Martian Successes Reshape Sample Return Plans

For as long as humans have been sending probes to Mars, there’s been a desire to return rock, soil, and atmosphere samples back to Earth for more detailed analysis. But the physics of such a mission are particularly demanding — a vehicle that could land on the Martian surface, collect samples, and then launch itself back into orbit for the return to Earth would be massive and prohibitively expensive with our current technology.

Mars sample return tube

Instead, NASA and their international partners have been working to distribute the cost and complexity of the mission among several different vehicles. In fact, the first phase of the program is well underway.

The Perseverance rover has been collecting samples and storing them in 15 cm (6 inch) titanium tubes since it landed on the Red Planet in February of 2021. Considerable progress has also been made on the Mars Ascent Vehicle (MAV) which will carry the samples from the surface and into orbit around the planet, where they will eventually be picked up by yet another vehicle which will ultimately return them to Earth.

But there’s still some large gaps in the overall plan. Chief among them is how the samples are to be transferred into the MAV. Previously, the European Space Agency (ESA) was to contribute a small “fetch rover” which would collect the sample tubes dropped by Perseverance and bring them to the MAV launch site.

But in a recent press release, NASA has announced that those plans have changed significantly, thanks at least in part to the incredible success of the agency’s current Mars missions.

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PC Hardware Monitor Uses Tricorder-Derived Tech

The visually striking hardware monitor that [Mangy_Dog] recently put together for his new custom PC build might look like something out of the Alien franchise, but the hardware he’s built it around actually comes from a very different science-fiction property: Star Trek. Or at least, from a very impressive line of Star Trek props, anyway.

Given the incredible amount of time and effort that [Mangy_Dog] has put into developing his Star Trek: Voyager tricorder, it’s no surprise that he would decide to reuse its graphics chip and microcontroller. But while the familiar hardware might have helped jump-start this build, this was no weekend project.

He’s steadily been working on it for several months now, and even entered it into the 2022 Sci-Fi Contest back in April. Obviously he wasn’t able to complete it before the Contest deadline, but looking at the final results, we’re happy to see he kept chugging away at it.

Of course, with a project like this, the hardware is only half the battle. In the video below, [Mangy_Dog] explains the challenges involved in creating not only the firmware that runs on the monitor, but the accompanying PC-side application. This included modifying existing libraries to add support for the device’s unique flash storage arrangement, and pulling the relevant system status information out of the operating system and into a series of customizable widgets.

As impressive as the project is, [Mangy_Dog] says he’s not done yet. A second revision of the hardware and software will address several issues and add new capabilities, and considering the high degree of polish we’ve come to expect from his creations, we’re not surprised

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Was There A Programmable PONG Chip?

Students of game console history will reach back into the 1970s for the primordial machines, tracing from the Magnavox Odyssey onwards, and thence via the Fairchild Channel F into the world of microprocessors and the chain of machines that lead us to those we enjoy today. In the early days there was a parallel evolution for a few years of dedicated video game consoles with no interchangeable cartridges or microprocessors, these took their inspiration from the legendary PONG arcade game and used dedicated non-programmable hardware in custom chips to create their video. But was there a programmable PONG chip lurking among all the others? [Old VCR] takes a look.

Many readers will be familiar with MOS Technology as the originator of the 6502 processor used in so many 8-bit home computers. But perhaps many of our attention spans will have passed over another of their products, the MOS 7600 and 7601. These were the chip company’s entry into the surprisingly congested mid-70s PONG-in-a-chip market, and the article investigates the question of whether they might in fact be mask-programmed microcontrollers masquerading as dedicated chips.

It’s a fascinating tour through the mid-70s in terms of games consoles, MOS, and through their eventual takeover, Commodore. The possibility of a mask-programmed PONG chip is explored in detail and discounted, though like [Old VCR], we’d love to see one decapped and reverse engineered. For us a stronger line of evidence comes in asking why MOS would stop at PONG if they had a mask-programmed microcontroller in their catalogue, and that our not having seen MOS microcontrollers appearing all over Commodore’s subsequent products suggests that it may be simply another dedicated PONG chip like all the others.

We’ve seen quite a few variants of this iconic game over the years, but few as impressive as one made from discrete components.