You can sense the frustration with some Linux configuration issues, but [saveitforparts] admits he isn’t a Linux or Raspberry Pi guru. Version 1 seemed to be a bit of a prototype, but version 2 is more polished. We still aren’t sure we’d see Spock carrying a case like that, but some 3D printing could spiff that right up.
Of course, a real tricorder is a McGuffin that does whatever the plot calls for. This one is a bit more practical, but it can monitor thermal and RF energy and could accommodate more sensors. This is a great example of a project that would have been very hard to do in the past but is much easier today. The availability of cheap computers and ready-made modules along with associated software open up many possibilities.
If you want to do your own Tricorder hacking you could take over a commercial model. Then again, there’s an official replica on its way that seems like it might have some similar features.
We agree with you. We can never have enough cosplay hacks. And the ones that include some electronics element definitely have a special place in our hearts. That’s why when we ran across [Maddogg0’s] 3D printed Neuralyzer on Instructables, we knew we had to share.
We love the elegant simplicity of [Maddogg0’s] design. The entire enclosure is printed in two halves that are held together by magnets. One half of the enclosure houses a single coin cell battery and a tiny circuit board for holding the LEDs in place, really giving the Neuralyzer some shine. In true maker fashion, [Maddogg0] released the necessary design files on TinkerCAD so anyone can reuse, remix, and reshare.
What makes this project worth sharing is its use of very simple home tools and a bit of scrap metal, some PVC, a single LED, a switch, and maybe a few more miscellaneous bits. The base of the design is composed of two pieces of hollow, rod-shaped scrap metal and a single spring that mechanizes the entire setup.
The video is a few months old at this point. It took a recent post on Reddit to send this across our feed, but we’re glad we came across it.
Even if would never occur to you gift somebody a bootable flash drive, there’s a wealth of information in this blog post about Linux customization which could be useful for all sorts of projects. From creating a bootsplash image to automatically starting up a minimalistic windowing environment so a single graphical application takes center stage.
Whether you’re looking to tweak your desktop machine or build a Raspberry Pi kiosk, the commands and tips that [Stephen] shows off are sure to be interesting for anyone who’s not quite satisfied with how their Linux distribution of choice looks “out of the box”.
But there’s more to this project than a custom wallpaper and some retro fonts. [Stephen] actually took the time to create a facsimile of the “Personal Terminal” computer interface shown in the recent Alien: Isolation game in C using ncurses. The resulting program, aptly named “alien-console”, is released under the BSD license and is flexible enough that you could either use it as a base to build your own cyberpunk UI, or just load it up with custom text files and use it on your cyberdeck as-is.
Finally, to really sell the Alien feel, [Stephen] went through and ripped various audio clips from the film and wove them into the OS so it would make the movie-appropriate boops and beeps. He even included a track of the Nostromo’s ambient engine noise for proper immersion. But perhaps our favorite trick is the use of the sleep command to artificially slow down the terminal and give everything a bit more “weight”. After all, flying a pretend starship should feel like serious business.
Earlier this month, a group of biohackers installed two Rasberry Pis in their legs. While that sounds like the bleeding edge, those computers were already v2 of a project called PegLeg. I was fortunate enough to see both versions in the flesh, so to speak. The first version was scarily large — a mainboard donated by a wifi router roughly the size of an Altoids tin. It’s a reminder that the line between technology’s cutting edge and bleeding edge is moving ever onward and this one was firmly on the bleeding edge.
How does that line end up moving? Sometimes it’s just a matter of what intelligent people can accomplish in a long week. Back in May, during a three-day biohacker convention called Grindfest, someone said something along the lines of, “Wouldn’t it be cool if…” Anyone who has spent an hour in a maker space or hacker convention knows how those conversations go. Rather than ending with a laugh, things progressed at a fever pitch.
The router shed all non-vital components. USB ports: ground off. Plastic case: recycled. Battery: repurposed. Amazon’s fastest delivery brought a Qi wireless coil to power the implant from outside the body and the smallest USB stick with 64 GB on the silicon. The only recipient of PegLeg version 1.0 was [Lepht Anonym], who uses the pronoun ‘it’. [Lepht] has a well-earned reputation among biohackers who focus on technological implants who often use the term “grinder,” not to be confused with the dating app or power tool.
From the banks of levers and steam gauges of 1927’s Metropolis to the multicolored jewels that the crew would knowingly tap on in the original Star Trek, the entertainment industry has always struggled with producing imagery of advanced technology. Whether constrained by budget or imagination, portrayals usually go in one of two directions: they either rely too heavily on contemporary technology, or else they go so far in the opposite direction that it borders on comical.
But it doesn’t always have to be that way. In fact, when technology is shown properly in film it often serves as inspiration for engineers. The portrayal of facial recognition and gesture control in Minority Report was so well done that it’s still referenced today, nearly 20 years after the film’s release. For all its faults, Star Trek is responsible for a number of “life imitating art” creations; such as early mobile phones bearing an unmistakable resemblance to the flip communicators issued to Starfleet personnel.
So when I saw the exceptional use of 3D printing in the Netflix reboot of Lost in Space, I felt it was something that needed to be pointed out. From the way the crew made use of printed parts to the printer’s control interface, everything felt very real. It took existing technology and pushed it forward in a way that was impressive while still being believable. It was the kind of portrayal of technology that modern tech-savvy audiences deserve.
It left such an impression that we decided to reach out to Seth Molson, the artist behind the user interfaces from Lost in Space, and try to gain a little insight from somebody who is fighting the good fight for technology in media. To learn how he creates his interfaces, the pitfalls he navigates, and how the expectations of the viewer have changed now that we all have a touch screen supercomputer in our pocket.
If someone suggests you spend time working on boring projects, would you take that advice? In this case, I think Kipp Bradford is spot on. We sat down together at the Hackaday Superconference last fall and talked about medical device engineering, the infrastructure in your home, applying Sci-Fi to engineering, and yes, we spoke about boring projects.
Kipp presented a talk on Devices for Controlling Climates at Supercon last year. It could be argued that this is one of those boring topics, but very quickly you begin to grasp how vitally important it is. Think about how many buildings on your street have a heating or cooling system in them. Now zoom out in your mind several times to neighborhood, city, state, and country level. How much impact will a small leap forward have when multiplied up?