How long has it been since a computer could boast about the fact that it contained 2,500 transistors? Probably close to half a century now, at a guess. So in a world with a couple of billion transistors per chip, is a 2,500-transistor computer really something to brag about? Yes. Yes, it is.
The CPU-less computer, called the TraNOR by its creator [Dennis Kuschel], is an elaboration on his previous MyNOR, another CPU-less machine that used a single NOR-gate made of discrete transistors as the core of its arithmetic-logic unit (ALU). Despite its architectural simplicity, MyNOR was capable of some pretty respectable performance, and even managed to play a decent game of Tetris. TraNOR, on the other hand, is much more complicated, mainly due to the fact that instead of relying on 74HC-series chips, [Dennis] built every single gate on the machine from discrete MOSFETs. The only chips on the four stacked PCBs are a trio of memory chips; we don’t fault him at all for the decision not to build the memory — he may be dedicated, but even art has its limits. And TraNOR is indeed a work of art — the video below shows the beautiful board layouts, with seemingly endless arrays of SMD transistors all neatly arranged and carefully soldered. And extra points for using Wintergatan’s marble machine melody as the soundtrack, too.
As much as we loved the original, TraNOR is really something special. Not only is it beautiful, but it’s functional — it’s even backward-compatible with MyNOR’s custom software. Hats off to [Dennis] for pulling off another wonderful build, and for sharing it with us.
Continue reading “Thousands Of Discrete MOSFETs Make Up This Compact CPU-Less Computer”
In a world with software-defined radios and single-chip receivers, a superheterodyne shortwave radio might not exactly score high on the pizzazz scale. After all, people have been mixing, filtering, and demodulating RF signals for more than a century now, and the circuits that do the job best are pretty well characterized. But building the same receiver using none of the traditional superhet trappings? Now that’s something new.
In what [Micha] half-jokingly calls a “74xx-Defined Radio”, easily obtained discrete logic chips, along with some op-amps and a handful of simple components, take the place of the tuned LC circuits and ganged variable capacitors that grace a typical superhet receiver. [Micha] started by building an RF mixer out of a 74HC4051 analog multiplexer, which with the help of a 2N3904 phase splitter forms a switching mixer. The local oscillator relies on the voltage-controlled oscillator (VCO) in a 74HC4046 PLL, a chip that we’ve seen before in [Elliot Williams]’ excellent “Logic Noise” series. The IF filter is a simple op-amp bandpass filter; the demodulator features an op-amp too, set up as an active half-wave rectifier. No coils to wind, no capacitors to tune, no diodes with mysterious properties — and judging by the video below, it works pretty well.
It may not be the most conventional way to tune in the shortwave bands, but we always love the results of projects that are artificially constrained like this one. Hats off to [Micha] for the interesting trip down the design road less travelled.
Continue reading “A Superheterodyne Receiver With A 74xx Twist”
We see a lot of discrete-logic computer builds these days, and we love them all. But after a while, they kind of all blend in with each other. So what’s the discrete logic aficionado to do if they want to stand out from the pack? Perhaps this CPU-less computer with a single NOR-gate instead of an arithmetic-logic unit is enough of a hacker flex? We certainly think so.
We must admit that when we first saw [Dennis Kuschel]’s “MyNor” we thought all the logic would be emulated by discrete NOR gates, which of course can be wired up in various combinations to produce every other logic gate. And while that would be really cool, [Dennis] chose another path. Sitting in the middle of the very nicely designed PCB is a small outcropping, a pair of discrete transistors and a single resistor. These form the NOR gate that is used, along with MyNor’s microcode, to perform all the operations normally done by the ALU.
While making the MyNor very slow, this has the advantage of not needing 74-series chips that are no longer manufactured, like the 74LS181 ALU. It may be slow, but as seen in the video below, with the help of a couple of add-on cards of similar architecture, it still manages to play Minesweeper and Tetris and acts as a decent calculator.
We really like the look of this build, and we congratulate [Dennis] on pulling it off. He has open-sourced everything, so feel free to build your own. Or, check out some of the other CPU-less computers we’ve featured: there’s the Gigatron, the Dis-Integrated 6502, or the jumper-wire jungle of this 8-bit CPU-less machine.
Continue reading “A CPU-Less Computer With A Single NOR-Gate ALU”
Pity the poor TTL computer aficionado. It’s an obsession, really — using discrete logic chips to scratch-build a computer that would probably compare unfavorably to an 80s era 8-bit machine in terms of performance. And yet they still forge ahead with their breadboards full of chips and tangles of wire. It’s really quite beautiful when you think about it.
[Duncan] at Shepherding Electrons has caught the TTL bug, and while building his 8-bit machine outfitted it with this discrete logic UART. The universal asynchronous receiver-transmitter is such a useful thing that single-chip versions of the device have been available since the early 1970s. [Duncan]’s version makes the magic of serial communications happen in just 12 chips, all from the 74LS logic family.
As if the feat of building a discrete logic UART weren’t enough, [Duncan] pulled this off without the aid of an oscilloscope. Debugging was a matter of substituting the 2.4576 MHz crystal oscillator clock with a simple 1 Hz 555 timer circuit; the reduced clock speed made it easier to check voltages and monitor the status of lines with LEDs. Once the circuit was working, the full-speed clock was substituted back in, allowing him to talk to his 8-bit computer at up to 38,400 bps. Color us impressed.
For more TTL computer goodness, and to see where [Duncan] got his inspiration, check out [Ben Eater]’s many discrete logic projects — his scratch-built 6502, a low-end video card, or even his take on serial communications.
Breadboard 8-bit computer builds seem all the rage these days, and with good reason: building your own CPU from the board up using discrete logic chips is a great way to really learn how microprocessors work. Not to mention that it’s an incredible flex. But once you’ve conquered the eight-bit, what do you do? Easy: build a 16-bit computer from 74HC logic chips.
Attentive readers will likely remember this computer’s builder, [Paulo Constantino], from his previous work on 8-bit breadboard computers. As gloriously entropic as that tangled mass of wires was, it must have been a nightmare for [Paulo] to maintain. And so when the time came to upgrade, he wisely chose a more integrated construction method. The construction method is wire-wrapping, with multiple cards plugged into backplane and connected by ribbon cables. The whole card cage is far neater than the previous build, and seems to lend itself to rapid modifications. The top card in the cage acts as a control panel for now; eventually, [Paulo] planes to put a real front panel on the cage to support all the switches and blinkenlights such builds demand. Stretch goals include supporting audio and video and getting the machine online so anyone can log in.
The video below is an overview of the current state of the machine; earlier videos in the playlist cover the design and build in more detail. We hope to see schematics soon, and we’d love to know where to get some of those wire-wrap PCBs for projects of our own.
Continue reading “Homebrew 16-Bit Computer Is A Wire-Wrapped Work Of Art”
Building computers from discrete components is a fairly common hobby project, but it used to be the only way to build a computer until integrated circuits came on the scene. If you’re living in the modern times, however, you can get a computer like this running easily enough, but if you want to dive deep into high performance you’ll need to understand how those components work on a fundamental level.
[Tim] and [Yann] have been working on replicating circuitry found in the CDC6600, the first Cray supercomputer built in the 1960s. Part of what made this computer remarkable was its insane (for the time) clock speed of 10 MHz. This was achieved by using bipolar junction transistors (BJTs) that were capable of switching much more quickly than typical transistors, and by making sure that the support circuitry of resistors and capacitors were tuned to get everything working as efficiently as possible.
The duo found that not only are the BJTs used in the original Cray supercomputer long out of production, but the successors to those transistors are also out of production. Luckily they were able to find one that meets their needs, but it doesn’t seem like there is much demand for a BJT with these characteristics anymore.
[Tim] also posted an interesting discussion about some other methods of speeding up circuitry like this, namely by using reach-through capacitors and Baker clamps. It’s worth a read in its own right, but if you want to see some highlights be sure to check out this 16-bit computer built from individual transistors.
Pong is a classic from the very dawn of the video game era. Recreating it remains a popular exercise for those new to coding. However, its simple logic makes this game particularly suited to an all-hardware build; something which [Glen] tackles with aplomb.
Not content to take the easy way out, [Glen] went for a particularly hardcore method of construction. The game uses absolutely zero integrated circuits in its construction. Instead, it relies upon the services of 431 bipolar transistors, 6 JFETs and 826 diodes. Everything is laced together on protoboard, connected with a neatly organised nest of colored wires. Schematics are available for the curious.
It’s a full featured build, too. Video output is in color, scores are displayed at the top of the screen, and there’s even stereo panning for the sound effects. It just goes to show what some humble components can do when put to work in the right way. We’ve seen some of [Glen]’s work before too, for example in this op-amp bouncing ball device. Video after the break.
Continue reading “Building Video Pong With Discrete Components”