It used to be homebrew ham gear meant something simple. A couple of active devices that could send CW. Maybe a receiver with a VFO. But only the most advanced builders could tackle a wide range SSB transceiver. Today, that goal is still not trivial, but it is way easier due to specialty ICs, ready access to high-speed digital signal processing, and advances in software-defined radio techniques. [Charlie Morris] decided to build an SSB rig that incorporated these technologies and he shared the whole process from design to operation in a series of nine videos. You can see the first one below.
The NE612 is a child of the popular NE602 chip, which contains a Gilbert-cell mixer, and an oscillator that makes building a receiver much easier than it has been in the past. The chips are set up as direct conversion receivers and feed a Teensy which does the digital signal processing on the recovered audio.
Continue reading “Homebrew SDR Ham Radio in 9 Parts”
If you have lots of RC creations about, each with their own receiver, you’ll know that the cost of a new one for each project can quickly mount up – despite RC receivers being pretty cheap these days. What if you could use a NRF24L01+ module costing less than $3?
That’s just what [Rudolph] has done for his Hackaday Prize entry, rudRemote. Though many people already spin their own RC link with the NRF24 modules, this sets itself apart by being a complete, well thought out solution, easily scalable to a large number of receivers.
The transmitter can be made of anything to hand; stick an NRF24 module and Teensy inside, some gimbals if needed, and you have a rudRemote transmitter. Gaming controllers, sandwich boxes and piles of laser cut parts are all encouraged options. [Rudolph] used some 40-year-old transmitters for his build – on the outside they remain unchanged, apart from a small OLED and rotary encoder for the function menu. The gimbal connections are simply re-routed to the Teensy I/O.
The protocol used is CRTP (Crazy RealTime Protocol); this is partly because one of the things [Rudolph] wanted to control is a CrazyFlie quadcopter. It’s a protocol that can easily be used to control anything you like, providing it fits into the 29-byte payload space. The CrazyFlie only uses 14 bytes of that, so there’s plenty of headroom for auxiliary functions.
We’d be interested to see the latency of this system – we’ve some surprising results when it comes to measuring cheap RC transmitter latency.
It’s often hard to know what to do with a classic bit of electronics that’s taking up far too much of the living room for its own good. But when the thing in question is an electronic organ from the 1970s, the answer couldn’t be clearer: dissect it for its good parts and create two new instruments with them.
Judging by [Charlie Williams]’ blog posts on his Viscount Project, he’s been at this since at least 2014. The offending organ, from which the project gets its name, is a Viscount Bahia from the 1970s that had seen better days, apparently none of which included a good dusting. With careful disassembly and documentation, [Charlie] took the organ to bits. The first instrument to come from this was based on the foot pedals. A Teensy and a custom wood case turned it into a custom MIDI controller; hear it in action below. The beats controller from the organ’s keyboard was used for the second instrument. This one appears far more complex, not only for the beautiful, hand-held wooden case he built for it, but because he reused most of the original circuitry. A modern tube amp was added to produce a little distortion and stereo output from the original mono source, with the tip of the tube just peeking above the surface of the instrument. We wish there were a demo video of this one, but we’ll settle for gazing at the craftsmanship.
In a strange bit of timing, [Elliot Williams] (no relation, we assume) just posted an Ask Hackaday piece looking for help with a replacement top-octave generator for another 1970s organ. It’s got a good description of how these organs worked, if you’re in the mood to learn a little more.
Continue reading “Vintage Organ Donates Parts for Two New Instruments”
Terrestrial globes are almost a thing of the past in an era of Google Earth, but they can still be an exciting object worth hacking together, as [Ivan Miranda] shows with his glow-in-the-dark globe. It’s a globe, it’s a display, and it’s a great use of glow in the dark filament.
For the mechanical part of this build, [Miranda] used glow in the dark filament to 3D print a sphere and a reinforcing ring that hides inside. A threaded rod through the middle secured with screws and bearings make an appropriate spindle, and is attached to a stepper motor in the 3D printed stand. So far, it’s a sphere made of glowey plastic. Where’s the ‘globe’ part coming from?
To project a globe onto this sphere, [Miranda] used a strip of WS2812B LEDs stuck to the inside of the stand’s arc are programmed to selectively illuminate the globe as it rotates on its axis. After a brief hiccup with getting the proper power supply, he was ready to test out his new….. giant light ball.
It turns out, the filament was a bit more transparent than he was expecting so he had to pull it all apart and cover the interior with aluminium tape. [Miranda] also took the chance to clean up the wiring, code, and upgrade to a Teensy 3.1 before another test.
Despite the resulting continental projection being upside-down, it worked! [Miranda] added a USB cable before he closed it up again in case he wanted to reprogram it and display any number of images down the line.
[Thanks for the tip, olivekrystal!]
If you’re working with audio in an embedded environment, the best option for years now has been the Teensy 3 microcontroller board. This choice has mostly been due to its incredible power and audio libraries, but until now we really haven’t seen a stompbox-style interface that used the Teensy to its fullest extent. Now we have, in [Wolkstein]’s GitSynth, everything you could want in a synthesizer that processes the signals from an electric guitar.
The core of this build is a Teensy 3, and all the audio goodies that come with that. Also included is a USB MIDI and audio interface, smartly both attached to a panel-mount USB-B connector on the back of the stompbox. Other controls include a single mono in jack for guitars and synths, two mono out jacks for stereo-ish output, a bunch of footswitches for bypass, tap tempo, preset selection, a jack for an expression pedal, and some buttons to move around the LCD user interface.
While putting a powerful microcontroller in a stomp box for is a project we’ve seen many times, this project really shines with the MIDI GUI that’s built for a device with a real display and a mouse. [Wolkstein] built a PyQt-based app for this synth, and it’s a plethora of buttons and sliders that looks similar enough to a real synthesizer. There’s enough configurability here for anyone.
You can check out the demo video (in German, but auto-translate subtitles exist) below.
Thanks [Mynaru] for the tip!
Continue reading “Bringing Guitar Synthesis To The Microcontroller”
In gearing up to mentor a team at the 2018 FIRST Robotics Competition, redditor [dd0626] wanted to do something cool that resonated with this year’s 8-bit gaming theme. Over the course of a few days, they transformed a top hat into a thematically encapsulating marquee: a LED matrix display loaded with gifs!
The display is actually a sleeve — made from shipping foam, a pillow case, and an old t-shirt — that fits over the hat, leaving it intact and wearable for future events. A Teensy3.6 displays the gifs on four WS2812 16×16 RGB LED matrices, and while a sheer black fabric diffuses the light, it’s still best viewed from several feet away. This is decidedly not intended to be a stealthy hat display.
To mitigate current draw, [dd0626] is using a 5V 30A DC/DC converter and keeping the brightness at a minimum — otherwise, each panel can pull up to 15A! To offset any dip in performance, they’ve bundled in a massive 22,400mAh, 24V battery pack to keep the hat running for a while. Despite all the hardware, the hat weighs under two pounds — eminently wearable for a long day of competition. Continue reading “A Gif-Playing Top Hat For FRC 2018!”
When the Commodore 64 was released in 1982, it was a masterpiece of engineering. It had capabilities far outstripping other home computers, and that was all due to two fancy chips inside the C64. The VIC-II, the video chip for the C64, had sprites and scrolling, all stuffed into a single bit of silicon. The SID chip was a complete synthesizer on a chip. These bits of silicon made the C64 the best selling computer of all time, but have also stymied efforts to emulate a complete C64 system on a microcontroller.
[Frank Bösing] has just managed to emulate an entire C64 on a Teensy 3.6. The Teensy uses an exceptionally powerful microcontroller, but this is a labor of love and code.
The inspiration for this project comes from a reverse-engineered SID chip that was ported to the Teensy 3.2. The SID chip is the make it or break it feature of any C64 emulation, but the Teensy 3.2 didn’t have enough RAM for the most recent versions of reSID. With the release of the Teensy 3.6, [Frank] figured the increased amount of RAM would allow a complete C64 system, so he built it.
The new C64 emulator uses a Teensy 3.6, with a small add-on ‘shield’ (or whetever we’re calling them) to provide connectors for joysticks and the Commodore IEC bus. There’s audio out, support for USB keyboards, and support for an IL9341 SPI display or a regular ‘ol VGA display.
The entire development of this Commodore emulator has been documented over on the PJRC forums, and all the code is over on GitHub. It’s a fantastic piece of work, and as the video (below) shows, this is a real Commodore 64 that fits in your pocket.
Continue reading “Emulating A Complete Commodore 64”