An illuminated MCH2022 sign composed of large LED letters

Mutually Crafted Happiness: How MCH2022 Happened

Just a few days ago, MCH2022, a six day long hacker camp in Netherlands, has concluded – bringing about three thousand hackers together to hang out. It was my first trip to a large hacker camp like this, as I’ve only been to smaller ones, and this story is coming from someone who’s only now encountering the complexity and intricacy of one. This is the story of how it’s run on the inside.

MCH2022 is the successor of a hacker camp series in the Netherlands – you might’ve heard of the the previous one, SHA, organized in 2017. The “MCH” part officially stands for May Contain Hackers – and those, it absolutely did contain. An event for hackers of all kinds to rest, meet each other, and hang out – long overdue, and in fact, delayed for a year due to the everpresent pandemic. This wasn’t a conference-like event where you’d expect a schedule, catering and entertainment – a lot of what made MCH cool was each hacker’s unique input.

Just like many other camps similar to this, it was a volunteer-organized event – there’s no company standing behind it, save for a few sponsors with no influence on decisionmaking; it’s an event by hackers, for hackers. The Netherlands has a healthy culture of hackerspaces, with plenty of cooperation between them, and forming a self-organized network of volunteers, that cooperation works magic. Continue reading “Mutually Crafted Happiness: How MCH2022 Happened”

The GameTank Is The Latest And Greatest 8-bit Game Console

The NES, Atari 2600, the Apple II, the Commodore 64 and the TurboGrafx-16 are just some of the many game consoles and home computers built around the 6502 CPU. And while the 6502 has been pretty much obsolete since the mid-’90s, that hasn’t stopped hackers from building new systems with it in the 21st century. Today we can even show you an entirely new 6502-based game console: the GameTank, designed and built by [Clyde Shaffer].

The GameTank was designed to be easy to build by anyone, and is therefore largely constructed from DIP chips that can be bought new at any component distributor. The main CPU is a WD65C02 running at 3.5 MHz, assisted by a 6522 I/O controller and 32 kB of RAM. Composite video is generated by a clever circuit made out of discrete logic chips. The video card comes with DMA for fast transfers and even includes a blitter, which enables it to move images around the screen quickly without loading the CPU.

For the controllers, [Clyde] decided to go for the more-or-less industry standard DE-9 connector gamepads as used on the Sega Genesis and various Atari consoles. He also made his own controller, a 3D printed one with four directional buttons, three action buttons and a start button. The buttons are implemented with Cherry MX Clear switches — an unusual choice for a gamepad perhaps, but they’re apparently very comfortable for long gaming sessions.

The console itself is also housed in a printed enclosure with a design reminiscent of the Nintendo 64. Game cartridges are inserted at the top and contain an EEPROM chip that can be written with a special programmer. The cartridge port also brings out several internal signals and can therefore be used as an expansion port, similar to the way Super NES cartridges could accommodate enhancement chips.

Games currently available include Tetris, the office-themed platformer Cubicle Knight, a Zelda-style adventure named Accursed Fiend, and a remake of the classic viral animation Bad Apple. [Clyde] provides a comprehensive stack of tools and example code and invites anyone interested to help develop more software for the platform. There’s also a hardware-accurate emulator, which is not only useful if you’re writing new code for the system but also if you simply want to try out the existing games in your browser.

Rolling your own 6502 system is great fun, and we’ve seen several examples over the years: some are built with huge bundles of wire, some are come with a clever programming language, some are so tiny they fit on your wrist, and some are simply beautifully made.

Continue reading “The GameTank Is The Latest And Greatest 8-bit Game Console”

Hoverboard Powered Sofa Is Fun And A Bit Dangerous

Discarded hoverboards are a great source of free high torque motors for hacking. This can include crazy but fun projects like this hoverboard-driven IKEA sofa, as demonstrated by [Bitluni] and his friends at xHain Hackerspace in Berlin.

With a couple of dead hoverboards in various conditions and a working e-bike battery, the group started exploring different options to put together a usable drivetrain. The first attempt involved commanding the motor drivers directly by intercepting communication from the gyro-based controller. The 9-bit communication protocol was a tough nut to crack, so they tried (and failed) to use the gyro-boards directly as the controllers. In the process of researching they discovered someone had created alternative firmware for the hoverboard controllers to allow control with a Wii Nunchuck. There is even a web-based config tool for compiling the firmware.

With some wood spacers screwed to the bottom of the sofa, the hoverboard motors could be attached by simply screwing their enclosure to the bottom of the couch and adding a section of PVC pipe between the halves for wiring. Caster wheels were added to the rear corners of the sofa to complete the chassis. The motors were very sensitive to control inputs on the Nunchuck, so riding the couch tended to rapidly turn into a rodeo event. The couch also wasn’t made to carry its load on the outer corners, so it had to be reinforced with plywood after it started cracking.

We’ve seen plenty of hacks that involve hoverboard motors, including an electric skateboard with mecanum wheels and a surprisingly practical e-bike conversion.

Continue reading “Hoverboard Powered Sofa Is Fun And A Bit Dangerous”