One of the challenges in getting Go to run on the PS2 is that the language was really built to live under a full operating system, which the PS2 doesn’t really have. However, [Ricardo] got around this by using TinyGo, which is designed for compiling Go on simpler embedded platforms. It basically takes Go code, turns it into an intermediate representation, then compiles binary code suitable for the PS2’s Emotion Engine (which is a MIPS-based CPU).

The specifics of getting it all to work are quite interesting if you fancy challenges like these. [Ricardo] was even able to get to an effective Hello World point and beyond. There’s still lots to do, and no real graphical fun yet, but the project has already passed several key milestones. It recalls us of when we saw Java running on the N64. Meanwhile, if you’re working to get LOLCODE running on the 3DO, don’t hesitate to let us know!

PS2 Memory Card ISO Loader Offers Classic Gaming Bliss

It used to be that to play a console game, you just had to plug in a cartridge or put a CD/DVD in the optical drive. But these days, with modern titles ballooning up to as much as 100 GB, you’ve got no choice but to store them on the system’s internal hard disk drive. While that can lead to some uncomfortable data management decisions, at least it means you don’t have to get up off the couch to switch games anymore.

Which is precisely why the MC2SIO project for the PlayStation 2 is so exciting. As [Tito] explains in his latest
Macho Nacho Productions video, this simple adapter lets you connect an SD card up to the console’s Memory Card slots and use that to hold ISOs of your favorite games. With the appropriate homebrew software loaded up, your PS2 becomes a veritable jukebox of classic games.

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PS2 Gets The Ginger Portable Treatment

The first thing we notice about this portable PS2 is that the plastic looks like a consumer-grade shell, not a 3D printed case. It comes from [GingerOfOz], who has lots of portable conversions under his belt, so we are not surprised this looks like a genuine Sony device. When you are as experienced as he, details like plastic texture, and button selection, are solved problems, but shouldn’t be taken for granted by us mortals.

Of course, this isn’t just pretty, and if it weren’t functional, we wouldn’t be talking about it. The system plays nearly all PS2 titles from USB memory. The notable exceptions are the ones that refuse to load without a Dualshock controller. Rude. If you’re wondering if it plays games at full speed, yes. It achieves authentic speed because it uses a PS2 slim motherboard which gets cut down by a Dremel. Custom PCBs provide the rest of the hardware, like volume buttons and battery charging. There is no optical drive since they are power hogs, so your cinematic cut scenes may lag, and load times are a little longer.

Modern mobile phones are one of the most powerful gaming systems ever built, but there is something about purpose-built portable gaming hardware that just feels right. You know?

Continue reading “PS2 Gets The Ginger Portable Treatment”

Guitar Hero Robot Actually Shreds

Once a popular craze, most of the public has sold or stashed away their plastic video game instruments and forgotten the likes of Guitar Hero and Rockband. Having never been quite satisfied with his scores, [Nick O’Hara] set out to create a robot that could play a Guitar Hero controller. It would be easy enough to use transistors to actuate the buttons or even just a Teensy to emulate a controller and have it play the perfect game, but [Nick] wanted to replicate what it was really like to play. So after burning out a fair number of solenoids (driving them over spec) and learning on his feet, [Nick] slowly began to dial in his robot, Jon Bot Jovi.

The brains of the bot are a Raspberry Pi running some OpenCV-based code that identifies blobs of different colors. The video feed comes from a PS2 via an HDMI capture card. Solenoids are driven via an 8 channel driver board, controlled by the Pi. While it missed a few notes here and there, we loved seeing the strumming solenoid whammy rapidly on the strummer. All in all, it’s a great project, and we love the design of the robot. Whether played by a robot, turned into a synthesizer, or recreated from toy pianos and mechanical keyboards, Guitar Hero controllers offer many hacking opportunities.

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Diving Into The Details Of Keyboard Interfaces At The Gate-Level

Never doubt the value of a good teacher. Even if you know — or think you know — the material being presented, a good teacher can open your eyes to new ways of looking at things that will pay dividends you never expected.

That’s the feeling we got while watching [Ben Eater]’s latest video on building a keyboard interface (embedded below) for his breadboard 6502 computer. On the face of it, getting a keyboard to talk to a computer should be a simple job. [Ben] had previously looked at the serial protocol used by the old PS/2 keyboard and even built a wildly complex circuit out of discrete shift register chips to visualize the data being sent by the keyboard. The video below continues that work, this time concentrating on using the keyboard with his 6502 breadboard computer.

After some instructive preliminaries on interrupt programming, [Ben] dives into the logic-level details of teasing useful signals from the keyboard. His signal processing starts with some inverters and an RC network to turn multiple clock pulses into one logic level transition. Walking through this circuit step by step was the really interesting bit; even if you know that the answer is eventually going to be “Schmitt trigger,” getting to that point was really instructive.

Of course, what [Ben]’s videos mainly accomplish is making us want to follow along with him and build a breadboard computer of our own. From a low-rez VGA card to a reliable UART, following along with his discrete chip builds is always educational.

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