India’s Moon Mission Is Far From Over

India’s Chandrayaan-2 mission to the Moon was, in a word, ambitious. Lifting off from the Satish Dhawan Space Centre on July 22nd, the mission hoped to simultaneously deliver an orbiter, lander, and rover to our nearest celestial neighbor. The launch and flight to the Moon went off without a hitch, and while there were certainly some tense moments, the spacecraft ultimately put itself into a stable lunar orbit and released the free-flying lander so it could set off on its independent mission.

Unfortunately, just seconds before the Vikram lander touched down, an anomaly occurred. At this point the Indian Space Research Organisation (ISRO) still doesn’t know exactly what happened, but based on the live telemetry stream from the lander, some have theorized the craft started tumbling or otherwise became unstable between three and four kilometers above the surface.

Telemetry indicates a suboptimal landing orientation

In fact, for a brief moment the telemetry display actually showed the Vikram lander completely inverted, with engines seemingly accelerating the spacecraft towards the surface of the Moon. It’s unclear whether this was an accurate depiction of the lander’s orientation in the final moments before impact or a glitch in the real-time display, but it’s certainly not what you want to see when your craft is just seconds away from touchdown.

But for Chandrayaan-2, the story doesn’t end here. The bulk of the mission’s scientific goals were always to be accomplished by the orbiter itself. There were of course a number of scientific payloads aboard the Vikram lander, and even the Pragyan rover that it was carrying down to the surface, but they were always secondary objectives at best. The ISRO was well aware of the difficulties involved in making a soft landing on the Moon, and planned their mission objectives accordingly.

Rather than feel sorrow over the presumed destruction of Vikram and Pragyan, let’s take a look at the scientific hardware aboard the Chandrayaan-2 orbiter, and the long mission that still lies ahead of it.

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Speed Up Filming With This Jawdropping 8-Axis Camera Crane

These days, it can feel like a project doesn’t exist unless you’ve posted a video on the Internet about it. [mingul] was in the process of producing his own videos, but found having to repeatedly move and set up the camera tiring. Naturally, a completely overkill eight-axis motion control robot was the solution. Video embedded below the break.

The scale of the build is something to behold. With 4.5 m travel on the X-axis, 6.5 m on the Y, and 2.1 m on the Z, it’s capable of traversing the full length of [mingul]’s workshop. Tilt, pan, and roll axes all feature 540 degrees of rotation, and there’s motors to control zoom and focus on the camera, too. Through software like Dragonframe, it’s possible to program complicated camera moves, and techniques like the classic dolly zoom are a cinch with such a versatile rig. It’s also possible to control the movement in real-time with a wireless Xbox controller.

[mingul] reports the build took a full three months of CNC machining, 3D printing and assembly. It’s a big step above a simple motorized camera slider, but we all have to start somewhere.

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Building Video Pong With Discrete Components

Pong is a classic from the very dawn of the video game era. Recreating it remains a popular exercise for those new to coding. However, its simple logic makes this game particularly suited to an all-hardware build; something which [Glen] tackles with aplomb.

Not content to take the easy way out, [Glen] went for a particularly hardcore method of construction. The game uses absolutely zero integrated circuits in its construction. Instead, it relies upon the services of 431 bipolar transistors, 6 JFETs and 826 diodes. Everything is laced together on protoboard, connected with a neatly organised nest of colored wires. Schematics are available for the curious.

It’s a full featured build, too. Video output is in color, scores are displayed at the top of the screen, and there’s even stereo panning for the sound effects. It just goes to show what some humble components can do when put to work in the right way. We’ve seen some of [Glen]’s work before too, for example in this op-amp bouncing ball device. Video after the break.

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